02-10-2012, 08:51 AM | #101 | |||
Hopeful skeptic
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02-10-2012, 09:02 AM | #102 |
In an evening of July...
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There's also talk about kickstarting an oldschool-style RPG set in the Planescape universe prompted by the overwhelming response to Double Fine's kickstarter project.
This is getting more exciting by the hour. |
02-10-2012, 09:34 AM | #103 | |
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Of course, it would be a not so good plan for a business run by shareholders that's in it for a return on their investment. And if it turns out to be a great game, the sales should have a long tail, where there's no publisher to take the money. Except for Valve's cut for Steam distribution, or other distributors, the money from future sales will go to Double Fine.
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02-10-2012, 12:25 PM | #104 | |
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Games like TBOUT or the Black Mirror games would have benefited greatly from this kind of exposure and their sales numbers would've been higher ( I ain't saying that they sold poorly, because they probably made their budgets back from the Germany sales numbers alone )... |
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02-10-2012, 01:10 PM | #105 |
recovering AG addict
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graph
For those who're interested: a graph of the accumulated funding per hour:
https://sites.google.com/site/jansenjfa/DFAG.jpg
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02-10-2012, 03:17 PM | #106 | |
Whinging Pom
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Its such a great way for fans to contribute to a trusted developer. I've pledged; I don't even care if they don't deliver something I'll enjoy, I just want to support this project. I think the idea that developers can get micro-investments in this way and not be beholden to big publishers is a great thing for creative industries and could be revolutionary for both niche parts of the market and just plain old creativity driven development. Its never going to be the way to make so-called-AAA titles, but I think its great for smaller scale development, and is not too disimilar to the MineCraft et al approach. Very exciting!
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02-10-2012, 05:39 PM | #107 |
overall swell guy
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Well,
Congratulations! I'll throw my hat into the ring and offer a translation into German for a mere 1% of the money raised. (I'm not even kidding... The German market is somewhat important... (As implied by the man himself)). (And yes, I'm qualified, I think). |
02-11-2012, 10:18 AM | #108 |
Senior *female* member
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I think the job's already been taken. The German translator of the old LucasArts classics (Zak, Fate of Atlantis, etc) has offered his services for free.
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02-11-2012, 11:14 AM | #109 |
overall swell guy
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Damn!
I had hoped for Deadalic to get the localization gig which would have put me into the frame... Well, that's all right. (It would have been more in the 0.2% range anyway) |
02-11-2012, 09:21 PM | #110 |
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Just backed $15 myself. That HD quality documentary was tempting, but I'm sure you could get the non-HD version for that price.
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02-12-2012, 01:36 AM | #111 |
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I pledged $30 yesterday. I did so mostly for the game itself, but partly because I just love the idea of fans coming together to help support something that otherwise wouldn't be made. The fact that it's an adventure game just tops it off.
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02-12-2012, 02:09 AM | #112 |
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i will pledge 30 dollars 2 weeks from now...they will only receive the money in march anyway
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02-12-2012, 02:22 AM | #113 |
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02-12-2012, 03:52 AM | #114 |
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im gonna donate $30 soon enough.
love the idea of the documentary on top of a tim schafer point and click, cant really go wrong. i hope this isn't a flash in the pan. really hope this does wonders for the industry and we start seeing these brilliant minds making the games they want. with all of the financial difficulties, the industry will have to cut back on these 50-100 million dollar AAA shooters if they are going to keep going, so im hoping it leaves the door wide open for smaller scale more creative games in the void. |
02-12-2012, 04:23 AM | #115 |
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Yes exactly, we only have good things to gain with this development, similar type of business should be widely popular for other areas of the economy as well.
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02-12-2012, 05:01 AM | #116 | |||
Filmfreak
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Christ, this thread moves like an unstoppable freight train...
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And I agree with TopCat that they won't be able to spend this much money on one game anyway. They've already done the groundwork for the game, so we can assume that the 400K$ was a relatively accurate goal. While some would feel cheated if the extra funds DIDN'T go into the game, I'd reckon a lot of people would feel equally cheated if the extra funds were squandered on unimportant aspects (like an original soundtrack for the documentary) and not used to make SEVERAL quality games... This is why I hope that they spend the money on some big name backing for the game. If they get some well-known actors for the voice-over parts, they could use that as a publicity tool and maybe get the game known outside of the adventure scene. Plus localizations and multi-platform releases would help as well... Basically: put the money in all the aspects that could heighten the sales number when it gets released. That way, they can use the profits this generates to make more games. It's a great thing that they can cut out the middle meddling men. Now all they have to do is deliver a great game...
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02-12-2012, 05:56 AM | #117 | |
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They're probably feeling a lot of pressure now to make a really good game out of what they probably considered a small side project. |
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02-12-2012, 06:11 AM | #118 |
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By the end of march 13 the game will have anything between 2 and 5 millions .(Maybe more if some miracle happens)
That is enough money to do a much bigger game in scope. |
02-12-2012, 07:34 AM | #119 | |
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First of all, let me repeat that it's not 400. Minus $100k for the documentary, 9 or 10 percent for Kickstarter and Amazon Payments, which leaves 270K. Peanuts when you consider the production costs of their previous LucasArts adventures. Monkey Island 1 ('90) - $135K. No voices! DOTT ('93) - $300K. Plus voices added later. Full Throttle ('95) - 1.5M Grim Fandango ('98) - 3M And those were dollars from a different era. Inflation and all that. Makes me wonder what they had in mind when they set the goal at 270K. |
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02-12-2012, 07:37 AM | #120 |
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They were being conservative because they had no idea if this would work, if enough people were willing to give cash before the game was made.
They will make an announcement this week i am sure. |
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