• Log In | Sign Up

  • News
  • Reviews
  • Games Database
  • Game Discovery
  • Search
  • New Releases
  • Forums

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread


   

AG Community Playthrough #57: Broken Sword: The Shadow of the Templars

Total Posts: 18

Joined 2011-12-30

PM

subbi - 23 January 2020 06:01 PM

You can play any version you like of course, but unless it’s a hoax, I understood that also the steam version now offers the original game as a DLC. I can’t verify it as I have the GOG version, but if it’s true you at least have the choice

Not a hoax.

     
Avatar

Total Posts: 4692

Joined 2012-03-24

PM

I finished the game sometime last week so here are my thoughts to answer some of the questions.

There seemed to be a lot more to do in the third section of the game but for me this slowed down the pace as there seemed to be a succession of harder puzzles to work on.

The first time I played the game I didn’t have access to any walkthrough to start with.
I got past the goat after trying everything, tearing my hair out & thinking about it for a week but I would describe the goat puzzle more as a lateral thinking one rather than super-hard & unintuitive even though it took a while to get there!
By my second visit to Spain I had found a very expensive phone number for a hint line which, due to the cost, I only used once or twice to be nudged along at the time.

Even in this current playthrough I struggled through the site of Baphomet part - I was thrown by the thermostat - was it needed? & the shovel by the boiler which seemed to have no use.
I did end up peeking at a walkthrough this time as I’d forgotten that I needed to use the greasy tissue on the snuffer to light the candle in the mausoleum
Btw, in the original was there any logic to the chess puzzle as I solved it via trial & error? I’m sure I remember the chess puzzle being easier in the DC version?

There were so many enjoyable puzzles in the game which for me included distracting Lopez to get into the villa in Spain, getting the manuscript out of Hotel Ubu & getting the doctors coat in the hospital but my favourite overall is the goat puzzle.
My least favourite was getting out of the church at the end mainly because you had to keep repeating the prolonged cut scene each time you failed. For the same reason I wasn’t crazy about the conclusion to the Syria section either.

My favourite country in the game remains Ireland as I just love the whole atmosphere & essence of the place brilliantly portrayed by the characters & the artwork of the outside locations.
My favourite section is the whole Spain experience because of the number of puzzles & the beautiful setting. One especially nice detail that I liked in the artwork & animation is the way that the spray from Lopez’s hose momentarily transforms into a rainbow. 

I’m familiar with most British regional accents & think the game is guilty of using them to stereo-type the character/behaviour of people from different regions in a couple of places which I’m sure would go over the heads of most non-English players - I certainly wouldn’t pick-up on regional accents in e.g. France or Germany.
Sam’s Birmingham accent in less politically correct times was jokingly associated with a person of low intellect & on the train the guys’ ‘Geordie’ accent associated with beer-guzzling louts.
On the subject of the guy drinking on the train if George asks him “Would you like a red nose?” his very amusing response is “Naa thanks pal. I’ve got one o’ me own.” Laughing

As relationships go I especially liked the rivalry between George & Andre especially George’s scathing comments to & about Andre.
Having got to the end of the game there are so many great characters but I think my favourites are Lady Piermont & the Countess in Spain.
 
I completely agree that the game has very high standard in terms of story, characters and dialogue.
If George was in the slightest bit tempted at the end I didn’t interpret it as such as he questions the deaths of 3 of their brothers - I don’t think he sees anything that might tempt him.
I truly can’t think of any parts in the game that seem to fall a bit flat but I think the ending of the game was the least interesting part of it. On that subject:

Mikekelly - 07 February 2020 05:08 PM

Ok, I have finished the game too. The ending was at best OK. the c4 activity was not well done. And contradicted itself at least how C4 worked was explained to me.

subbi - 09 February 2020 05:26 AM

I’m not sure what the issue is with the C4 mechanism, other than that it is explained to make it work it requires a smaller explosion rather than merely a lighter. During the ending sequence George throws the torch on the old gunpowder which is not sufficiently potent to blow up the church, but apparently still creates a smaller fire sufficient to set off the C4.
I’m no explosions specialist, but it didn’t seem that odd to me.

Mikekelly - 09 February 2020 01:36 PM

Ok, here is what I know about C4:
“C-4 is very stable and insensitive to most physical shocks. C-4 cannot be detonated by a gunshot or by dropping it onto a hard surface. It does not explode when set on fire or exposed to microwave radiation. Detonation can only be initiated by a shockwave, such as when a detonator inserted into it is fired.”

