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Adventure Game Scene of the Day — Tuesday 22 January 2013
Random metaphysical question of the day: Would anyone even remember Post-Mortem if it were not for its vastly superior sequel (Still Life)?
No
Let’s hope I’ll like it, then. I plan on playing this in the not-so-distant future (because I don’t want to start a series in the middle).
The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka
Yes. How is this metaphysical?
I played it late and without knowing its connection with SL
Of course. I played Post Mortem years before Still Life came out, and I’ll never forget how much I loved the atmosphere, the colors and Gus MacPherson. When I learned that Gus would return in Still Life—and in third-person (not as much of a fan of first-person AGs)—I knew immediately that the game would be something HUGE. I was right—it’s one of my favorite AGs of all time.
Would anyone even remember Post-Mortem if it were not for its vastly superior sequel (Still Life)?
I would. I liked the game, although it’s far from being the best AG I have played.
Everybody wants to be Cary Grant.
Even Me.
-Cary Grant
Certainly I remember Post Mortem. It was one of the first games I played where dialog at the very start of a game determined your path through the game.
For whom the games toll,
they toll for thee.
That womans face looks incredibly bizarre, even for an old game with poor 3D models.
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