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angelus_04CharophyceanLady Kestrel

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Text Adventure Playthrough #9: Slouching Towards Bedlam

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>n,n
Corridor 6
Were it not for the complex’s enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.

The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.

The western wall is much the same: to the southwest is D, to the west E, to the northwest F.

The door to the south is labeled simply “Panopticon”.

Triage trundles patiently along beside.

No exit lies in that direction.

     
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Well, D is obviously the way to go.

>sw

     

See you around, wolf. Nerissa

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>sw

Room 6D
An old room that - while crumbling around the edges - is fairly sturdy and secure. Its dusty floor holds nothing more than a cot and a crumbling chair. A set of gas light fixtures hangs off the wall, blocked and in disrepair and a door lies to the northeast.

The walls are covered with writing.

Triage trundles patiently along beside.

>x cot
A small, well worn cot, almost worn through from use.

>point at cot
A small beam of green light lashes out over the cot as Triage’s screen lights up:

CAT:UNKNOWN/UNLI
STED.UTIL:NOT.AP
PLICABLE.PART:NO
NE.ITEM.IS.NOT.R
ECOGNIZED.BY.CUR
RENT.SYSTEM.STOR
E.REQUIRE.ADDITI
ONAL.INFORMATION

>x chair
It is so much junk - brittle and old, it is unlikely it could bear any weight whatsoever.

>point at chair
Triage’s beam flickers over the chair, briefly, then displays:

CAT:UNKNOWN/UNLI
STED.UTIL:NOT.AP
PLICABLE.PART:NO
NE.ITEM.IS.NOT.R
ECOGNIZED.BY.CUR
RENT.SYSTEM.STOR
E.REQUIRE.ADDITI
ONAL.INFORMATION

>x writing
In the walls” current state, it must not have been too difficult to scratch a message into - but the preciseness of the writing is still impressive. Various phrases are carved in a generally circular pattern about an intricate set of lines and circles at the center, within which is inscribed:

Z X W H T G B W H T F G W H T F G B Z X W H T

The outer writing reads, variously:

LOGOS EN SOPH     NOTARIKON     AND A LITTLE
                                  CHLD
MKLTH           GEMATRIA               2693
19876                               MCHN
KTHR           TEMURAH               1262
8765                       SHALL LEAD THEM

This hasn’t lined up properly in the post. It’s supposed to be arranged in 3 columns. I may upload a screenshot if it ends up being important.

>point at writing
The machine analyzes the writing before replying…

CAT:WRITING.UTIL
:COMMUNICATION.P
ART:MULTIPLE.PHR
ASES.POSITIONING
POSSIBILY.IMPORT
ANT.SIX.SEPARATE
PORTIONS?FURTHER
ANALYSIS.REQ….

It has no sooner finished showing this then, with a series of clanks, the letters begin to spin wildly, randomly. The screen fills with a series of scrolling data, clearing the old as quickly as the new appears…

LOGOS.EN.SOPH…
(EN=AIN=NOTHING)
WITHOUT.FORM?...
SOURCE:HEBREW/KA
BALLAH-BOUNDLESS
LIMITLESS-CREATO
R?GENERATIVE-DEI
TY?SECOND.GOD=DE
MIURGE(GNOSTIC?)

ASSOCIATIONFOUND
TRINITY-NOTARIKO
N.GEMATRIA.TEMUR
AH.ALL.KABALLIST
IC.REFERENCES.MA
RKINGS.AT.CENTER
SUPPORT.POSSIBLE
CODE.OR.CYPHER?.

AND.A.LITTLE.CHL
D.2693?.GEMATRIA
/NUMEROLOGY/UNKN
OWN.SYSTEM.W/NO.
VOWELS?[B=1,C=2]
AND.A.LITTLE….
CHLD/CHILD/MCHN/
MACHINE?.SHALL..

MACHINE/KABALLAH
REFERENCE?SEARCH
ING.?CYPHERIST?.
ENLIGHTENMENT.AS
INFORMATION?DATA
MARKINGS+MLKTH+K
THR=MALKUTH.KETH
ER-SEPHIRA/ROTH?

CYPHER:NO.VOWELS
=20.SYMBOLS=?SIM
PLE.ROTATION.OR.
FOLD?B=N=B/C=P=C
...ZXWHT…MLKTH
MLKTH=MALKUTH.!.
GBWHTF=SN[KTHR].
[S]=?AS?IS?SO?..