I haven’t got a clue really but if you look at the old gunpowder you observe that it has solidified - does that mean it’s more concentrated & therefore potentially more potent?
If you look, the torches are observed to smell of fire & brimstone - brimstone being an old word for sulphur which is used with the other ingredients of gunpowder to speed up the ignition process.  When George throws the torch onto the gunpowder there looks as if this triggers a series of tiny explosions - could these feasibly set off the C-4? Just wondering?

It just remains now for me to thank you Intense Degree for leading the playthrough - I’ve very much enjoyed playing the game again & thinking about my answers to your thought-provoking questions.
It’s also been fun playing along with other members & reading your comments.  Thumbs Up

     
Avatar

Total Posts: 600

Joined 2011-06-07

PM

Even in this current playthrough I struggled through the site of Baphomet part - I was thrown by the thermostat - was it needed? & the shovel by the boiler which seemed to have no use.
I did end up peeking at a walkthrough this time as I’d forgotten that I needed to use the greasy tissue on the snuffer to light the candle in the mausoleum
Btw, in the original was there any logic to the chess puzzle as I solved it via trial & error? I’m sure I remember the chess puzzle being easier in the DC version?

I think I was able to solve everything in the site of baphomet without too much trouble. If memory serves I don’t think you can leave the site of baphomet’s location? At least not in the original version & ScummVM. So that at least meant you have everything needed to solve the puzzles which is in fact true. The logic for these puzzles don’t take much imagination, even though they are most likely impossible in real life, it kind of makes sense in an adventure game world. Also you do get some hints, especially when the guard indicates that he has his gloves for when it gets cold.

Same thing applies to the greasy tissue on the candle puzzle. At this point your inventory isn’t overrun with items, so within these limitations it’s not that difficult to solve, especially when resorting to the old “use every items on everything” approach, which in Broken Sword is fortunately not needed much…and you don’t typically have so many useful items with you.

Yes, the chess game follows the normal chess logic, but the original version’s display is slightly more confusing as you are looking from an angle. Basically you have to put the opponents king chess mate using only these three pieces at your disposal and you can only put them on 5 different squares. At the same time you have to position your own king in such a way that your opponent does not have chess mate on you. If you look at it carefully it’s fully correct. I guess many players didn’t figure this out and since you only control 3 pieces on a limited amount of squares you can quite easily solve this puzzel by trial and error….but it’s much more fun if you do it the correct way

     
Avatar

Total Posts: 4692

Joined 2012-03-24

PM

subbi - 22 February 2020 09:40 AM

I think I was able to solve everything in the site of baphomet without too much trouble. Also you do get some hints, especially when the guard indicates that he has his gloves for when it gets cold.

Thanks. I missed it this time because I’d already turned the thermostat down before I gave back the plaster key otherwise it would have been obvious!

I did solve the greasy tissue on the candle first time around but I’ve played the game so many times (DC apart from the first time) it’s easy to get lazy!

Ah! The chess puzzle - it seems so straight forward now you’ve explained it. 
Thumbs Up

     
Avatar

Total Posts: 1137

Joined 2009-04-28

PM

AH, sorry for another prolonged absence.

We went away for a few days and got flooded. In the sorting out of alternate accommodation and retrieving of stuff I haven’t made it on to the forums recently. Looking forward to reading the latest comments I’ve missed!

     

3.5 time winner of the “Really Annoying Caption Contest Saboteur” Award!

Avatar

Total Posts: 2226

Joined 2007-01-04

PM

Sadly, I put my DSi XL back in the closet today. It was great fun pulling it down for this CPT. The game has aged well and was actually a joy to play.

The DC version of the game was perfect for the DS, I am so glad they enhanced it and added additional material for this version.

As for the PC, I don’t have a clue if the DC version would really add anything. I would vote this as best PC port for the system.

And thank you, Intense Degree for leading this CPT.

I haven’t got a clue really but if you look at the old gunpowder you observe that it has solidified - does that mean it’s more concentrated & therefore potentially more potent?
If you look, the torches are observed to smell of fire & brimstone - brimstone being an old word for sulphur which is used with the other ingredients of gunpowder to speed up the ignition process.  When George throws the torch onto the gunpowder there looks as if this triggers a series of tiny explosions - could these feasibly set off the C-4? Just wondering?

What I have been told you need a detonator that creates an electric shock to set off C4.

But hey, no biggie really. Once in a Traveller adventure I set off C4 they way they did in this game and got corrected big time.

Heart

 

     

I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!