09-09-2010, 12:45 PM | #21 |
A Slice of Fried Gold
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If I remember correctly, I think you're looking for a secret passage.
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09-09-2010, 12:49 PM | #22 |
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Have you tried reading your mementos as said in the tutorial?
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09-09-2010, 01:59 PM | #23 |
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Location: Portugal
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Oh my... this game is so intense, its physically exhausting. I can't play for more than 20 minutos at a time because i get all drenched in sweat and my heartbeat is all over the place. I'm at the dungeons... i don't want to know what lays ahead... Fantastic game.
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09-10-2010, 05:35 PM | #24 |
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im not easily scared, this about makes me poop
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09-11-2010, 09:43 AM | #25 |
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09-11-2010, 10:49 AM | #26 |
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09-11-2010, 02:11 PM | #27 |
Schättenjager
Join Date: Sep 2003
Posts: 815
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I didnt find this game specially scary cos graphics/lightning fx etc pretty old ,but playability fine, have that ol'school feel makes you keep playing.
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09-12-2010, 12:27 AM | #28 |
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09-12-2010, 05:21 PM | #29 |
Senior Member
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I never use my lamp or tinderboxes because im more afraid that im going to run out and need them more than anything else
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09-20-2010, 09:21 PM | #30 |
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I don't scare easy, but the first half of this game is pretty intense. It's brilliantly designed, with great use of lighting and atmosphere. Plus, I like the fact that it's set in the early 19th century, yet they don't make a big deal of it.
Problems: -The graphics obviously suck although they get the job done. I know that they are an indie outfit and the engine only had one programmer so it's hard to fault them for this, but even with all the bells and whistles turned on this still looks like the first "Unreal" engine to me (or the original "Thief" engine). It'd be cool to see what these guys could come up with if they had several million dollars and a cutting edge engine, as they are obviously much better at game design than they are at programming. -There's like no puzzles. I actually don't have a big problem with this, as the puzzles that are there are really integrated well into the game. But if you are expecting an oldschool adventure game, as opposed to a well crafted mood piece (which is what this is), then don't bother. It's still a great game, though. Especially for only 20 dollars. And as I said, it's by far the scariest game I've ever played--and I don't scare easily. It probably works best, though, if you know absolutely nothing about the game. I didn't know going in that there even were monsters, so the first encounter with the freaky emaciated white thing was horrifying (I actually gasped involuntarily). You should all buy it now if you haven't. I'm hoping it sells tons of copies so the creators will have the money to do the same thing again, only with better graphics. |
09-20-2010, 09:25 PM | #31 | |
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Posts: 8
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Quote:
By the end of the game I had like 15 left over of each--so I ended up wishing I had used them more along the way. |
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09-30-2010, 01:28 AM | #32 |
The Quiet One
Join Date: Oct 2006
Location: Staffordshire, UK
Posts: 1,986
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Yahtzee's done a review of the game, which is pretty amusing.
Remember, it's not to be taken seriously.
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04-26-2011, 08:32 AM | #33 |
Senior Member
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Although quite late to discuss this game ... but since I jus finished it I thought to say few words.
Awsome is the 1st word. I ve not been more scared to open doors in games since Silent Hill 1. Amnesia just scared me to the core. The endings (multiple) were bit dissapointing though. I wholeheartedly support the idea of non violent endings but then you need to make it more psychological involving delima in decision making. It just did't do it. |