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Adventure Game Scene of the Day — Wednesday 10 December 2014

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NOVEL INSPIRATIONS - Week Special
 

Return to Mysterious Island is loosely based on the famous novel Mysterious Island by Jules Verne (which I haven’t read Shifty Eyed). Not much story, it’s all about surviving, making tools, finding food, trapping animals. I’m not terribly good at solving inventory puzzles and when a game makes me collect dozens of objects I know that at some point I will have to resort to using everything on everything. Sick But RtMI has the best and largest inventory ever invented. It was so much fun to find coconuts, clay, oranges, vines, eggs, and solve problems by combining two, three, even four items. I played the game twice, to find different combinations and get the maximum score.

A reviewer once wrote that the background material and most of the puzzles were “stolen” from the book. No copyright infringement in the case of an author who has been dead for more than a century, so I take it he’s saying that the developers are lazy or making it too easy for themselves. A baffling view. Would it be better if the survival puzzles did not come straight from the book? Is Discworld Noir in this sense a better game than the other two Discworld games because it’s not based on existing stories but only “inspired” by Terry Pratchett’s world?  Noooooo!

     

See you around, wolf. Nerissa

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Return to Mysterious Island is one of the best adventure games from the 2000’s. Loved the game, I should replay it again sometime.

     
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Karlok - 10 December 2014 05:42 AM

Return to Mysterious Island is loosely based on the famous novel Mysterious Island by Jules Verne (which I haven’t read Shifty Eyed).

Hehe, I’ve read it when I was 13.

Blame my father: he was so outraged by his offspring reading only strips (it’s “comic books” for the Americans, even if there’s no humo(u)r whatsoever in those) that one shiny day he forced me to go to the library and pick up some real book to read. Instinctively I reached for Jules Verne (The Mysterious Island was the first, I liked the title) and Karl May and thus started my reading career.

The Mysterious Island is a great book that not only made me interested in reading but in science(s) also because Verne’s characters (with there skills and education) made a hell lot of good stuff on a deserted island, having (almost) virtually nothing at the beginning.

P.S. I’ve played the game in winter of 2006. It wasn’t bad.

     

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I’m torn on most Kheops games. I love their concepts but their crazy puzzles can annoy me sometimes. Combine the banana peel with the monkey hairs and a stick and get a fishing rod! The multiple solutions are great however, and make the game easier than it would have been.

     
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While I have read the book, somehow I haven’t played the game yet. Definately have to sometime, since it totally looks like my kind of thing….

     
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About the title, why did they change Verne’s Mysterious Island into Return to Mysterious Island? Or is that a plot point in the game?

     

The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka

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TimovieMan - 10 December 2014 05:06 PM

About the title, why did they change Verne’s Mysterious Island into Return to Mysterious Island? Or is that a plot point in the game?

“RMI takes place after the events of Verne’s famous 19th century tale of Captain Nemo and the five men originally stranded on Lincoln Island. Not only is no prior knowledge of the novel necessary, but anyone who has read the book will know that Kheops had to fudge the ending of Verne’s story in order to allow a “Return” (although, to their credit, they cleverly justify it during the game). And since the game assumes that Mina doesn’t know the island’s history, you’ll be piecing together past events along with her. So while readers of Verne’s novel will take additional pleasure in revisiting familiar locations in graphic form, newcomers won’t feel at all left behind.”

http://www.adventuregamers.com/articles/view/17776

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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I read the book when I was young, several times, though not as many times as I read Robinson Crusoe.

Playing the game though I soon realized theory didn’t translate to reality, as I completely failed the puzzles. Had to walkthrough so much of that game, the cannon section during the ending was especially annoying.

     

I play story-heavy games, watch animation, anime, B-movies, disaster movies, sci-fi movies and crime shows and try to write about it all on my blog: Snark, pedantry and random geekery

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I started playing the game a couple of years ago, but once I got to having three full screens of inventory, then it simply started to become overwhelming. The inventory system is not bad, in fact I quite enjoyed it in the beginning, but in my opinion they simply overdid it, and destroyed the game because of it.

Regarding the book, then I read it as a young boy, in fact I read all of Jules Vernes books as a young boy, this one was however not my favourite, and I can only remember very little from it.

     

You have to play the game, to find out why you are playing the game! - eXistenZ

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