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Adventure Game Scene of the Day — Thursday 15 May 2014
Twilight’s Ransom (1987) is a little known text adventure with graphics in which you arrive at your girlfriend’s apartment to find it ransacked and her missing. Her kidnappers make their demands via telephone that you have to deliver “the goods” or they will kill her. Figuring out exactly what they want and where your girlfriend put it is part of the mystery you have to solve.
This game is timed by turns, of which you only have 442 if I recall correctly. To make things trickier places open and close at specific times, meaning you not only have to figure out what to do in that limited time, but also the order in which to do so.
I put a lot of effort into this game, including drawing out an extensive map of the city that spanned four sheets of graph paper, but I never finished it. The game box said it had clues included (as part of copy protection) but I didn’t receive them despite having purchased a sealed copy. Apparently someone was slacking off at the warehouse that day.
Situations like this and the other horrible copy protection schemes that starting becoming prevalent at this time eventually drove me to give gaming up completely in the early 90s. I wasn’t paying one more cent for another damn codewheel, short novella to reference or any more red gels to read codes off of tinted pages. I sold my computers and didn’t come back until several years later when CD-ROM took off and that crap went away. This caused me to miss a pretty vital part of gaming history, but I made up for it with a vengeance eventually.
Like Demon’s Tomb a few days back, I scanned my box for this game.
I sold my computers and didn’t come back until several years later when CD-ROM took off and that crap went away.
Speaking of which, what was the first game/adventure to be ever released on CD-Rom?
Hey!, stop googling and pay Sierra some respect.
Like Demon’s Tomb a few days back, I scanned my box for this game.
Why do the graphics on the back cover look *oh-so-much* better than your screenshot?
That is a fine front cover.
I like this theme of posting the covers, more please
“Actual clues included”.
Well, they were certainly ahead of its time.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Why do the graphics on the back cover look *oh-so-much* better than your screenshot?
They do??
Butter my buns and call me a biscuit! - Agent A
Why do the graphics on the back cover look *oh-so-much* better than your screenshot?
They do??
Well, for a start it doesn’t look like someone puked on the screen.
Well, that big bluish blob-spatter thing looks repulsive, and the colors on the back cover are more nauseating than red and green.
Butter my buns and call me a biscuit! - Agent A
Oh, I was talking about the ‘screenshots’. They don’t look CGA but they’re also tiny
In any case it wouldn’t be the first time a box cover has ‘touched up’ in-game shots.
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