View Poll Results: Do you like "Action" with your adventures | |||
No action for me please. | 56 | 58.95% | |
I'd like to see a mix. Let's adventure and kill some bad guys!!! | 37 | 38.95% | |
DOOM 3 is an adventure game. | 2 | 2.11% | |
Voters: 95. You may not vote on this poll |
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09-18-2004, 01:02 PM | #41 |
merely human
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No, it wouldn't. Remember that scene with the Grippler in The Longest Journey? I remember playing that. Very simple scene, but very effective, regardless of the fact that very little action was involved. Even though I knew I couldn't 'die', my heart was racing for April! It was awesome, I was actually scared for her!
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09-18-2004, 01:55 PM | #42 |
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There's a similar scene in Gbriel Knight 3 where you are...
Spoiler:
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09-18-2004, 02:00 PM | #43 |
Master of Time and Space
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Voted for the second choice. Like someone mentioned before there's a big IF, and that is "IF the action is well implemented".
That said, I don't like action elements added to a classic adventure, but I love (good) mixed genres (Adventure+Action+RPG+FPS), like Anachronox, Deus Ex, The Nomad Soul, BG&E(haven't played it yet but I'm sure I'd love it, ), QFG and so on. But a classic adventure with a few easy unnecessary action sequences will hardly appeal to me.
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09-18-2004, 03:15 PM | #44 | |
Squonk
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09-18-2004, 03:55 PM | #45 | |
Iconoclast
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09-19-2004, 01:20 PM | #46 |
Sky is not the limit
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action also often means ability to die. I don't like to die . I don't like any dead ends.
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09-20-2004, 07:17 AM | #47 |
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I've never understood the desire for action sequences in adventure games. If I want action in my gaming, I will go and play action-oriented games not adventure. I don't want to start another "what is an adventure game" debate but I have to say one more time that if a game features many heavy action sequences then it just is not an adventure game no matter how adventure-like in other aspects it might be.
There are many good action/adventure games (eg Silent Hill, BG&E etc.), so if you want action with adventure then go ahead and play those. I never understood why people feel that adventure games need to evolve and feature things such as action elements. Games featuring these elemenst are already out there so why try to change the traditional P&C gameplay? Please educate me, why do you feel the need to have the adventure games to be more like BG&E when BG&E already is a game just like itself because it is itself. Er, that made no sense but I think you still get my point. Would somebody (*winks to Trep*) educate an adventure-game-loving fool or just leave me in peace with my adventure games? |
09-20-2004, 07:48 AM | #48 | |
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I myself see no reason why classical adventure couldn't share the market with more ambitious ones, innovative in a gameplay kind of way.
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09-20-2004, 08:12 AM | #49 | |
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There's nothing wrong with having different types of games sharing the market. What I don't want happening is to have the traditional adventure games gradually phased out altogether. Let's face it, the suits in the gaming industry are not known for their intelligence (as displayed in the cancellation of S&M2). I can easily see the gaming industry in general making the decision on the genre that LA made on S&M2. |
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09-20-2004, 12:01 PM | #50 | |||
merely human
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In a perfect adventure game, this action sequence from Beyond Good & Evil would eliminate the threat of death and allow the A.I. to automatically help the player through. Click pics for large. In my opinion, introducing action elements in an adventure game without turning it into an action/adventure is very possible, but tricky. There are a bunch of logistics involved, and it's really a matter of balancing everything out so that the [adventure] gamer can still feel the suspense while manipulating the action intuitively and effortlessly, and even without the threat of dying. Watch this trailer from Beyond Good & Evil. Pay close attention to the brief sequence of Jade running and jumping on the rooftops. As it is, the game automatically makes her jump and all the player needs to do is steer Jade around. Now, imagine if we can tailor this sequence to a more pure adventure game - in this case then we can eliminate the threat of dying and just have Jade automatically duck/defend attacks from the enemy and still automatically jump. All the player needs to do is steer her. No dying, but there's automatic jumping and dodging, and this part will not end until the player reaches the key area in the level. But, the suspense and immersion is still intact because of player involvement. And now, I'm sure Zanthia would love to play an adventure game like this. Quote:
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09-20-2004, 02:41 PM | #51 |
Cake Maniac
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Full Example
I think Full Throttle is a good example of action in adventure games at two points.
Firstly, the Mine Road section, which is partially to be aspired to for blending action and adventure (find the right object for the right opponent). Unfortunately, some of these pairings are quite random, and the Cavefish one depends on very dextrous handling to accomplish. Secondly, the bike/truck/jumbo jet end section. Although this is actually pure adventure, it superbly gives the impression of action through a succession of obvious, single click, closely-packed puzzles, almost to the extent of Dragon's Lair/Space Ace gameplay. It usees the tools of adventure to create action. |
09-20-2004, 11:55 PM | #52 | |
Under pressure.
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I'm not adverse to action in an adventure game, but it shouldn't be used as an easy way to throw in some obstacles. (As in the crate puzzles in BS3) --Erwin
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09-22-2004, 10:51 PM | #53 | |
Sky is not the limit
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Lets put it like that: the bigger half of action means death if you fail. And the smaller part means getting stuck if u fail. Thats what I don't like in action games- u have to repeat same thing over and over again, without any changes. in AG if u r stuck, u know at least that didn't find something.
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09-22-2004, 11:26 PM | #54 |
A search for a crazy man!
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Of course, if you don't complete an action sequence, you generally know what you're supposed to be doing, whereas if you can't complete a puzzle, you probably don't have the slightest idea...
EDIT: Of course, I love puzzles and don't think action should supercede puzzles in an adventure, I just don't think that was the best example.
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09-23-2004, 12:05 AM | #55 | |
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<- ass kicking pan Trep
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09-23-2004, 11:16 AM | #56 | |
i'm with... <thud>
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09-23-2004, 12:09 PM | #57 |
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I voted for B. I don't like adventure games without action. Of course, I just like a little bit of action, without outshadowing the real adventure genre.
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09-23-2004, 12:17 PM | #58 | |
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09-23-2004, 12:19 PM | #59 | |
i'm with... <thud>
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09-23-2004, 12:22 PM | #60 |
merely human
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No, you try try again.
Or you get a saved game from a friend, or you cheat.
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