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Text Adventure Playthrough #9: Slouching Towards Bedlam

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>s

Outside Flat 2D
This small, empty road lies at the base of a small hill. It is lined with thin buildings, many advertising “Flats to Let” in their windows. The one directly north contains a door labeled 2D.

To the west is the massive stone edifice that is Newgate Gaol. A gallows prepared for tomorrow’s public execution, towers over the street.

A hansom cab sits here with a tired old horse hitched to the front and its driver waiting patiently.

Triage silently rolls to a stop.

>close door
The door to Flat 2D closes.

>enter cab
Entered.

Faced with the task of climbing into the cab, Triage is more than up to the challenge. Raising and extending first two wheels and then the others, it clambers inside beside.

>take me to fleet street
The trip feels none too comfortable, but at least the cab’s interior gives some insulation against the tumult of London. Before long, the cab slows and the driver announces the reached destination…

Smithfield Market (in the hansom cab)
While this is merely the outskirts of the Market, its presence still threatens to overwhelm the senses—the smell of an abattoir, the din of a thousand voices shouting, the sight of masses of humanity talking, shopping, selling.

The only quiet in the din lies southward, towards Fleet Street.

Triage rests obediently nearby.

>out
Exited.

Triage gracefully climbs out of the cab beside.

>s

1428 Fleet Street
Set off to one side of the Market, this area is reserved for a myriad variety specialist shops - uniform clothiers, engine-programmers, fortune-tellers. The largest, set on the south side of the street, is decorated with a gaudy sign which reads “Du Monde’s - Mechanist of Repute Since 1803.”  Along the same building - to the southeast - lies a small door which reads, simply, “1428.”

Triage obediently appears.

>se

Side Corridor
This narrow, dusty corridor runs parallel to the shop beside it and contains nothing more than a rickety staircase leading up and down and a small door leading west.

Triage silently rolls to a stop.

>d
Cunningly extending and contracting its wheels, Triage easily follows down the stairs…

Bottom of Stairs
The stairs end here at a solid metal door labeled “Basement - Private” leading northward.

Triage trundles patiently along beside.

>u
Cunningly extending and contracting its wheels, Triage easily follows up the stairs…

Side Corridor
This narrow, dusty corridor runs parallel to the shop beside it and contains nothing more than a rickety staircase leading up and down and a small door leading west.

Triage silently rolls to a stop.

>u
Cunningly extending and contracting its wheels, Triage easily follows up the stairs…

Top of Stairs
The stairs end here at a rickety door labeled “1428 - Attic Loft” leading eastward.

>

Pegbiter - 09 April 2021 08:19 AM

I assumed the static was an indication of that it was powered.

Even if it is, “transmit” isn’t a verb recognized by the game.

 

     
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(I’m still thinking about Du Monde’s pin)

>knock on door

     
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>x shadow
The elongated shadow of Newgate’s noose crawls slowly across the wood floor.

Huuuuu! That’s more than a little creepy. I would refuse to stay in a room where a shadowy noose is looking for my neck.

Still, I want to see the gallows. And the noose. Let’s go there when we are finished here.

     

See you around, wolf. Nerissa

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>knock on door
I didn’t understand that sentence.

>

     
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>x door

We might not be able to do anything here (yet), shall we try the gallows?

By that I mean examine the gallows, not to check if they work, of course.

     
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>x door
While closed, it seems barely able to stand up - it looks as if it were knocked in and then placed back at some point in the recent past.

     
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>push door

     
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Vegetable Party - 09 April 2021 03:50 PM

>x door

We might not be able to do anything here (yet), shall we try the gallows?

By that I mean examine the gallows, not to check if they work, of course.

Of course we should check if they work!  Naughty

     

See you around, wolf. Nerissa

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>push door
It is fixed in place.

>

     
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Please, let’s go to the gallows. And then the Panopticum. I want to know what’s going on.

     

See you around, wolf. Nerissa

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Joined 2017-09-18

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>d
Cunningly extending and contracting its wheels, Triage easily follows down the stairs…

Side Corridor
This narrow, dusty corridor runs parallel to the shop beside it and contains nothing more than a rickety staircase leading up and down and a small door leading west.

Triage trundles patiently along beside.

>nw

1428 Fleet Street
Set off to one side of the Market, this area is reserved for a myriad variety specialist shops - uniform clothiers, engine-programmers, fortune-tellers. The largest, set on the south side of the street, is decorated with a gaudy sign which reads “Du Monde’s - Mechanist of Repute Since 1803.”  Along the same building - to the southeast - lies a small door which reads, simply, “1428.”

Triage obediently appears.

>n

Smithfield Market
While this is merely the outskirts of the Market, its presence still threatens to overwhelm the senses—the smell of an abattoir, the din of a thousand voices shouting, the sight of masses of humanity talking, shopping, selling.

The only quiet in the din lies southward, towards Fleet Street.

A hansom cab sits here with a tired old horse hitched to the front and its driver waiting patiently.

Triage silently rolls to a stop.

>get in
Entered.

Faced with the task of climbing into the cab, Triage is more than up to the challenge. Raising and extending first two wheels and then the others, it clambers inside beside.

>take me to gallows
No such thing can be seen.

>take me to the gallows
No such thing can be seen.

>

     
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Oh come on! We know where the gallows are. Go to goal/jail or go to flat. Whatever. You know where they are, take us there.

PS: The word “the” has no meaning in text adventures.

     

See you around, wolf. Nerissa

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Total Posts: 1353

Joined 2017-09-18

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I actually didn’t know where they were, but okay. I’m just following orders.

Outside Flat 2D (in the hansom cab)
This small, empty road lies at the base of a small hill. It is lined with thin buildings, many advertising “Flats to Let” in their windows. The one directly north contains a door labeled 2D.

To the west is the massive stone edifice that is Newgate Gaol. A gallows prepared for tomorrow’s public execution, towers over the street.

Triage rests obediently nearby.

>get out
Exited.

Triage gracefully climbs out of the cab beside.

>w

Before the Gallows
Set directly beside the towering stone walls of Newgate Gaol, the scaffolding’s staircase rises northward, leading up to a tall, wide stage. Above, the noose sways gently in the breeze.

The slow dip of the hill takes the road eastward and down to where the hansom cab waits.

Triage trundles patiently along beside.

>

     
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>x noose
>n

     

See you around, wolf. Nerissa

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Total Posts: 1353

Joined 2017-09-18

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>x noose
You can’t see any such thing.

>n
A short flight of stairs, but the walk up to the gallows is still a long one…

Platform
A wide flat plane of solid wood, above which - at eye level - hangs the noose. Just below there is the thin outline of trapdoor, perhaps ten feet by eight. Directly beside the stairs, off to the left, an automaton waits, unmoving.

Triage silently rolls to a stop.

>x noose
The noose is made of new, stout rope. A closer inspection reveals a series of fine wires woven into the knot. These run up the length of the rope, over the beams, down along the back of the stage and vanish beneath the automaton.

>x automaton
The automaton stands directly beside the stairs - a grotesque parody of a man. Its heavy torso, only partially enclosed in black robes, grows right from the stage floor, the cogs and gears that serve as its organs exposed. Its massive arms grip an iron switch.

A red button sits on the platform directly beside it.

>

     

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