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Text Adventure Playthrough #2: Spider And Web
I’m just wondering when diego’s going to jump in with our intro music. Something 007 / Mission Impossible-ish maybe
>i
You are carrying nothing worthy of attention, except a lockpick.
>x lockpick
The pick is a silver rod the size of your ring finger—not true silver, of course, nothing so easily scanned. It’s splayed at one end into a flat disc of conductor-web matrix. The status dot is blue.
>
>use lockpick on door
>use lockpick on plate
Women come and go… a highscore lasts forever
>touch lockpick to door
The pick does not react to the steel door, other than a brief red flash of the status dot.
>touch lockpick to plate
The pick locks itself rigidly to the black plate by the door. Its status dot flashes to yellow.
Touch brick with lockpick
>touch brick with lockpick
The pick is already attached to the black plate by the door.
The lockpick’s status dot is sliding towards green.
Turn lockpick
>turn lockpick
Nothing obvious happens.
The lockpick’s status dot is sliding towards green.
The lockpick’s status dot fades to pure green, and flicks steady blue.
The door slides neatly open.
—glaring light…
[Hit any key.]
Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.
The man turns the lockpick again in his fingers. “This is nice, this truly is. We have nothing like it.” A thoughtful blink. “...And this was the only piece of equipment you carried?”
>
No.
>no
“Naturally not. I look forward to examining the others. Not,” he adds, “that they did you good in the end.”
>
Yes or wait
>yes
“They did? Little enough, as you’re the one in the chair.” He shakes his head dismissively. “Let’s continue. You entered the complex…”
...glaring light—
[Hit any key.]
White Junction
You stand lightly in a bare tiled corridor, white tiles and cold white walls. The ceiling is acoustical panelling divided by illuminated strips of plastic. The hall runs north and east, with a branch curving away to the southeast.
>
>n
>n
Corner At Doors
The hallway runs both east and south from here. There’s a featureless metal door to the west, which is closed; a more normal one stands closed to the north.
One of the ceiling panels is missing, leaving a rectangular gap above you.
>
......aaaaaand it’s map time.
Nice map, I have to leave now but before
>climb gap
We’re in. Cool.
> x normal door
> x metal door
> x gap
> open metal door
Timovieman, you said you’d participate, didn’t you?
See you around, wolf. Nerissa
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