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Broken Sword 6: VR experience

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I have watched the utube videos of people playing horror adventure games in vfr with motion controllers and they seam to love it. Have to give it a try.

     

I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

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Jackal - 28 March 2019 12:02 PM

I’ve been trying to get Revolution to confirm this news, but still radio silence from them. (I suspect that it is true, but they’d much rather the world not have noticed until they were ready to make a splashier reveal.)

VR is definitely here to stay, but whether it becomes mainstream or remains a niche really depends on how it advances technologically in the coming years. Despite the massive leap forward visually, it may yet be ahead of its time for what the market can (or is prepared to) bear.

I think a big mistake of VR is insisting on linking it to motion control. I get the appeal: they want to make you think you’re right there. But motion control was always a sloppily-implemented gimmick that has never come close to being mastered, and USUALLY (not always) it adds nothing of consequence to the experience. In fact, it’s often an impediment.

I’d love to just lounge around on my couch or at my desk—with a much lighter headset than is available now—and play a VR game with a controller in my hand. I’m far less enthused about all the hardware setup and space required so I can stand in the middle of my living room just to wander around a game.

I’m not saying there’s no room for motion-integrated games, but by making the two technologies so intertwined, VR is not just asking people to enjoy a brand new form of immersion, but engage in a whole different kind of gaming entirely. And that’s a much tougher sell, particularly when the motion control is by far the weakest link.

I don’t know, I’ve been playing a lot of VR titles lately since I got my PSVR headset. And I’ve only played sitting down and quite often just with my controller. Most games even let you choose if you want motion controllers or a regular one. Motion controllers do add to the immersion though and track well enough so it feels natural.

But anyway, VR is not going anywhere this time. Sony is pushing it really hard and so is competition. And it does add a lot to games, it’s not just a gimmick. You really do feel like you’re there. It’s as big of a leap as going from 2d to 3d. After we saw 3D games there hasn’t been any major changes to games until now. It’s exciting to see.

Personally I just love playing adventure games in VR. Just existing in these worlds and taking it all in at your own pace which action games don’t really allow is amazing.

     

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Mikekelly - 28 March 2019 08:38 PM

I have watched the utube videos of people playing horror adventure games in vfr with motion controllers and they seam to love it. Have to give it a try.

Just got through Dead Secret in VR. And yes, horror works extremely well with VR. This game would’ve been really boring to me playing on flat screen. But in VR I was scared out of my mind in certain sections.

     
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The good news is that you can buy PSVR advnure. games used for cheap and if you don’t like them, return them.

What amazes me is how many of these games are available. Quite the selection. Maybe it’s time for me to get scared to death!

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I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

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Horror adventure seems to be one of the more popular genres that’s true. A lot of them don’t have physical releases though. Just put them in your wishlist and wait for a good sale. Wink

     
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PSVR seems to have a fair share of physical releases. Gotta give them a try.

     

I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

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Adventure games in VR, to me, is a perfect match. Adventure games are mostly slow moving, so motion sickness will be limited to non existent. With 3D directional sound, you can have sound related clues/puzzles, like following the sound of water to find a secret location. You could have an item in each hand and physically combine them, like in the VR Batman game.

But saying the above, both VR and adventures games are niche products, you could easily get a VR player to buy the game, but an adventure gamer will have to spend some money to play. Now if it they had a, FREE, non compulsory VR side mission in a normal Broken Sword game, that could get a few people to buy VR.

Batman VR is a very good example of a VR adventure, if only it was longer.

     
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rowie4life - 03 August 2019 01:08 PM

Adventure games in VR, to me, is a perfect match. Adventure games are mostly slow moving, so motion sickness will be limited to non existent. With 3D directional sound, you can have sound related clues/puzzles, like following the sound of water to find a secret location. You could have an item in each hand and physically combine them, like in the VR Batman game.

Motion sickness non-existent seems wonderful! Sound related clues/puzzles are an interesting idea but players that are hearing impaired/tone deaf as in any regular game may need some on-screen help to compensate. Yes, combining clues ‘physically’ is quite an exciting idea - does that not happen already in a minimal way on DS? ....& the Wi

But saying the above, both VR and adventures games are niche products, you could easily get a VR player to buy the game, but an adventure gamer will have to spend some money to play. Now if it they had a, FREE, non compulsory VR side mission in a normal Broken Sword game, that could get a few people to buy VR.

The idea of playing a game in VR is very intriguing but at the moment all I see are 1st person exploratory games with (correct me if I’m wrong) very little story & puzzles i.e. my personal nightmare so I’m not tempted by VR just yet.

Yes, if games like Broken Sword start using VR technology I might be tempted to buy a VR player but there would need to be at least a few more than just the one game of the same ilk for it to be worthwhile.

It really doesn’t matter about a side mission needing an additional piece of expensive equipment being FREE in a game you’ve already bought - that would infuriate me & even if it was offered as an add-on it would not be enough to tempt me on its own! 
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VR gaming is so different, you really need to try it to see if it is your cup of tea.

Plenty of my PS4 games have VR add ons, they generally have something fun to do like explore an old mansion and solves puzzles in it.

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I enjoy playing adventure games on handheld systems- PS VITA, Nintendo DS and ipad mini.

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Can you do third-person 2D games in VR? If not, it’s a bit of a one-trick (one-person?) pony.

     
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namehaver - 05 August 2019 02:17 PM

Can you do third-person 2D games in VR? If not, it’s a bit of a one-trick (one-person?) pony.

You can, nothing would stop that, but the bigger question is, why would you? What would be the benefit of having a 2D game in a 3D virtual setting?

A while ago I played through a VR puzzle adventure called Land’s End. While it is a game, that would work without VR as well, there would be little reason to actually play it without it, as the puzzles have been designed to be solved with your head movements. You basically grab, rotate and connect things by moving your head and it works very nicely. But at the same time, the way the game is done, doing so without VR would feel less interesting, as you are at the same time more immersed in the game itself, despite its rather simplistic art style.

Immersion really is the key with this, as, without VR, the game itself would be rather forgettable, short and easy. With the added immersion from VR, it, however, turns into a rather nice audiovisual experience, with relaxed puzzles.

I wrote more length of it in my blog:
https://playernone.blogspot.com/2019/04/lands-end-2015.html

     

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