View Poll Results: Gabriel vs Guybrush | |||
Gabriel Knight series | 47 | 39.17% | |
Monkey Island series | 73 | 60.83% | |
Voters: 120. You may not vote on this poll |
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11-27-2006, 12:04 PM | #61 |
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Gabriel knight 1:i didn't like it
Gabriel knight 2:it was great Gabriel knight 3:haven't played yet! monkey island 1:liked it monkey island 2:that was great. monkey island 3:loved it! so in my opinion: monkey island series |
12-01-2006, 02:47 PM | #62 |
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I haven't played any GK-games since they nowdays is so hard to find but I voted anyway on Monkey Island.
I agree with that's very strange to compare those games. Gabriel Knight's game are very serious and better would compete with games like Broken Sword or Indiana Jones and MI is more humorous and better match Leisure Suits Larry and Space Quest than GK. |
12-02-2006, 03:47 AM | #63 | |
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Then the storyline will take over. |
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12-02-2006, 09:20 AM | #64 |
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12-03-2006, 04:59 PM | #65 |
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Two quotes from this thread:
“For Adventure/ point n click Lucas are the godfathers” “That said, I think LucasArts has had a bigger influence on the evolution of the genre than Sierra” I wondered about these from a historical point of view. Didn’t Sierra publish the first (real) adventure game with graphics (Mystery House, 1980) and the first “animated 3D” game (King’s Quest 1984)? Lucas first real adventure was published in 1987 (Maniac Mansion). And Sierra published a point n click adventure in 1990 (King’s Quest V), the year in which LucasArts was still using the Scumm interface (The Secret of Monkey Island). |
12-04-2006, 03:18 AM | #66 |
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Just got Sins of a Fathers today and played straight away and WOW! I haven't been this excited since Broken Sword 1. God, I hope this game is as good or better than the first 10 minutes I've played.
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12-04-2006, 03:53 AM | #67 |
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for me, it was great untill the very end (and including the ending)
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12-04-2006, 04:03 AM | #68 |
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I'm thinking of pulling a sickie at work today now...
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12-04-2006, 04:30 AM | #69 |
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Which one , the game has 2 endings.
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12-04-2006, 06:38 AM | #70 |
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Not arguing with your other points, but SCUMM interface is generally considered to be an example of point'n'click.
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12-04-2006, 09:05 AM | #71 |
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Glad you agree with the other points, as the correction of some wild assertions was the reason behind my posting. I expected more or less a comment about the point-and-click remark. I still made it, because I think it would be more precise to position the Scumm interface between the text parser and point-and-click interface. For the player is still interacting with the help of verbs and nouns, in stead of pointing directly at a (hidden) hot spot in the action window. But I have no problem with calling it Lucas Arts' “verb/noun point-and-click interface,” in contrast to the newer point-and-click interface (that Sierra was using in King’s Quest V).
Last edited by mart; 12-04-2006 at 09:19 AM. |
12-04-2006, 09:24 AM | #72 |
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Lucas Arts wasn't first with point and click though.
MacVenture's first Deja Vu-game and Uninvited came before Maniac Mansion. I'm sure some other companies have tried with point and click also. |
12-04-2006, 09:46 AM | #73 |
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That’s right, the Scumm interface, or “verb/noun point-and-click interface," had its predecessors. But the thread was about the comparison between Sierra and Lucasarts, and my posting about the assertions that LucasArts were the godfathers and had a bigger influence on the genre. The Scumm interface had less influence than the multicle–icon interface that Sierra used in King’s Quest V (in numbers of games that used those interfaces). And Kyrandia, developed while KQ V was developed (but published later), had already even a more advanced interface (one icon cursor).
To prevent further misunderstandings: types of interface are just possible means to try to determine the influences. But in fact I think that it is very hard to determine whether a company had a bigger influence than another one. Even when one only considers LucasArts games it is quite hard: did Monkey Island 1 have a serious influence on The Fate of Atlantis, or The Dig on Grim Fandango? Last edited by mart; 12-04-2006 at 10:13 AM. |
12-04-2006, 10:19 AM | #74 |
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Since some postings claim different I have to point out that GK3 has an excellent interface.
