10-10-2010, 01:50 PM | #961 | |
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Lets be honest though. The economy is pretty bad and there are plenty of quality artists out there. It won't cost much to snatch up a more than decent designer.
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10-10-2010, 03:03 PM | #962 |
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Huge open games in full 3D with multiple choices can be great but costs alot of money to develope (like many have already pointed out).
But that doesn't make simpler games any less good. They can in fact be better IMO. The main reason for this is simple. When there are alot of money at stake people won't take chances, instead they like to play it safe. This often results in a boring game. When there is less money involved the developers have a bigger chance of implementing their ideas without compromises. I would also like to point out one more time that cutting edge technology in itself doesn't make a good game and is not something that every developer should aim for.
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10-10-2010, 03:11 PM | #963 | ||
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Quote:
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10-10-2010, 04:00 PM | #964 | |
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2d point and click games are always my favourite, great art, story, music, atmsosohere, writing, and puzzles make a perfect game for me. theres no need for 3d tech and uncharted 2 style cutscenes. i would say this is especially so for jane jensen, as she is such a great writer that trying something too complicated and making the game clunky and slightly odd looking (animation wise) is a dissapointment, however im sure the game will be great, im just making a point of the seemingly over-ambitious design choice. i would have much rathered the 2d styling of GK1 with hi def art. it's my opinion, but people looking for an oblivion/uncharted/gabriel knight from Ms(or mrs?) Jensen are in a pipe dream that will never approach reality. |
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10-10-2010, 04:33 PM | #965 | |
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If you're going to presume that about me and others who feel similarly, I'll then presume this about you: Where is it written in stone, Idrisguitar, that an adventure game, even one by Ms. Jensen, MUST ONLY BE 2D and point-&-click? The reason you feel that way about adventure games is that you are oblivious of examples of great high budget, high quality real time 3D games with a very strong story, strong characters, and challenges for the brain instead of the thumbs. I don't think you have the imagination to envision a such a game, so I'll give you this: Heavy Rain: The Taxidermist (part 1) With the technology and vision today that's the closest we've gotten so far, but it's David Cage's version of one direction a contemporary adventure game could go. Watch the clip to refresh yourselves. Wanna see another one? Here you go: Dreamfall: The longest Journey Walkthrough Part 2 (HD) Want one more example of a high caliber 3D game that focuses on story and cerebral challenges? No problem: Myst 5: End of Ages Walkthrough - Level 2 - The Lake Puzzle (SPOILER) Wanna bet that if a large company like Sony, Electronic Arts, or Ubisoft approached Ms. Jensen and offered her the chance to make GK4 with a very generous budget and talented staff she would jump at it? Because that's essentially what Sierra did for her with Gabriel Knight 3. It's really a matter of vision and scope - and reality. A 3D GK4 is far more marketable to a larger audience than a 2D point-&-click, especially on consoles and upcoming platforms like the iPad. So in summary it may not be possible to have a GK4 on the same level as GK3 was in the late 90s. A GK4 today, given the same luxury of resources and funding that Ms. Jensen and her team enjoyed under Sierra for GK3, would probably approach the level of quality of Uncharted 2 or Heavy Rain. But that entails conditions - the game must be in real time 3D because that's what most gamers demand, thus it's most marketable; it must have some of the best voice actors available; it must be strategically marketed, etc. Broken Sword: The Sleeping Dragon enjoyed some those perks, remember?
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10-10-2010, 06:01 PM | #966 | |
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10-10-2010, 06:09 PM | #967 | |
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Gabriel Knight 3: Day 1 (10am - 12 noon): part 1/4 (playing as Gabriel) *SPOILER* Gabriel Knight 3: Day 2 (7am - 10am): part 1/4 (playing as Grace) *SPOILER* *sigh* I miss playing with SIDNEY.
