Latest Comments
Comment on Chris Bateman – Discworld Noir article:
Konuvis
Jan 19, 2018

What a great interview! I read the whole thing while listening to the Peter Weir soundtrack (which I hadn’t listened to in years).
I got the game back then when I lived in France but I never realized it didn’t come out in the US… shame.

PS: I remember busting my head on the Magnet-Boots puzzle with the goblin in Discworld 2


Comment on A Sierra Retrospective: Part 5 - The Shoulders of Giants article:
after a brisk nap
Jan 9, 2018

... And in addition to the “flagship” Sierra series designed by women, Christy Marx designed the rather excellent “Conquests” series: Conquests of Camelot and Conquests of the Longbow.


Comment on A Sierra Retrospective: Part 5 - The Shoulders of Giants article:
scorp18 scorp18
Jan 2, 2018

Thanks everyone!


Comment on A Sierra Retrospective: Part 5 - The Shoulders of Giants article:
Jackal Jackal
Jan 1, 2018

It’s not a game screenshot, but a screen capture from the relaunch of the new Sierra label a couple years back.


Comment on A Sierra Retrospective: Part 5 - The Shoulders of Giants article:
Tamiil
Jan 1, 2018

@scorp18 I believe it’s a screenshot from one of Sierra’s label intros.


Comment on A Sierra Retrospective: Part 5 - The Shoulders of Giants article:
scorp18 scorp18
Jan 1, 2018

Any idea which game the title picture is taken from?


Comment on Following Freeware: November 2017 releases article:
Patoland
Dec 29, 2017

Hi again, there’s a Sol705 version for Android devices on the Google Play Store right now. Please be sure to download version 217 of the game as some incompability issues with Galaxy devices has been resolved!

https://play.google.com/store/apps/details?id=com.pato.game

Also the game now plays in widescreen for tablets and smartphones and a hint system added (press and hold somewhere in the screen to reveal hotspots).

Thank you so much and have fun!


Comment on Following Freeware: November 2017 releases article:
Patoland
Dec 28, 2017

Holy twisted diodes, Santa is for real!! Thank you so much for such a fantastic review Steve and all you guys at Adventure Gamers, now all my wishes has been granted! Have a great 2018!


Comment on An FMV Christmas 2017: Season's Greetings article:
Sir Beardalot Sir Beardalot
Dec 24, 2017

I look forward to these every year! Thanks to everyone involved Smile Merry Christmas!


Comment on An FMV Christmas 2017: Season's Greetings article:
Karlok Karlok
Dec 24, 2017

Lots of familiar faces. New ones too. Smile Thanks for continuring this great X-mass AG tradition!


Comment on Chris Bateman – Discworld Noir article:
salty-horse
Dec 18, 2017

Thanks for the great interview!

“Nigel Slater” is probably “Nigel Planer”.


Comment on Martin Kreuch – Black Mirror article:
crabapple crabapple
Nov 20, 2017

I agree with Gucek, pointandcliklover, Karlok, and tsa. Looks like they made a horror-based console port and slapped the “Black Mirror” title on it “because those adventure gamers will buy anything with an adventure game title.”


Comment on We. The Revolution article:
Detective Mosely Detective Mosely
Nov 19, 2017

Sounds really good.  Just wish the release date as closer as the concept has me anxious to play it.


Comment on A Sierra Retrospective: Part 4 - Works of Art article:
talkshow talkshow
Nov 12, 2017

Interesting read! Lifelong fan of Sierra.  Fascinating insights on the art process.

Back in High School circa 1993 or so, I wrote Roberta a letter.  She wrote back! She was on a trip in India with her husband, Ken.  It was about getting into computer gaming.  Need to find that letter (it’s in storage somewhere.)


Comment on Martin Kreuch – Black Mirror article:
Secanho
Nov 8, 2017

It’s so funny when a p’n'c gamer calls any modern adventure an “interactive movie”.

The majority of the gameplay of any adventure is basically reading lines and lines of conversations and thoughts. Oh wait, I can drag that thing into that other thing too, wow.—”

So stop the hating and just enjoy new possibilities. Devs needs to eat too. To adapt is to survive.



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