06-16-2010, 04:16 PM | #61 |
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06-16-2010, 09:21 PM | #62 |
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Aren't there many games in which the protagonist says that?
Gabriel Knight? |
06-16-2010, 09:59 PM | #63 |
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Yes! The first Discworld game is famous for reusing that quote for all the millions of inventory item combinations that, well, didn't work. I can't read those three words without hearing Eric Idle in my head. As a by the way, there's a feature on it here: "That doesn't work"
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06-16-2010, 11:13 PM | #64 | |
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Quote:
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06-16-2010, 11:24 PM | #65 | |
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Quote:
You're a masochist, aren't you?
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If you can read this you don't need glasses. Last edited by zobraks; 06-16-2010 at 11:34 PM. |
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06-16-2010, 11:27 PM | #66 |
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"Here you go baby, dinner time!"
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06-16-2010, 11:41 PM | #67 |
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If you can read this you don't need glasses. |
06-16-2010, 11:42 PM | #68 |
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06-17-2010, 01:27 AM | #69 |
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Me too. It was such a rich and funny game. You could click on every single door and you would get different descriptions for the two sides. I remember Rincewind saying "this must be the door to the dining room, it has got teeth marks all over it". And inside the dining room, he said something about running to the toilet (don't remember the exact words). Time for a replay!
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06-17-2010, 01:59 AM | #70 |
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06-17-2010, 05:36 AM | #71 |
Frak.
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On the last page I guessed Full Throttle for this quote, could be very wrong though lol.
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06-17-2010, 05:57 AM | #72 |
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Mmm, such a line would imply that the person is giving someone (or something) something to eat (no matter whether it's actually edible or not), either in an attempt to kill or to lure the subject away from or to a place.
I really can't think of a single situation, certainly not in connection with "baby" as a way to address the subject. All that springs to mind is feeding the octopus in "Fate of Atlantis", though I highly doubt it's an Indy line.
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06-17-2010, 06:20 AM | #73 |
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"Mmm, such a line would imply that the person is giving someone (or something) something to eat (no matter whether it's actually edible or not), either in an attempt to kill or to lure the subject away from or to a place."
Your are correct with the first part. But it was an optional action in the game. Not necessary |
06-17-2010, 06:27 AM | #74 |
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Ah, if it's optional (and assuming I actually played the game) I probably didn't encounter it. Usually I get too captivated by the storyline, moving a game along by performing all the necessary actions, that I miss out on extra stuff. The new Sam & Max season is a good example of that, missing out on jokes by not trying all dialogue options and using all the toys of power on everything else before doing what's needed. It's not intentional, it just happens that way with me.
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06-17-2010, 06:51 AM | #75 |
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But I dunno...this should be an action everyone experimented in the game. All it took was clicking on something/someone. No use of items.
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06-17-2010, 08:42 AM | #76 |
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It's not Phantasmagoria 2 or something, is it?
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06-17-2010, 09:47 AM | #77 |
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Ok, here's mine.
"Quiet, brother. The walls have ears" |
06-17-2010, 10:09 AM | #78 |
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Any hints with this dinner quote, Origami? I can only think of Ceville for this one...
The walls have ears - hhmmm maybe black dahlia? |
06-17-2010, 10:34 AM | #79 |
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Not Black Dahlia, sorry.
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06-17-2010, 11:57 AM | #80 |
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Okay....here is a hint. The quote is from the protagonist and its directed at his 'best friend'.
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