• Log In | Sign Up

  • News
  • Reviews
  • Games Database
  • Game Discovery
  • Search
  • New Releases
  • Forums
0 new post/s since your last visit
0 new comment/s since your last visit
Last visited on 12/14/19 at 02:48 am

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → General → Thread


   

Darkfall New Dawn JAN 2018 Launch [Reboot] [MMORPG]

Total Posts: 3

Joined 2017-12-22

PM


https://darkfallnewdawn.com/2018-01-19-free-trial/

What is Darkfall: New Dawn?
Darkfall: New Dawn (DND) is an FPS-MMORPG set in the high-fantasy, vast, un-instanced world of Agon. The Darkfall franchise was originally launched by Aventurine Studios (a totally different development team) in 2009, with Darkfall Online. Aventurine then morphed it into the often-criticised Darkfall: Unholy Wars, and struggled to return that game to Darkfall’s glory days of 2009-2012.

It’s the only game around that’s got high-skilled FPS PvP, massive clan and alliance warfare, politics, war-mongering, spying, diplomacy, crafting, trading and PvE – all in the one place. The game breeds a social nature.

The graphics might look outdated now, but the gameplay remains superb. The changes its new developers Ub3rgames have brought to the game have already gone a long way.


So what’s changed from the original Darkfall game?

Some highlights that are in for launch:


[*] Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online)

[*] Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle

[*] Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system)

[*] Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward!

[*] Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people.

[*] No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources. Control your own territory or encroach on your neighbours!

[*] Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!

[*] PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage.

[*] Mount inventories – to help you carry your gear, loot and wares

[*] Dynamic harvesting – the further you are from safety, the better drops you’ll be getting

So much more than can be listed here!


DARKFALL: NEW DAWN


LARGE SCALE SIEGES

 

January 2018 launch date confirmed
Ub3rgames – the game’s developers – have confirmed that Darkfall: New Dawn will launch on 26 January 2018

 



https://darkfallnewdawn.com/


====================

     
Avatar

Total Posts: 220

Joined 2017-08-15

PM

Why do you steal the Darkfall name from Johnathan Boakes great series of games?

     

Total Posts: 3

Joined 2017-12-22

PM

That’s going back some!

     

Total Posts: 3

Joined 2017-12-22

PM

They’ve just released a free trial until the 24th Jan

Check it out guys

https://darkfallnewdawn.com/2018-01-19-free-trial/

     

You are here: HomeForum Home → Gaming → General → Thread

Welcome to the Adventure Gamers forums!