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Danganronpa V3: Killing Harmony

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All the Danganronpa games are highly rated - V3 has much improved graphics compared to the other 2. Now - I wonder if they do a forth game or leave it at three.

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I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.

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They have opened DR separate team and translation base in US
This is one cashcow they will milk for more

     

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wilco - 27 December 2017 06:10 PM
zane - 27 December 2017 05:02 PM

agreed, but as i think it was their intention for that chapter: having there be 2 murders was designed to throw us for a loop. I spent a good % of that trial pretty sure there would be 2 murderers. So while it became painfully obvious only he couldv done the 2nd murder, for a bit i thought maybe he didnt do both.

There was a partafter findinh out who killed Tenko and we are in that aplit debate to continue the trial I also thought there was going to be a seconnd killer and Korekyo was going to get away with the second murder. That’s why the Kokichi comment was even funnier.

Also was not expecting Monodam’s suicide at the end, thought he was just going to kill one of the others like before. The kubs banter and dynamics did get fun like was said before.

yeah i was kind of hoping the second murderer was different and going to get away with it, certainly makes for some interesting conflict.
As for monodam, i fully expected him to die because he had clearly lost favor with monokuma after his little coup. But did not expect the suicide.

     

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Okaaaay i finished. That was definitely a ride with dizzying moments where i almost started to get tired of it (the 5th chapter) followed by a whirlwind that was maybe the most enjoyable chapter in the series. They went for fourth wall breaking and im ok with it. I do not think they should make DR4.. this story was a scorched earth approach and its a little sad, but its a fitting cap to the series. I will say that going into the beginning of the last chapter i 100% suspected tsumugi for one simple reason: the game had never seriously made her cosplaying gimmick a part of the story. It made a very minor appearance in the first chapter and that was it. There was no way the game would end without it having a larger role. After that, i was not expecting the 4th wall breaking fiesta of “its all fiction, all of it.” I liked it. And it was a tribute to all of the series characters that was entertaining and felt like goodbye.
Maybe the only thing that wouldv made the end better… kokichi comes out singing and dancing “it was allllll a liiiiieee!!!”

     
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I finished the 4th trial yesterday.
Virtual world was a fun idea but most how the case eould play out was apparent by the setting of the rules and the investigation phase. Probably the reason why the trial seemed small.
Of course it alls plays out into Kokichi’s plan so it makes sense it’s all so simple and yet frustrating. However I didn’t really buy the reason for Gonta’s murder, trying to kill everybody to avoid them the despair seeing the outside seemed a bit forced.

Monokubs… Lol

     
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5th trial over. Kokichi wins best character in the Aggies for me. What a ride. The whole case seemed to drag a bit but the thinking behind it is excellent - seemed like a deconstruction of the killing game to kill it. Also like how the plot basically evolves in a way that is expecting the main character to solve everything so the other characters (well, Kokichi) play into that

     
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Yes, Kokichi wins best character in the Aggies for me for me also.

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I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.

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I’m a bit late to the party, but I’ve just bought the game (yeah, I waited until the Steam sale; I’m a cheapskate), and finished chapter 1. I’ve enjoyed reading people’s thoughts here (and I’ll read the rest when I finish the other chapters), and I thought I might as well post some of mine.

First, what is it with the PC controls? I’m sure they make sense on whatever device the game was originally made for, and maybe with a controller, but they seem to have been designed by someone who’s never seen a mouse and keyboard in their life. The trials are particularly bad; the distinction between left-clicking and right-clicking in particular seems random and arbitrary. And I burst out laughing early in the prologue when the robots started chasing me and the game displayed “Press ESC to run”. I mean, wut? (Thankfully, shift also works.)

Speaking of the trials, that one reminded me of why I didn’t want to pay full price for the game. The mystery was interesting, but I’m already tired of all the action gimmicks, and I know they’ll be getting worse as the game proceeds. (It doesn’t help that I’m playing with the Japanese voices, which is basically hard mode since I need to decipher the weirdly-displayed text to figure out what everyone is saying during the debates.)

Still, I’m enjoying the game. The characters seem interesting, and the overall mystery of WTF is going on this time somehow manages to still be intriguing after the 2 previous games. And Monokuma still makes me weirdly happy.

I have mixed feelings about chapter 1—or more specifically about The Twist. I strongly suspected that Kaede (sp?) was the killer. That scene in the library when she sets up the books had an unmistakable Murder of Roger Ackroyd vibe. And then when the game added the option to lie in trials, my mind was pretty much set. But I thought that was going to be the big reveal at the end of the game, not at the end of chapter 1—or that at least she’d somehow manage to get away with it for now.

[spoiler]She was a good character that I was looking forward to spending more time with, and having her fridged so that Generic Twink #273 can find his sense of purpose is infuriating. Then again, maybe this game’s gimmick will be that the protagonist will die/change in each chapter or something equally outrageous.[/spoiler]

Looking forward to playing more.

     
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Finished Chapter 4.

Really enjoyed Chapters 2 & 3. The mysteries were intriguing and pretty clever, and the characters, although formulaic, are interesting.

Didn’t care much for 4. So much of it relied on the protagonist acting like an idiot, both around the time of the murder and during the trial. You may say that was the whole point (to show whatshisface’s powers of manipulation), but it just smacks of lazy writing.

