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Movement in adventure games - what’s your preference and what’s a total no-no?

Poll: Movement and Interaction in adventure games - what’s your preference and what’s a total no-no?
Total Votes: 29
Point-And-Click Purist. Anything else spoils the genre.
3
Point-And-Click as well as Keyboard for shortcuts.
5
Point-And-Click or Keyboard/Mouse for everything.
2
Point-And-Click and won’t say "No" for Controller support.
6
Keyboard/Mouse and won’t say "No" for Controller support.
2
I play with Keyboard/Mouse almost exclusively.
1
I play with Controller almost exclusively.
1
Anything goes.
9
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Total Posts: 1167

Joined 2013-02-12

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Oh, “Interactive Fiction” isn’t new - Infocom games were always called that, and it’s been the usual name for the genre since the resurgence in the mid-90s when Inform appeared. These days it encompasses Twine-style multiple choice games as well as parsers - as long as the text is the main thing.

Sierra-style graphical games with parser input are rarer though - I struggle to think of any recent apart from Stories Untold, and that’s not quite the same thing.

     
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Total Posts: 860

Joined 2017-12-19

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Phlebas - 29 November 2019 06:03 AM

Sierra-style graphical games with parser input are rarer though - I struggle to think of any recent apart from Stories Untold, and that’s not quite the same thing.

Snail Trek is fairly recent.

     

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