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Controversial adventure game preferences and opinions?

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I don’t know if this is controversial but here we go. Somewhere between 2000 and 2010 developers decided that adventure games shouldn’t be challenging anymore. If we are lucky to get puzzles in a game, the solution is usually obvious and requiring no thinking, or can be reached by simplistic trial and error. In fact, it’s probably not an exaggeration to say that a lot of games could be completed by just random clicking while being blindfolded.

     
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Interesting Luhr28. Do you have any games in mind that might serve as examples & do they fall into the 1st person perspective category or 3rd person?

Personally I’m finding that many games in the next decade i.e 2010 - 2020 seem to gradually be getting easier but having said that I do tend to prefer 3rd person perspective games.

N.B. My reply is not intended to criticise or bait - your comment as said is interesting & maybe it’s food for thought on another thread?

     
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Luhr28 - 24 June 2020 09:54 AM

Somewhere between 2000 and 2010 developers decided that adventure games shouldn’t be challenging anymore. If we are lucky to get puzzles in a game, the solution is usually obvious and requiring no thinking, or can be reached by simplistic trial and error. In fact, it’s probably not an exaggeration to say that a lot of games could be completed by just random clicking while being blindfolded.

chrissie - 24 June 2020 11:21 AM

Interesting Luhr28. Do you have any games in mind that might serve as examples & do they fall into the 1st person perspective category or 3rd person?

I don’t know what games he’s referring to, but I think most Telltale games fit the description. To quote Jurassic Park review that I wrote (and which is at the time of writing unavailable online):

Jurassic Park: The Game isn’t an action game though, as there are some traditional puzzles in the game, albeit very few. Among the best ones are a conversation puzzle where a character who really isn’t fluent in Spanish must have a conversation in Spanish, and a path finding puzzle where the player needs to use other characters to check which exit corresponds to the blueprints on the table. The problem with puzzles is that they are a bit uneven, and even the best ones are not entirely well executed. For instance, the conversation puzzle isn’t even a puzzle for players who know Spanish, and the path finding puzzle can be solved by randomly clicking.


Fortunately, there are indie games as alternatives, these days what gets me most excited are often new game releases on AGS site.

 

     
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Luhr28 - 24 June 2020 09:54 AM

I don’t know if this is controversial but here we go. Somewhere between 2000 and 2010 developers decided that adventure games shouldn’t be challenging anymore. If we are lucky to get puzzles in a game, the solution is usually obvious and requiring no thinking, or can be reached by simplistic trial and error. In fact, it’s probably not an exaggeration to say that a lot of games could be completed by just random clicking while being blindfolded.

I agree that in general adventures have become easier, but I don’t know when that happened. Gradually, I suppose.  Innocent There were challenging games in the 2000-10 periode too, like Myst 3, 4, and 5; Rhem series; Runaway series; Gilbert Goodmake; Keepsake; Edna & Harvey; Schizm(!); Tony Tough.

What strikes me every time I look at a list of games released in that time periode, is the number of mediocre, boring, uninteresting, forgettable adventures. Of course there were some good ones too, but as a whole it was a period that lacked inspiration.

     

I’m an earth hugger - Astra, Orion Burger

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Karlok, what are you thoughts about games from 2010 - 2020, do you think they became easier?

     
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Karlok - 24 June 2020 01:22 PM
Luhr28 - 24 June 2020 09:54 AM

I don’t know if this is controversial but here we go. Somewhere between 2000 and 2010 developers decided that adventure games shouldn’t be challenging anymore. If we are lucky to get puzzles in a game, the solution is usually obvious and requiring no thinking, or can be reached by simplistic trial and error. In fact, it’s probably not an exaggeration to say that a lot of games could be completed by just random clicking while being blindfolded.

I agree that in general adventures have become easier, but I don’t know when that happened. Gradually, I suppose.  Innocent There were challenging games in the 2000-10 periode too, like Myst 3, 4, and 5; Rhem series; Runaway series; Gilbert Goodmake; Keepsake; Edna & Harvey; Schizm(!); Tony Tough.

What strikes me every time I look at a list of games released in that time periode, is the number of mediocre, boring, uninteresting, forgettable adventures. Of course there were some good ones too, but as a whole it was a period that lacked inspiration.

Yeah, totally. That’s why I said the shift happened between 2000-10, because there were a lot of challenging games in that period. While that particular brand of Mystian adventure (RHEM, Aura, Riddle of the Sphinx) somewhat disappeared in the next decade, with a couple of exceptions of course, as always.

chrissie - 24 June 2020 11:21 AM

Interesting Luhr28. Do you have any games in mind that might serve as examples & do they fall into the 1st person perspective category or 3rd person?

Personally I’m finding that many games in the next decade i.e 2010 - 2020 seem to gradually be getting easier but having said that I do tend to prefer 3rd person perspective games.

N.B. My reply is not intended to criticise or bait - your comment as said is interesting & maybe it’s food for thought on another thread?

I think I might have had 1st person adventures more in mind, because the expansion of the “walking simulator” subgenre has been extremely visible, although I do think it applies to 3rd person adventures as well. Examples?

Well, there’s the Machinarium style of game which is on the whole a few levels of magnitude easier than traditional 3rd person titles. The retro styled games from Wadjet Eye etc are ones I rarely need to check a walkthrough, which is something I used to do regularly. It could be I’m just getting smarter, but I doubt it.

Like Gatekeeper said, the focus of a lot of games has shifted towards action - just look at the Sherlock Holmes series.

Daedalic probably should be applauded for keeping the integrity of the 3rd person scene alive, because I can’t think of too many other companies doing it. But by the end, even they shifted towards more choice-based games and exploration-with-story.

     
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Here is one… most players seem to hate splicing together recordings to make a different recording, but i love it most times. For example in the first chapter of gabriel knight 2.


Also grim fandango is highly overrated. The only great chapter to me is when manny is running the night club. The rest is very meh….

     

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Phatt is the best island in the Monkey Island universe.

Governor’s mansion feeding machine, monkey wrench puzzle, Rum Rogers Jr’s cottage puzzle, wharf - the most realistic town in the series, jail (PotC ride reference) and of course fantastic library with seemingly thousands of books.


     

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