(And seriously, did we need to spend 30 minutes on establishing that the virtual world looped? How was that supposed to be such a big reveal? Has nobody played King’s Quest?!?)

In other news, I FUCKING HATE THE DANGANRONPA MYTHOLOGY. I was happy that the game had so far been skirting around it, but I guess now it’s going to be all about the Despaaaaaaair people cackling and ranting in my face. I am so exhausted just thinking about it. I’ve been eagerly playing the game whenever I have the time since the start, but now I find myself unsure whether I even want to start Chapter 5.

     
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What? No way, you have to keep playing! Chapter 5 is great and the twists after… Not sure you’ll like it but play it!

     
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Oh, I definitely will. Just with far less eagerness than before.

     

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Kurufinwe - 07 July 2018 05:07 PM

In other news, I FUCKING HATE THE DANGANRONPA MYTHOLOGY. I was happy that the game had so far been skirting around it, but I guess now it’s going to be all about the Despaaaaaaair people cackling and ranting in my face. I am so exhausted just thinking about it. I’ve been eagerly playing the game whenever I have the time since the start, but now I find myself unsure whether I even want to start Chapter 5.

Based on this sentiment im going to speculate that you will enjoy the end of the game. But it will be exhausting, and ridiculous and frustrating.. but it ends on a certain note that may make you feel a little better about the borderline stupid war between hope and despair.

     
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Oh man. Where to even begin?

I love Agatha Christie. (You didn’t think I’d begin there, did you? Tongue ) I read every single one of her crime stories as a teenager, and I re-read them from time to time. As far as I’m concerned, the main appeal of the Danganronpa series is that it perfectly captures the Christie formula in game form.

Peel away the psychotic bear, the torture porn, the mythology (a lot more on that below), and what are you left with? Murders with a defined cast of archetypal-yet-interesting suspects; enough red herrings to make you suspect everyone in turn; a focus on the psychological aspects of the crime; a twist usually involving the culprit disguising the real time of death, or crime scene, or murder weapon; and a mystery that’s devious but also fair and properly-clued. That’s the Christie formula.

There are surprisingly few adventure games that manage to capture that formula. The reason for my everlasting hatred of Laura Bow 2 is that it presents itself as Christie-style but fails to be that, because its mystery is such a fucking mess. I guess the Ace Attorney games are pretty close to the formula, but they’re a little bit too enamoured of their plot twists, and always hampered by their dumb focus on having to prove your client innocent ten times over. But the Danganronpa games perfectly manage to scratch that itch of mine.

At the end of the day, what I want from them is the murders + Monokuma. That is, the Christie-style mysteries, plus a healthy dose of irreverent, outrageously-dark humour. (Let’s be honest, Christie’s endless gallery of prim and proper upper-middle-class Brits isn’t her strongest asset.)

In that respect, Danganronpa V3 was a very strong outing. The mysteries were always intriguing, challenging but fair, with twists that felt satisfying to figure out. The series has grown a lot since the first game, where you could often figure out the murders before they even happened. Chapter 4 (with the Virtual World) might be my least favourite, but that might be because that’s the only one where my pet theory was completely wrong. (I still believe my solution was more interesting than the game’s; yeah, I’m bitter.) I was particularly happy that the final chapter had a proper mystery to solve, even if that was just a part of the trial.

But then there’s the mythology: the Ultimates, Hope, Despair. I hated the mythology in the first two games: it kills the mysteries (you can’t really figure things out when crazy, irrational people are involved); it shuts down the humour (the games snicker at life and death and love and friendship, but suddenly find their earnestness when cackling teenage edgelords are involved); and it’s horrendously shallow (the characters spend hour upon hour yammering on about hope and despair in the first games and yet manage never to say anything of interest). So I went into Danganronpa V3’s later chapters with some trepidation. And indeed, it looked at first like the game was going to repeat its predecessors’ flaws.

And then something happened: the series rediscovered its dark, irreverent sense of humour. It looked at its own mythology, finally saw it for the dumb tripe that it is, and turned it into the outrageous joke it should have been from the start. It was glorious. The game even managed to make some incisive comments about reality TV and cruelty-based entertainment. It felt like the series had finally found itself and that the game was rushing toward a brilliant, delightfully-subversive conclusion.

Instead, it went on.

And on.

And on.

The characters got all serious and spent literal hours ranting about Hope and Despair.

It continued on.

And on.

And on.

And on.

At some point, the conversation turned to a very shallow discussion of the power of fiction.

(Danganronpa: Come for the murders, stay for the 3,000-year-old hot takes!)

It went ever on.

And on.

And on.

And on.

And on.

Then it ended.

Just kidding! There was an epilogue! We wouldn’t want to conclude without setting up a potential sequel, now, would we?

And then it was—mercifully—finally over.


I guess a tiger truly can’t change its stripes.

To be honest, I’m not even mad.

     
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I like the game just fine as is. Sure, could have been shorter, some chapters were better than others, but at the end of the day, I was entertained.

They say another one will take years, and that’s too bad, these games are well loved. However, to match the current level of quality or exceed it could take some time.

I heard that writing V3 took three times as long as the first two, and I believe it, the game is pretty amazing. Lastly, maybe it should just be a trilogy - we’ll see.

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I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.

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Nice write-up Kurufinwe. The game really doesn’t know when to stop but that V3 twist was really something else and bold of them to take it in that direction. Don’t know how they’ll be able to continue this.

     

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