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Flight of the Goby (Work title)

Total Posts: 5

Joined 2020-04-21

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Flight of the Goby - is a Work-in-progress point&click; game, I’m currently developing.
I’m planning to release it in browser on Kongregate, and wanted to get some feedback before releasing it - and also in the development state - from people who are a little more seriously into adventure games then myself.

https://www.indiedb.com/games/flight-of-the-goby-work-title/images/new-images1#imagebox

The story is about a spaceship, to which a smaller, unidentified ship gets connected to, while on route to its destination, and the player must somehow disconnect the damaged ship, so they can continue on their way.

I’ve been developing small, escape-game like point&click; games before (a few years ago), and always wanted to try creating something, that is in 3d, but still has the same one-mouse-controllable, no-camera-control type gameplay style.
I have created a very short game two weeks ago, called “Serpent’s caverns escape”, ( https://www.kongregate.com/games/blackgobygames/serpents-caverns-escape ) in about two days (I have done some changes on that since), and - at least I think - the 3d-but 2d-like gameplay seems to be working there pretty well.


p.s.: I’m quite new on this site, if this thing (opening a topic for my WIP game) is not allowed on the forum, or is on the wring thread (not sure, if this is being considered viral marketing), please let me know in private message, after being deleted, thank you!

 

     
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Total Posts: 1138

Joined 2013-02-12

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Telling us about your new game is definitely allowed! The look reminds me a bit of Mission Critical, which I think has to be a good thing.

     

Total Posts: 5

Joined 2020-04-21

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Phlebas - 23 April 2020 05:48 AM

Telling us about your new game is definitely allowed! The look reminds me a bit of Mission Critical, which I think has to be a good thing.

I haven’t heared of this game (Mission Critical),I’ve checked it (walkthrough), and it looks very nice, I love the graphics, it’s a quite good point&click; adventure. The environment is quite similar, the ship in my game will be much smaller, but I’ll try filling all screens with multiple interactive elements, but the gameplay will be much closer to 15-20 minutes than 3 hours - i was quite surprised, how incredibly long that walkthrough was Smile .

     

Total Posts: 201

Joined 2018-12-01

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And you know, walkthroughs are (usually) done by someone who knows what they are doing. Mission Critical took me a lot longer than 3 hours to finish…

     

Total Posts: 5

Joined 2020-04-21

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I’ve implemented a small conversation system.

     

Total Posts: 5

Joined 2020-04-21

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Some images of the ship

     

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