Finally, seeming almost pleased with itself, the machine quiets down, displaying:

CENTER.LETTERING
CODE/CYPHER(NO.V
OWELS)=“MALKUTH.
IS.IN.KETHER.AS.
KETHER.IS.IN.MAL
KUTH”=KAB/CYPH.=
[MAN]IS.IN[GOD]A
S[GOD]IS.IN[MAN]


>

     
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Thanks, Triage! Man is in God as God is in Man…
Right… nothing new here.  Innocent
Is there anything else we can do in this cell? Find a chamberpot under the cot perhaps?
If not, let’s check the other doorways to make sure we don’t miss something.

>out
>ne, e, se, w, nw

NE might be interesting cause we didn’t get to see it in the viewer.

     

See you around, wolf. Nerissa

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>look under cot
The cot holds no use.

>sleep
You aren’t feeling especially drowsy.

>sit on chair
It’s useless—better to leave it be.

>ne

Corridor 6

Were it not for the complex’s enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.

The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.

The western wall is much the same: to the southwest is D, to the west E, to the northwest F.

The door to the south is labeled simply “Panopticon”.

Triage silently rolls to a stop.

>ne

Room 6A
A room that has been stripped almost completely bare - its only pretense at furniture is a small, hard chair thrown off to one side. Its single exit lies to the southwest.

Triage trundles patiently along beside.

>x chair
It is so much junk - brittle and old, it is unlikely it could bear any weight whatsoever.

>sw

Corridor 6

Were it not for the complex’s enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.

The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.

The western wall is much the same: to the southwest is D, to the west E, to the northwest F.

The door to the south is labeled simply “Panopticon”.

Triage silently rolls to a stop.

>e
The door to room 6B seems stuck fast - from behind it can be heard the steady drip of water.

>se

Room 6C
A room whose floor seems in danger of collapse - a hole has started forming in its center and the edges slowly slope in towards it. Its single exit lies to the northwest.

Triage trundles patiently along beside.

>x hole
The hole is approximately the size of a clenched fist, and beyond only darkness can be seen. The floor surrounding it seems anything but stable.

>nw

Corridor 6

Were it not for the complex’s enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.

The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.

The western wall is much the same: to the southwest is D, to the west E, to the northwest F.

The door to the south is labeled simply “Panopticon”.

Triage obediently appears.

>w
The room beyond the door to the west seems to have collapsed in on itself - the door swings inwards to immediately strike an impenetrable mound of rubble.

>x rubble
You can’t see any such thing.

>nw
The lock and handle on the door to 6F seem broken - making it unopenable. The sound of wind faintly blowing can be heard beyond it, though.

>

     
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I had high hopes for Room A but we didn’t learn anything. Frown
Let’s go back to the Panopticon and solve the mystery of the 7th button. The description says it has six lines, so let’s try it in combination with the other six buttons.

>press A
>press inverted triangular button
>press B
and so on

     

See you around, wolf. Nerissa

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>s

Walkway
The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the north and the narrow tower to the south. Far below, an intricate set of sub-buildings can be seen, enclosed within the complex’s outer wall.

Triage silently rolls to a stop.

>s

Circular Chamber
The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.

The room’s single exit lies to the north.

Triage obediently appears.

>press A
(A button)
/(no)\

The cold again. And a numbness of the hands. And an inability to resist.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more seems to happen for a moment, then a sudden clattering is emitted from the console’s slot from which emerges a paper tape. A moment or two later, both the noise and the tape stop. Easily torn from the console, it reveals the symbols “F6A142” imprinted on its surface.

>press b
The button clicks downward and begins to glow. On the blueprint, the corridor’s eastern room also lights up.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more happens.

>press c
The button clicks downward and begins to glow. On the blueprint, the corridor’s south-eastern room also lights up.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more seems to happen for a moment, then a sudden clattering is emitted from the console’s slot from which emerges a paper tape. A moment or two later, both the noise and the tape stop. Easily torn from the console, it reveals the symbols “4361A2” imprinted on its surface.

>press d
(D button)
The button clicks downward and begins to glow. On the blueprint, the corridor’s south-western room also lights up.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more happens.

>press e
(E button)
The button clicks downward and begins to glow. On the blueprint, the corridor’s western room also lights up.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more seems to happen for a moment, then a sudden clattering is emitted from the console’s slot from which emerges a paper tape. A moment or two later, both the noise and the tape stop. Easily torn from the console, it reveals the symbols “D89E75” imprinted on its surface.

