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Adventure Game Scene of the Day — Wednesday 23 July 2014
Shivers 1&2, Lighthouse. To name three.
For whom the games toll,
they toll for thee.
Really.
I’ve played those three games. Give me an example of a puzzle where levers, buttons, etcetera didn’t make a sound or give the player any visual clue.
Butter my buns and call me a biscuit! - Agent A
Why must it make a sound? RHEM does this but it always means you haven’t hooked up the power. I think I remember AURA had a lot of buttons which didn’t visibly do anything. That sort of thing annoys me. RHEM is one of the few games where it is extremely helpful to hear nothing.
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