02-21-2011, 03:27 PM | #1 |
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Sierra Adventure Games
I guess I am not alone in being very excited about the prospect of a new King's Quest from Telltale, and it made me want to go back and replay a few of the Sierra Adventure Games that I have missed. I have no problem what-so-ever with bad graphics, and I actually find it quite charming more often then not, however, one thing I have a huge problem with is the possibility to get stuck in the game because you missed an essential item earlier. So my question to you experts here are, when did Sierra start to make their games without this possibility of getting stuck? I remember the first few King's Quests and also Space Quest 1 had situations which made you have to start over if you did not pay attention, but I am sure they continued to create games like this for a while?
Hopefully someone here can illuminate me a bit on this issue, and thanks a lot anyways guys! |
02-21-2011, 04:08 PM | #2 |
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King's Quest 7 was the critical moment in many ways - it was the very first Sierra's high-res adventure game, it featured two protagonists, it introduced "sensitive" or "smart cursor" which would later become a default...
It was also a big budget production and the introduction to Sierra's later titles like Phantasmagoria and Gabriel Knight 2. |
02-21-2011, 04:28 PM | #3 |
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That's an interesting question. Let's see...
Torin's Passage doesn't have dead-ends. Freddy Pharkas probably does (at least there's a timed sequence at one point; you might end up saving with too little time left to solve it). I'm sure I've forgotten some games, and I'm sure there's a site somewhere that has all this information laid out far more accurately, but that's what I can offer. Last edited by Kurufinwe; 02-21-2011 at 04:37 PM. |
02-21-2011, 04:44 PM | #4 |
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what was it? I don't remember anything like that and I often deliberately try to do dumb things (after saving of course) just to see what happens
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02-21-2011, 04:51 PM | #5 |
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02-22-2011, 12:39 AM | #6 |
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I never thought of trying that, guess I just assumed Gabe would refuse. is the result funny? if so I may need to reinstall or at least look it up on youtube
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02-22-2011, 02:06 AM | #7 | |
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Quote:
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02-22-2011, 02:28 AM | #8 | |
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Quote:
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02-22-2011, 04:58 AM | #9 |
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THERE'S GOING TO BE A NEW KING'S QUEST GAME?
That's wonderful news! Unlike the last two Leisure Suit Larry games, I hope they DON'T contact the original creator and just leave this one to Telltale. Just to expand on Kurufinwe's post - you can't get stuck on Leisure Suit Larry 5 (provided you have your copyright protection) and was designed with the ability to even skip entire puzzles and women. Also, Phantasmagoria 2 and possibly 1 are without dead ends - but when are you going to play those, really? |
02-22-2011, 06:05 AM | #10 | |
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02-22-2011, 06:57 AM | #11 |
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You mean Al Lowe? I'm sorry, but where on earth did you get the idea that Mr. Lowe had anything to do with the last two LSL games? Unless I'm mistaken (and I don't think I am) he states somewhere on his page that he's especially proud that he had nothing to do with these abominations.
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02-22-2011, 09:00 AM | #12 | |
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The first one is really clear. You don't get the warning when you get into it, but pretty soon after you will know. Of the second one I'm not sure how clear it is. I think that if you pay attention enough you will notice when you are at the dead end, and otherwise I think it is the common strategy to do the right action anyway. I know I never ran into it myself, nor has anyone I know, so I think the risk of getting it is not that large. (But I may be completely wrong here) For both goes: the consequence of getting into the dead end occurs pretty soon after you failed to do what you were supposed to, so if you adhere to the golden rule of save early, save often, you will be fine. And although you will not be warned explicitly when you get into the dead end, once you've reached the dead end you will very likely know what you did wrong. Also, you will most likely not encounter those dead ends when you follow the direction that would make most sense (I think).
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02-22-2011, 12:29 PM | #13 | |
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02-22-2011, 01:53 PM | #14 |
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King's Quest without Roberta Williams' blessing is not King's Quest.
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02-22-2011, 04:37 PM | #15 |
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I think there's a difference between a dead end (which usually comes about because the designer neglected to realize that you could get to a point where you couldn't progress) and an ending that's less than optimal because you made one or more decisions that had consequences down the line. CONQUESTS OF CAMELOT, for instance, has NO dead ends of the former sort.
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02-22-2011, 06:58 PM | #16 |
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Thanks a lot for all the answers guys! I decided to start with King's Quest 1, as it seems most Sierra-games does indeed have these problems, and King's Quest 1 after all is a fairly uncomplicated game to play if you just save all the time.
However, I have one question: Spoiler: |
02-22-2011, 10:32 PM | #17 | |
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I hear Roberta Williams has become somewhat of a recluse anyway and does not like reminiscing about that era of her life. I don't blame her to be honest considering what became of Sierra. |
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02-23-2011, 03:44 AM | #18 | ||
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About Gabriel Knight 1:
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02-23-2011, 08:45 AM | #19 |
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About Gabriel Knight, if I recall correctly,
Spoiler:
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02-23-2011, 09:45 AM | #20 |
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@taterfyrings
this thread by Lagomorph might be of interst to you http://adventuregamers.com/forums/showthread.php?t=28115 I hope more reviews will follow ...
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