>press f
The button clicks downward and begins to glow. On the blueprint, the corridor’s north-western room also lights up.

The sound of the wind blowing echoes across the room.

>press triangle
The button clicks downward, then returns to its original state when released. Nothing more happens.

A high pitched whistling can briefly be heard.

>

     
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Success! Smile

Can we look them up in the library?

>take rod
>e, e, e

EDIT: >take paper

     

See you around, wolf. Nerissa

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Karlok - 10 April 2021 10:21 PM

Success! Smile

Nice!

I had the Cypherists pegged as a political organisation with a knack for mathematics.. could they actually be an underground esoteric society? Something comparable to the Hermetic Order of the Golden Dawn?

edit: a rather long but fascinating read! The things you can learn during a 15 minute lunch break..

     
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Vegetable Party - 11 April 2021 05:45 AM

I had the Cypherists pegged as a political organisation with a knack for mathematics.. could they actually be an underground esoteric society? Something comparable to the Hermetic Order of the Golden Dawn?

Never heard of that Order. But Triage mentions the Kabbala.

edit: a rather long but fascinating read! The things you can learn during a 15 minute lunch break..

I love it when games make me interested enough to look up stuff.

EDIT: I got my Ceremony of Innocence from its dusty shelf, might want to replay the game on my old win98 computer. And noticed for the very first time that it’s not Ben Kingsley who recites The Second Coming, but an actor I haven’t heard of. Shifty Eyed But he does it very well and that;s all that matters.

     

See you around, wolf. Nerissa

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Karlok - 10 April 2021 10:21 PM

Success! Smile

Can we look them up in the library?

>take rod
>e, e, e

EDIT: >take paper

>take rod
With the tiniest *pop* the Amplifier slides from the slot.

>take paper
(the slot)
There is no useful amount tape currently extending from the slot.

We have all the papers in our inventory. And I don’t know where the library is, so you’ll have to direct me there.

>e,e,e
No exit lies in that direction.

No exit lies in that direction.

No exit lies in that direction.

 

 

     
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What? The room doesn’t reset when we remove the rod?

We’ve already been to the library, east of the lobby.

>look
>exits

EDIT: maybe one of the buttons needs to be pressed before the rod is removed? did a button light up when we put the rod in, I can’t remember.

EDIT2: button A and it’s the archives, not the library. sheesh, luhr!

     

See you around, wolf. Nerissa

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>look
Circular Chamber
The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.

The room’s single exit lies to the north.

Triage rests obediently nearby.

>exits
That’s not a verb I recognise.

>insert rod
What do you want to insert the flanged brass rod in?

>panel
(first taking the flanged brass rod)
As the rod slides from its home, the floor rumbles for a moment. There is an odd sense of movement.

All of the lights on the blueprint go out, then the light beneath the Administration and its connecting corridor flickers back to life.

The room seems to have subtly changed.

That can’t contain things.

>e

Walkway
The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the east and the narrow tower to the west. Far below, an intricate set of sub-buildings can be seen, enclosed within the complex’s outer wall.

Triage obediently appears.

>e

Lobby
The walls and floor are a clinical white tile and marble. However, the dim lights set above this echoing space hiss and pop fitfully, giving the small maze of desks and workspaces within a tarnished, decaying look.

A set of solid gates lie opened and unlocked to the east and west. A small corridor runs northward and from the south, the bright light of day is visible through a set of glass doors.

James sits behind his desk, nervously working.

Triage trundles patiently along beside.

James bites his lower lip as he stamps out a set of forms.

     
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Karlok - 11 April 2021 06:45 AM

What? The room doesn’t reset when we remove the rod?

We’ve already been to the library, east of the lobby.

>look
>exits

EDIT: maybe one of the buttons needs to be pressed before the rod is removed? did a button light up when we put the rod in, I can’t remember.


Okay, I just realised you meant the archives.

>e

Archives
This room is mostly empty space. The farthest wall is lined with gleaming, brass pull-file drawers and seems to go on infinitely in every direction. The entrance to the west opens onto a solid, dusty platform, which allows visitors to stand suspended above the unseen floor.

At the end of the platform lies a pedestal topped with a small, inverted onyx pyramid.

Triage silently rolls to a stop.

>

     
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I don’t get it. Now removing the rod works all of a sudden? Please explain, luhr.

     

See you around, wolf. Nerissa

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