05-06-2012, 04:51 PM | #1 |
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Things you would give to an adventurer...
So imagine that there's someone going for an adventure or you are some important figure in a adventure game and the main character comes to you before he sets on for his journey.
What would 3 items would you give to him and why? I would begin with a compass and tell him "So that you don't lose your way in life". Maybe a zippo lighter too and then a hunting knife or....the typical legendary adventure fedora hat?
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05-06-2012, 05:28 PM | #2 |
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- Rope (You can never have enough rope in an adventure game.)
- Passport (An internationally recognised photo I.D. and the ability to travel across many lands. Always important.) - Lock pick (Because in an adventure you're always going to have to USE KEY ON DOOR. This cuts out the middle man!) Lead on adventurer, your quest awaits! |
05-06-2012, 06:19 PM | #3 |
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05-06-2012, 06:45 PM | #4 |
Advie.1
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if he was Larry's style i would him a Dozen prophylactics ,some money to play in a Casino and a lottery Ticket.
if he was a Roger Wilco's i would just give him a Broom and tell to go sweep the floors.
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05-06-2012, 07:12 PM | #5 |
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I would give him a stone, a piece of string and a paperclip. If he is a real adventurer, it would be enough to solve any puzzle!
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05-06-2012, 08:18 PM | #6 |
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Dehydrated water. Very important to have some of that handy when you're thirsty.
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05-06-2012, 09:03 PM | #7 |
Flower bower bird
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1 - Extra large pockets for carrying a multitude of inventory items.
2 - A pair of sturdy shoes for all the to-ing and fro-ing he/she will have to do (or better yet, a pocket-size teleporter). 3 - A potion that bestows patience and persistence for solving difficult puzzles, to be taken as needed.
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05-06-2012, 09:30 PM | #8 |
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And of course an instant ladder! Easy to carry, light and small. Just add water when you need a ladder and voilĂ*!
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05-07-2012, 12:05 AM | #9 |
Schättenjager
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A motorcycle,a multi tool and a pda = let the adventure begin!
(well i tried that end up caught fire escape ladder)
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05-07-2012, 01:02 AM | #10 |
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Some scotch tape.
A black cat. A walkthrough. |
05-07-2012, 01:44 AM | #11 |
Advie.1
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or maybe better to tell him to wait at the reception and you go finish this adventure's business for him
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05-07-2012, 01:46 AM | #12 |
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05-07-2012, 01:51 AM | #13 |
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1. A devious nature
2. A warped imagination 3. A big stick |
05-07-2012, 02:19 AM | #14 |
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3. A guide on how to go about adventuring
2. A pair of lenses that makes it instantly recognisable which items in a room are of interest 3. A sidekick to provide useful hints on how to procede throughout the journey |
05-07-2012, 02:42 AM | #15 |
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I would give him the all time classic adventure games item: A crowbar.
Apart from that a compass and a a swiss knife like tool should serve him good. |
05-07-2012, 06:23 AM | #16 |
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If he were off to play a Myst game, I would just tell him to use:
His open eyes Sharp hearing and Keen mind That's all a true adventurer really needs. |
05-07-2012, 06:46 AM | #17 |
Detective
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-Cyanide pill when he/she encounters a game breaking bug
-Journal to save your progress -A license to kill |
05-07-2012, 07:00 AM | #18 |
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05-07-2012, 07:33 AM | #19 |
In an evening of July...
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Knee guards.
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05-07-2012, 07:42 AM | #20 |
Advie.1
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and if would continue the adventure through Riven i recommend a whole lot of patiences than before
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