05-02-2010, 10:46 AM | #581 |
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For me it's refreshing to see some honest go goodness debating around here. Everyones to nice on these forums haha.
Anyway, back on topic. I asked earlier in this thread if there's a definitive release date yet, because truthfully, this game does intrigue me, even if I am personally disappointed in the genre as of late. However no one has answered. Anyone know, other than Q4 of 2010? |
05-03-2010, 02:45 AM | #582 | |
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Actually, since Fahrenheit sold so well, I expected this from Heavy Rain as well. They make big budget games and promote them, of course they'll sell. |
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05-03-2010, 03:46 AM | #583 | |
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I'm just joking, please don't attack me
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05-03-2010, 05:00 AM | #584 | |
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Anyways, too bad about the XBox version not being regular point'n'click (the Monkey Island SE worked just fine). I'll have to rethink what I'll get the game for. Last edited by UPtimist; 05-03-2010 at 05:07 AM. |
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05-04-2010, 04:19 AM | #585 |
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05-04-2010, 05:39 AM | #586 |
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Always great to have even a bit of info (and it's great that it shows that there's been so much progress that they can show it off) Thanks for posting it.
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05-04-2010, 11:53 AM | #587 | ||||||||||
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Your comment was clearly ripe with vitriol for console gamers. Maybe you didn't mean it, but it was there...acting like you didn't make the implication is childish and silly. My point wasn't a "let's start a PC vs Console debate". It was clearly to illustrate that if you want to make unfounded implications about console gamers the exact same things can be done for the PC crowd. Quote:
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But my examples for consoles do show that there is a market in the console world for these games. Obviously not like that of Halo, but neither is there a market share in the PC world for AGs on the scale of WOW. Quote:
Whether it's an AG or not will obviously be debated for years to come, but clearly many consider it close enough in spirit to consider it so. Either way this is a game built on many of the storytelling foundations of AG and was very successful. And successful with a console crowd at that. Which only proves my point that games like Heavy Rain and Alan Wake prove that there is a mature demographic of console gamers who are receptive of AGs and games that draw inspiration from them. Quote:
Here's a few examples of people being upset and it took me all of 5 seconds to google them.... http://www.playfire.com/a/forum/mach...m/thread/73588 http://www.xblafans.com/tag/machinarium http://topnews.us/content/216466-mic...rt-machinarium http://kotaku.com/5514127/report-mac...-%5Bupdated%5D http://xboxblips.dailyradar.com/stor...used-for-xbla/ http://play.tm/wire/3461217/microsof...ium-from-xbla/ http://www.destructoid.com/microsoft...a-170603.phtml ...maybe you should read a website other than just this one? Which only proves my points. Why are you even debating this issue? Quote:
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Not really, your implication is clear as day and your responses only emphasize your disdain for console gamers. While that's entirely your right to be a console bigot I have every right to illustrate how your attitude is silly and only detrimental to the AG genre. But I guess because I bought Sherlock Holmes for 360 instead of PC, because I'll have more enjoyment and access to playing it on a console, I guess that makes me a bad Adventuregamer.... |
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05-04-2010, 12:07 PM | #588 | ||
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05-04-2010, 12:10 PM | #589 | |
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05-04-2010, 04:48 PM | #590 | |
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In any case, that Gray Matter will be a multiplatform release can only be a good thing, yes? If the Xbox version sells even just some tens of thousands of copies, that should augment the number of sales it will have on the PC, thereby making even more money for the game, allowing console gamers to enjoy an adventure game and wanting more of it, and upping the possibility of a sequel and/or some more multiplatform adventure games down the line. Furthermore, 300,000 iPads sold on its day of release, and sales continue to climb. That's a ton of potential gamers right there for adventure games (and other kinds of games, natch). With more advanced technology coming up in hardware, why should adventure game developers, whether established or independent, restrict themselves to PC releases only? To me choosing that restriction is idiotic and masochistic, if not outright suicidal, in terms of business.
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05-04-2010, 05:24 PM | #591 | |
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I think you're a bit over-reacting, seeing an attack in every opinion that isn't a pro-console one. (not commenting on the validity of the statement, just the reaction to it)
Ripe with vitriol? I don't see how "console gamers likely also own a PC (capable of running an AG), so if they were interested in the game they could also get it for the PC" is an Quote:
Sorry for further derailing.
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05-05-2010, 12:20 AM | #592 |
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Why do I think of NCIS's Pauley Perrette when I look at the (current) cover?
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05-08-2010, 01:57 AM | #593 |
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Just to note that, in case you haven't noticed, the official site and the links and screenshots and whatnot are working just fine now.
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05-08-2010, 10:35 AM | #594 | |
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Will Grey Matter sell as well? No idea...it might between both the US and Europe. But even if it only sells 50,000-70,000 on 360 alone that's only a positive thing for the developer, the genre, and even PC-only gamers. It is interesting how things like the ipad/iphone and NDS get an exemption from being considered a "console" by the crowd that then picks on us for also wanting the same games on a 360 or PS3.... |
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05-08-2010, 11:07 AM | #595 | |
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05-09-2010, 12:11 AM | #596 |
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I'm wondering whether the choice of themes in Gray Matter has anything to do with the fact that GK4 was never made - after all, both had/have the theme of ghosts (GK4 famously had hints starting from GK3's Sidney search (and eventually JJ said it herself, right?) and in Gray Matter you can see from David Styles' bio page that "there have already been rumours that mr. Styles migh be haunted by his late wife" (and I'm sure this has been common knowledge quite from the beginning)). Of course Gray Matter probably also focuses more on the subconcious and such while GK4 would've been more purely about the supernatural (I'm not saying GM won't be, but I'm sure you understand the difference I'm talking about). But still could there be any intentional connection, or was it just the convenient way to make the story, with the same ingredients?
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05-12-2010, 01:15 AM | #597 |
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Eurogamer just posted nice and positive preview of Gray Matter: http://www.eurogamer.net/articles/gray-matter-preview
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05-12-2010, 02:10 AM | #598 |
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Thanks! Nice to see it getting coverage in sites that aren't so AG-oriented. Bodes well, perhaps?
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05-12-2010, 02:28 AM | #599 |
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Yeah, I hope it bodes well for the game. Certainly the preview seems enthusiastic.
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05-16-2010, 03:36 PM | #600 |
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Sorry if this has been brought up already, but I'm too lazy to go back and re-read five zillion posts on this topic. I noticed that the short blurb about this game says that it will feature point-and-click control, as well as direct (game pad) control. Obviously the latter is because of the Xbox version coming out... but does anyone know if the PC version will include the direct control option as well? I'm hoping it does, because I was one of the few who enjoyed the direct control on games like Dreamfall and Broken Sword 3. Likewise, the P&C option should be available for people who want it as well.
Forgive me, as I just now started checking out the screens and news blurbs for this game. Consider me an excited passenger on the hype train!
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