01-09-2011, 10:50 AM | #301 | |
Spoonbeaks say Ahoy!
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Quote:
Spoiler:
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories |
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01-09-2011, 01:00 PM | #302 | |
Rattenmonster
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Ascovel, that's how I wanted to interpret it, but Sam's reaction threw me off. I wish it had been a bit more clear. Another unanswered question: Spoiler: Did anyone else interpret the opening this way? |
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01-09-2011, 01:19 PM | #303 |
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Spoiler: |
01-10-2011, 03:53 AM | #304 |
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Spoiler:
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01-10-2011, 10:28 AM | #305 |
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So ...
Spoiler: Final thoughts I liked Gray Matter a lot, really did not want it to end. Loved the surroundings/locations so much I did not mind revisiting them throughout most of the game. It took me about 14 hours to complete it but it felt much shorter than that. Didn´t Jane Jensen mention that the game should be good for 30 hours of playtime ? Puzzle quality was good. I liked the tricks despite not posing a big challenge. The variety was cool, highlight being the Spoiler:. Cutscenes were OK and contributed to the feel of the game. It wouldnt have caused any damage if they´d featured more animations though. I do not get all the criticism concerning the in-game graphics. Does anybody expect adventure games to feature high end graphics ? Gray Matter delivered in this area, for the most part... Some animations were indeed unintentionally funny. My "favourites" are Sam having breakfast and the Spoiler:turning towards you before starting the conversation Michael Jackson would have been proud of him. And most of the dialogue portraits looked cheap and inconsistent with the character design, especially Sam looks ugly Their faces just look bloated, rehab style. Otherwise the graphics are beautiful. The final chapter alone is worth the price of admission. I was kind of shocked about the presentation because it differs from the rest of the game and demands some suspension of disbelief. But if you´re ready to get into it you´ll enjoy the unique atmosphere. Story was intriguing, thought provoking, occassionylly even brilliant but ultimately predictable. I wasn´t surprised that Spoiler:was behind it all because of Spoiler: A big plus is the voice work. Sam wasn´t flawless but still very good and Styles really was perfect. Yes he might sound a bit older than the character he´s portraying but it didn´t bother me at any time. Rest of the cast was also believable. Only Helena & Angela are a mixed bag. Helena´s accent was a bit over the top, and though Angela´s was believable her´s did get on my nerves but that may have something to do with her character. Normally I really dig Scottish accents. Soundtrack was just great. A bit repetitive but the compositions are very moody. Scarlet Furies songs are good as well but have been played much too often in Style´s flashbacks. They really want us to get the CD, don´t they Finally I have some questions: 1.) Spoiler: 2.) What´s the logic behind the Spoiler:I just don´t get it, but would like to know anyhow.
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Currently Playing: L.A. Noire Last Finished AG´s: Gemini Rue/Black Mirror 2/Gray Matter/Secret Files 1/ Memento Mori/Heavy Rain-Taxidermist Replay: --- Favorite Adventure: Broken Sword - Shadow of the Templars waiting to be played: Sanitarium, Perry Rhodan, Tex Murphy FMV Series Last edited by Tiocfaidh; 01-10-2011 at 10:39 AM. |
01-10-2011, 01:59 PM | #306 |
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One more question
Did anybody of you use the journal/diary ? I opened it a few times in chapter 1 and totally forgot about it afterwards. This could have been a great feature, as it ended up in the game it was practically useless.
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01-10-2011, 02:02 PM | #307 |
Rattenmonster
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Andrea -- if that's the point of the entire game, they did a poor job of communicating it.
Another reason to dislike the cutscene style, I guess. |
01-11-2011, 02:34 AM | #308 | |
aye, aye!
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Quote:
But yeah, I really wish AGs could use it the journal entries to something more than just that!
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Favorite adventures: Gabriel Knight, Overclocked, Still Life, Broken Sword, Phantasmagoria II, Monkey Island, Fahrenheit, Dreamfall. (Silent Hill 2 and Shadow Hearts Covenant should get mentioned just 'cause.) Blog/Website/Portfolio [malinlovenberg.com] Website with Fansites [thornleaf.se] |
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01-11-2011, 04:02 AM | #309 | |
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Quote:
Spoiler: Gray Matter has its problems, sure, but this particular point couldn't be more clear, at least in my opinion.
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01-11-2011, 07:49 AM | #310 |
Quo non ascendet?
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Didn't anyone think that
Spoiler:
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01-11-2011, 08:11 AM | #311 |
In an evening of July...
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It could. I was confused by this scene as well, and blamed it on the video art style (which, coincidentally, I otherwise liked).
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01-11-2011, 08:12 AM | #312 |
Replicant
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I'm close to giving in and buying a copy from Germany. Been waiting to see if it will come out on Steam where I prefer to buy but still no mention. Is there a concrete release date yet for the UK?
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01-11-2011, 08:15 AM | #313 |
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Vel, can you post a screenshot, please?
Spoiler: |
01-11-2011, 08:35 AM | #314 |
Quo non ascendet?
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I can't, I uninstalled the game once I had finished it. =/
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01-11-2011, 11:23 AM | #315 | |
Rattenmonster
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Quote:
Regarding the club Spoiler: |
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01-11-2011, 12:13 PM | #316 | |
Hopeful skeptic
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Personally, I wouldn't be surprised if the ambiguity (however slight) was intentional. The whole game was about questioning reality and whether seeing is believing. Either way, though, I don't see it as a particularly crucial point. It speaks to the depths of David's obsession, but so do many other things. Like... oh, everything he says and does. |
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01-11-2011, 01:10 PM | #317 |
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So the North American release has finally been confirmed (along with Black Mirror 2/3):
http://adventuregamers.com/newsitem.php?id=2196 I'm making a, probably final, appeal to anyone involved with the development and/or publishing that might see this thread....PLEASE DROP THE RADIAL INTERFACE FROM THE 360 VERSION. If this game is going to have a chance in hell with mainstream consumers this immersion-breaking interface has to go. Please just do exactly like the Xbox versions of Syberia or Still Life and the game will work fine. Or go the MI2:SE route and give us the ability to manually control or switch to a P&C interface. This radial menu hybrid doesn't work and is only going to dissuade potential players from giving Gray Matter the chance it deserves. This is a very simple fix that will radically improve the game's acceptance and chance at success and this game deserves better than the awful interface that it's being plagued with. |
01-11-2011, 01:58 PM | #318 |
Rattenmonster
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01-17-2011, 01:43 PM | #319 |
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welp, i just finished this game like an hour ago and let it all sink in. Can't add much new stuff to the discussion but i think that this game definately FEELS like a Jane Jensen game. I love the story, it seems well researched again (like all the GK games). downside is the clunky interface. Im sort of split on the cutscenes. they definately could use more animations, but i think they are well drawn and fit the mood.
and towards the end with the robert holmes (thats his name right?)music i definatley got some major GK2 flashbacks. i thought baron von glower would show up around the next corner. i feel sad having finished this game. and thats always a good sign that it was an awesome game. i definately want more of jane's work after playing this! |
01-17-2011, 03:01 PM | #320 | |
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Bittersweet indeed ...
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Currently Playing: L.A. Noire Last Finished AG´s: Gemini Rue/Black Mirror 2/Gray Matter/Secret Files 1/ Memento Mori/Heavy Rain-Taxidermist Replay: --- Favorite Adventure: Broken Sword - Shadow of the Templars waiting to be played: Sanitarium, Perry Rhodan, Tex Murphy FMV Series |
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