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12-05-2006, 05:34 AM | #75 |
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Monkey Island fo sho.
Never really got into GK, played number 3 but lost interest pretty quickly. |
12-05-2006, 09:26 AM | #76 | |
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Quote:
1.) You should start with #1 2.) Give it a second chance. The Beginning may be tedious and features some far-fetched puzzles. But the game becomes MUCH better. Great story and awesome puzzles. Just one word: SIDNEY |
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12-05-2006, 10:27 AM | #77 |
The Punisher
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I liked them both a lot, but MI was the first adventure that I played so I choose it.
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12-05-2006, 09:44 PM | #78 |
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Tough one. I enjoyed both on many different levels. I would take GK. MI was good but GK kept me wanting more.
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12-06-2006, 01:13 AM | #79 | |
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Quote:
Also, not saying that the Scumm system was the original point'n'click interface, but I'd still say LucasArts had pretty much a bigger impact on point'n'click adventures than Sierra, as Sierra really didn't introduce point'n'click until after LucasArts did. Also, this is just my personal opinion, I find the verbs system much better than Sierra's icon interface. The point is, LucasArts made pointing and clicking in adventure games popular, and really kickstarted the genre. Not to mention how it made adventure games a lot more universal, as I can imagine a lot of kids from countries where english isn't their mother tongue had problems with games that relied on english writing abilities. A lot of countries don't have localization in games and movies. I'm not suggesting Sierra didn't have any impact at all, they had a big impact - after all it's a pioneer. But Sierra mostly just followed suit. But I give them credits for making GRAPHIC adventures popular, as King's Quest surely was one of the first game that involved something more than just pictures with a text. |
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12-06-2006, 03:31 AM | #80 | |||
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Quote:
And no, if you read my postings you will see that the multiple-icon interface that I was speaking about isn’t basically the same as the Scumm interface. You are referring to the window or bar in which the text icons (verbs and nouns) are replaced by object icons. And in this respect you are right. But I was referring to the multiple-icon cursor that the player used directly on (hidden) hotspots in the action window, and that is something different. Quote:
Quote:
If I understand you correctly, you say that Sierra made graphic adventures popular, and LucasArts made point-and-click adventures popular. Of course, if one calls both the Scumm interface and the interface with the multiple-icon cursor “point-and-click interfaces,” one can assert that LucasArts made “point-an-click” adventures popular. But this is just based on definition, and describes the actual situation rather poorly. As we all know, the Scumm interface (and for instance Legend’s combination of the text parser and long list of given nouns and verbs) was a transition stage which resulted in today’s games with a multiple-icon or one-icon cursor. But if we distinguish, at least between to kinds of “point-and-click” interfaces, one with verbs/and nouns and one without verbs/nouns but with only a (multiple) mouse cursor to interact, the assertions about popularity and influence become quite different. And in terms of influence - which was the subject I was commenting upon – the Scumm interface didn’t have much influence and it didn’t last very long. You say that the Scumm interface made adventure games more universal, and I agree it is easier to use some given verbs and nouns instead of having to formulate sentences or at least two words expressions in a text parser (“take bucket" etc.). But following this line of reasoning it must be said that the multiple-icon interface has made adventure games even more universal. And: “Sierra mostly just followed suit”? You mean by introducing graphics in Mystery House, by introducing the first “3D animated adventure” in King's Quest, by making King’s Quest IV compatible with Ad Lib and Roland sound cards, by adding the multiple-icon cursor in King’s Quest V etc.? My original reaction was about LucasArts being the godfathers of the adventure/point-and-click game and about LucasArts having a bigger influence on the genre. The first assertion is – as was shown - simply untrue, and I don’t think the second one has been proved the comments that followed. But I guess I pass now, as every comment seems to result in more misunderstandings. Last edited by mart; 12-06-2006 at 04:57 AM. |
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