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10-10-2010, 06:43 PM | #968 |
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based on your replies, I think it is my right to complain that graphics detract from the story and we should just rely on Text Adventures. lol
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10-10-2010, 09:19 PM | #969 | |
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NP: Botanicula, Catherine, Dear Esther, Okami Last edited by Henke; 10-10-2010 at 09:24 PM. |
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10-10-2010, 11:24 PM | #970 | ||
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Anyways, this discussion made me think of the video interviews that Adventure Gamers did with JJ last year. When asked about the debate between 2D vs 3D, she had this to say: Quote:
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10-11-2010, 02:40 AM | #971 | |
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I wasn't really addressing anyone in my post so there was no need to be defensive, i was just picking up on all the posts showing heavy rain and uncharted and thought it was a bit unfair to ask that of Ms Jensen. I only mentioned that i prefer 2d games. MY personal preference. I would be happy if it was simple 2d with sprites and great art. As the quote above say from the lady herself, 2d allows for more of the budget to be spent on other facets of the game. Although i do agree, in order for this game to make money it needs to crack open a wider market and can only do that by being in 3d. Then again games like braid and limbo have done pretty well. But of course then she wouldn't be able to charge full price going into that category i guess. Anyway i apologise if i offended though as that was never my intent, i truly was just airing a general thought, and not aiming any criticism at any person in particular. Last edited by Idrisguitar; 10-11-2010 at 02:47 AM. |
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10-11-2010, 04:52 AM | #972 | |
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But, lest we forget, that was a very different time and AGs just don't move that much money anymore. You'll need something not much short of a revolution in the gaming business to get AGs back in the big league (or even mid-league). I'm not saying it couldn't be done, but with things the way they are, I doubt any of those with the capabilities would invest in something that is almost certainly not give as much back as something already mainstream. With the risk that it'll actually be a financial fiasco (critical and financial success are two very different things, after all). Again, I'm not saying I don't wish for it to be so again, it's just that because AGs had a big market and budgets was because the gaming market overall was very different. The supply was much more narrow. You can't draw any conclusions about the plausibility of the same today. Personally I'm slightly bored with 2.5D. However, I think it has much to do with, as others said, with the amount of polish these games are given though. Many games feel just like repetition, the surroundings are just stages and the puzzles glued on. You (or I) don't get immersed at all that well in a static (or semi-static) 2(.5)D environment. Whereas GK3 had that beautiful world that you were a part of. With the smallish budget and the team that Gray Matter has, I'm awaiting great things from the story and characters, but something that's just above average from the rest. I doubt that GM will be close in the greatness that GKs had, as Jane isn't at all as involved with the actual (day-to-day or whatever) process. Too much is left to others. Still, I haven't got much doubt that it will be amongst the best AGs in quite a while (even this millenium, I dare suggest). |
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10-11-2010, 06:37 AM | #973 |
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Well, it's official. Lace Mamba has confirmed the new release date: 25 February.
Who cares. Shrug. |
10-11-2010, 11:51 AM | #974 | ||
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This is why we rarely ever see an adventure game covered, much less reviewed, on a continuous basis by sites like The New York Times, Slate, and BBC News. The world of gaming is all pervasive and ubiquitous in the 21st century, and you know it is because those sites reporting it aren't dedicated to gaming but have been including gaming reportage in their technology or art or culture pages for the past decade. Quote:
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10-11-2010, 12:10 PM | #975 | ||
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Gray Matter slips to February 2011 | Joystiq, Oct 11th 2010 Quote:
From a May 3, 2004 news report at JA+ : Quote:
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10-11-2010, 01:37 PM | #976 |
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And comes February 2011, we'll have another delay... NICE
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10-11-2010, 02:03 PM | #977 |
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10-11-2010, 02:28 PM | #978 |
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So its delayed also in Germany right?
Yeah pretty much. At this point i simply don't trust anyone over there.
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10-11-2010, 03:32 PM | #979 |
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Why should it? The game discs have been already pressed and are ready for distribution.
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10-11-2010, 03:57 PM | #980 |
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Reading the press release they state that the delay is to "give the development team more time in ensuring that the game measures up to the standards that have been set". If the game is finished what will they improve?
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