10-17-2011, 12:01 AM | #21 |
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I don't think there's anything wrong in caring about the graphics. They're part of the execution, part of the experience, and they help to create all those things people legitimately care about, like atmosphere, storytelling, and even (to a lesser extent) puzzles.
I've played a bit of Deception (maybe 45 minutes - I took a break because I still can't get used to the new voice for Rosa), and I'm not loving the graphics either. But I think they're OK, acceptable for what the game is trying to achieve. Honestly, my biggest dislike is the mixing of resolutions, and particularly the ugly scaling artifacts this creates in some cases. If you're not aware, the graphics are mainly created by two AGSers, InCreator (backgrounds) and Ben304 (sprites). Both are pretty experienced and have done really good work in the past. InCreator's style does rely heavily on 3D rendering, but he's usually able to give it a pixel-art look. I don't think the screenshot in the first post is the most representative example of how the graphics look in general. Dave has talked a lot on his blog and forums about his difficulties choosing artists and art style, and has experimented with different approaches for each episode of the series. He also has to be pragmatic about it and invest his resources where they matter most. And in that regard I think it's important to point out that not only has Deception sold well, the reviews for this episode on most sites have been very positive. For my money the best-looking (and in many ways the best, though partly just because it was all fresh back then) Blackwell game is still The Blackwell Legacy.
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10-17-2011, 02:59 AM | #22 | |
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Blackwell legacy: Blackwell convergence: And here are some more: Honestly, I think there are very few low-res games (even from the old classics) that have that level of quality. Back on topic, I played and finished "Deception" and thought it was great. Gameplay and story/writing were excellent, like all of Dave Gilbert's games I've played so far. My only complain were the graphics which weren't that special, especially since I was expecting the same quality as "convergence".
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10-17-2011, 07:33 AM | #23 |
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To be fair, this was a discussion that Dave Gilbert had with his fans before the game was designed and there was a clear decision to cut back on the graphics a bit. http://www.wadjeteyegames.com/forum/...hp?topic=829.0 Personally I like the style, but I'm a bit biased.
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10-17-2011, 09:04 AM | #24 | |
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The tree in that Central Park screen is really nice, though.
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10-17-2011, 09:35 AM | #25 | |
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And that opinion is predicated soley upon your own personal tastes and is therefore totally worthless. Graphics don't matter to you; to some people they do. You are not right and they wrong. Get over yourself. It's a valid complaint. I played the first game in this series and it hurt my eyes. I cannot stand low resolution games for this reason. If my eyes are hurting as I play a game I will dismiss any gameplay, no matter how good it is, although, by the way, I found it to be tremendously average in that department anyway.
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10-19-2011, 06:31 AM | #26 |
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My only concerns with graphics are that they portray the game world recognizable enough and that they convey atmosphere. If they manage to do that, then the rest isn't that important for me.
I liked that the graphics of Convergence were a step up and more stylish. But otherwise I was disappointed that the gameplay was more shallow. Still have to play Deception. |
10-19-2011, 10:49 AM | #27 | |
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I would say that tho I find that to be a interesting point I still really like convergence for it's CONSISTENCY that as far as I remember each shot had a consistent quality, whereas Deception reminds me of 'Beneath a Steel Sky' where the demo-shots were nice and then the rest of the game looked awful and un-inspiring. |
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10-19-2011, 10:52 AM | #28 | |
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I guess what I'm saying is not that he did anything immoral/wrong by making this decision, only that he at least lost me as a customer. |
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11-01-2011, 08:16 PM | #29 |
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So I just did a super Blackwell marathon and started Blackwell Legacy on Friday and just finished Blackwell Deception tonight (playing each for the first time). I have to say I am very impressed and glad I bought the DVD's because I'll definitely replay them again when the next episode comes out with the commentary.
I really like Rosa and Joey and I think they have a great chemistry and I love using their specific skills to solve puzzles. None of them were all that difficult but they all made sense so I definitely won't complain about that. Was it just me or did Rosa have a very abrupt personal development? Possible Spoiler warning? In Legacy she was very awkward and afraid to talk to people but then in Convergence she didn't seem to retain any of the former social anxiety disorder. Maybe I just played through them too fast and didn't notice the shift but it's something I realized when I was finishing Deception and wanted to ask others opinions on it.
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11-02-2011, 12:06 AM | #30 |
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No spoilers. I was disappointed with Deception. It started off with a solid mystery, but then went nowhere with about three sub-plots before the climax abruptly arrived at Rosa's own doorstep (figuratively speaking), without any sense of build-up. The three sub-plots felt like padding. It would have made sense if they each revealed something new and the plot progressed with each twist. Instead it was more like a Russian doll: you got past one layer only to see that an identical one was beneath it.
In layman's terms, the word I'm reaching for is repetitive. I still enjoyed it, but combined with the deliberately lower production values, I would rank this as my least favorite Blackwell game. It's only saving grace is its ending, because you can really get a feel for how Gilbert wants to expand the consequences of Rosa's and Joey's enterprise into unforeseen territory. And to touch on a topic started by other posters, I prefer Sande Chen's performance of Rosa over Rebecca Whittaker's. Not only do I find Sande more convincing in her line delivery, but she conveys a completely different personality over Rebecca. Sande's Rosa sounds more vulnerable, nerdy, and reluctant, which I find more endearing and fitting for a young woman who doesn't want the responsibility of being a Bestower of Eternity. Rebecca's Rosa comes off as cocksure, sarcastic, and laid back. Not bad at all, but I could never believe it was the "right" choice when compared to Sande. |
11-02-2011, 01:17 PM | #31 |
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Dave Gilbert talks about this in one of the developer commentaries, interviews or whatnot. He felt he'd gone a bit overboard in the first game, and decided to dial it back. And you could of course also say that it's the influence of Joey that's starting to draw her out of her shell. But yeah, it's noticeable that her personality changes quite a bit.
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11-02-2011, 05:39 PM | #32 |
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It definitely feels abrupt (and the voice change certainly doesn't help). I agree that it makes sense that Joey and her new night job would have helped her deal with the crippling social issues she had in the first game but still...it seems to have happened fast. It would have been nice if Convergence took place a few years after Legacy, instead of only a few months.
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11-02-2011, 08:20 PM | #33 | |
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11-17-2011, 04:30 AM | #34 |
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Hi everyone! A bit late to this thread, but since I've received many comments and questions regarding the graphics I decided to address them in a recent blog post. Thanks, and I appreciate all the criticisms!
-Dave |