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adventure games and varied goals
At one moment you are trying to get past a monster. At next you have to come up with a way to help someone. Sure, you can have as varied goals in rpg but most times geting past that monster in rpg would mean fighting that monster and helping that person would mean just bringing something from an area where you have killed monsters. Also in a sandbox action game reaching goals often simple means figthing in different parts of a game world.
How those varied goals in adventure games are tied to puzzles? With rather different goals you can’t automatically assume that i just do this or that for reaching my goals, you have to figure out steps reaching your goals. If player has figured out one of steps for reaching the goal we say that she has solved an adventure game puzzle.
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