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Gibbous - A Cthulhu Adventure - Out on Steam and GOG

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Great vid! I grew up without a TV, and spent a lot of my time reading. When I discovered computers at around age 11 or 12, adventure games were a natural progression from novels. I think BASS on Amiga 500 was actually the first real point and click I played (in my my teens), but there would have been many games I played on the C64 before that with adventure elements. Especially on the C64, graphics weren’t that great, so the story aspect fed my imagination and filled the gaps.

36% funded. Looking good!

     
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Pixelthis - 12 April 2016 09:44 PM

Great vid! I grew up without a TV, and spent a lot of my time reading. When I discovered computers at around age 11 or 12, adventure games were a natural progression from novels. I think BASS on Amiga 500 was actually the first real point and click I played (in my my teens), but there would have been many games I played on the C64 before that with adventure elements. Especially on the C64, graphics weren’t that great, so the story aspect fed my imagination and filled the gaps.

36% funded. Looking good!

Heh, yeah, there’s an aspect that I hadn’t tackled, and someone mentioned it in a comment, too: I too have learned a lot of English from games, especially adventures, since they are so text-heavy. As you said, since progressing depended on your comprehension of on-screen text, I think these games can be extremely useful tools for learning a language or even just good reading/comprehension practice. Never had a C64, my fist computer was a Pentium 1 with 16 MB of RAM, and I was the coolest kid on the block. Meeemorieees….

     
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Mr Underhill - 13 April 2016 09:14 AM

I think these games can be extremely useful tools for learning a language

That is true. But based on most adventure games, if you take the learnings too literally you’ll come out the end of it as a bit of a sarcastic twat!

‘morning
- *sarc* Great observation, genius. It is indeed morning.
wow, what’s got to you?
- *sarc* Oh, are you still here?

     
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Pixelthis - 13 April 2016 06:31 PM
Mr Underhill - 13 April 2016 09:14 AM

I think these games can be extremely useful tools for learning a language

That is true. But based on most adventure games, if you take the learnings too literally you’ll come out the end of it as a bit of a sarcastic twat!

‘morning
- *sarc* Great observation, genius. It is indeed morning.
wow, what’s got to you?
- *sarc* Oh, are you still here?

Grin Or you’ll try “Look behind you! A three-headed monkey!” on a police officer, and get the beating of your life.

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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Yeah. Well, I went through college using everything on everything… Wink wink!  Crazy

     
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Mr Underhill - 14 April 2016 10:50 AM

Yeah. Well, I went through college using everything on everything… Wink wink!  Crazy

Too much information! Sick

     
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Uhm.. Yeah. Ahem. Moving on!

I’ve been sitting here watching that %@%#$ percent counter not want to crawl up to 40 from 39%. Kickstarting is a gruelling thing, let me tell you. We are doing our best to contact press but I guess the indies-come-last mentality and Dark Souls III releasing are kicking our butts.

Aaaaaanyway, came here to say we’ve tweaked the demo a little bit, and now it isn’t capped at 24 fps anymore, plus some minor bugs fixed.

Get it at http://www.gibbousgame.com

And in case you haven’t told your friends, relatives, neighbors, pets, senate representatives about our campaign - now’s the time! We’re not in the recently launched section anymore and it’s a little hard to get visibility. Every pledge counts.

Alright, now to e-mail the 394th gaming website…

     
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do you target FB pages too, it is* a strong tool.

     
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Advie - 14 April 2016 02:58 PM

do you target FB pages too, it is* a strong tool.

Yeah, but we’re trying not to go into spamming territory… Indie Dev pages are nice but they usually have a one Kickstarter post limit. Adventure games facebook groups were great, too. Contacting a heck of a lot of youtubers, too, but they must be swamped with stuff to play. My big hopes are the sites like RPS, which we’ve already contacted, but hey - might as well try again!

     
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Mr Underhill - 14 April 2016 02:32 PM

Aaaaaanyway, came here to say we’ve tweaked the demo a little bit, and now it isn’t capped at 24 fps anymore, plus some minor bugs fixed.

Get it at http://www.gibbousgame.com

 

Would you like me to test it again on my Macs?

     
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Sure, I’m curious about how it runs!

     
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RPS has not posted an article about the kickstarter yet? What? The hell are they doing?!?
I’ve posted on gaf about it but I don’t think there’s much more I can do… This should have been funded by now!

     
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wilco - 14 April 2016 05:18 PM

RPS has not posted an article about the kickstarter yet? What? The hell are they doing?!?
I’ve posted on gaf about it but I don’t think there’s much more I can do… This should have been funded by now!

Hehe, thanks Wilco! It must’ve worked, ‘cause we got backers from them. As for RPS, I’ll e-mail them via the main contact thingie. Then I’ll e-mail each and every one of them. Then I’ll e-mail everyone who’s ever commented on any article. Then I’ll… I’ll… I’ll…

Well, I’ll just try and be optimistic - we’re on day 10 of 30 and at 40% funded. Got some cool stuff planned for you guys, including streaming some live animating soon, if you’re into watching someone draw tens of almost identical doodles in a row (yaaay! *cheering noises*). I’ll be sure and announce when I’ll do that here, too.

And another thing I wanted to add: I don’t know about other genres, but adventure gamers and devs and journalists are the coolest and they stick together and really help each other out. Been getting a lot of support from all over the world, and you can’t really ask for more than that (well, other than getting funded and actually making the darned game Laughing ).

     
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Just a quick heads-up that we’ve been Greenlit on Steam in just 10 days. Yaaay!

     
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Wow, that is amazing! Congratulations Smile

     

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