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Universum: War Front – Action/RTS game created by one person!

Total Posts: 4

Joined 2013-08-24

PM

Hello everyone,
When you played MOBA or RTS, do you ever wished to come down and keep the enemy at gunpoint in dynamic battles? In Universum you can:
- Command your troops on high or come down and keep the enemy at gunpoint in dynamic battles.
- Fight in 5 dimensions: ground, air, underground, open space, underwater.
- Play infantry, vehicles, mechs or alien creatures.
- Customize your character and researching new technologies.
- Enjoy beautiful graphics, realistic physics and incredible visual effects.
And all of this, on the beautiful landscapes of alien planets with their unique nature environment, physics and disasters, in the huge world of Universum.
Much more? Explore a global map of the universe, where your space troops will be able to resolve the dispute who will rule the Earth and the galaxy tomorrow..

So Universum: War Front is a new indie Sci-Fi Multiplayer Battle Arena project developed by only one person – Cyril Megem.
Having a lot of work done, Cyril planning to raise enough funds on Kickstarter to expand the team and release game faster and make it better than if he continue to develop it alone.

Kickstarter link:
http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space
Also, please vote for project on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=182740106

Official site: http://universumwar.com

     

Total Posts: 4

Joined 2013-08-24

PM

Despite the fact that Cyril focused on the Kickstarter campaigns, he has some progress in the development process also. So, let’s take a look at his latest work on the main menu and on system of change quality settings on-fly.

Here is video demonstration:

     
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Total Posts: 15

Joined 2013-10-22

PM

One guy did all of that? Sorry.. what?! That is very close to being unbelievable.

     

Total Posts: 4

Joined 2013-08-24

PM

Hi there! Thanks for your comments!
This is a new joke video, that made just for fun when experimenting with the settings of visual effects and physics for tactical nuclear weapons in game:

In future, all large objects should be destroyed or moved (for example flying islands), also will be fire on trees and for some time will remain radiation after a nuclear explosion. But don’t worry, this weapon will be balanced by not a less powerful and interesting opponents weapons. And it will be available only at the highest levels of character skills. Also, you cannot use this weapon as recklessly as shown in the video, because it destroy not only the enemies but your troops too if they are too close to explosion center. Unless you are going to make joke/surprise for your allies Wink
Hope you like it, and dont forget support this project on Kickstarter:
http://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space

     

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