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Adventure Gamers is seeking a new owner announcement

AG new logo
AG new logo

Whoa, okay… I hope the title of this article didn’t startle you!

This isn't so much an announcement as it is an open letter — a way for us to share with you some things that are going on behind the scenes. While nothing is going to change for Adventure Gamers in the near term, we are currently looking closely at the longer term future of the site. It might be unusual to talk about this publicly, but I think it's the best way for us to figure out what happens next. 

I don’t quite know where to start, so maybe I should just jump in the middle: Adventure Gamers is in need of a new owner.

I started Adventure Gamers over 16 years ago. While I’m not as intimately involved as I was way back when, I have always been around to play the role of owner and ‘webmaster’. Editor-in-Chief Jack Allin and the writers are focused on the site’s contents (and in this area the site has totally been Jack’s baby for many years), while I’ve taken care of the technical and commercial aspects of the site. Or at least, that used to be true. More recently, I’ve just not had enough time to spend on the site, and after 16 years my passion has admittedly run a little dry. It’s been obvious for a while now that I’ve been holding the site back more than I’ve been helping it.

At first blush the solution might seem easy: just step aside and let someone else have a go. However, the search for a new owner is complicated by the fact that Adventure Gamers is currently neither a fully community-driven site nor a fully commercial one.

In case you didn’t know (and I know some people are unaware of this!), nearly all the participation in AG is contributed for free by people who enjoy the chance to help cover a genre of games that they love. We could never have so much new content every month without the help of our team of amazing volunteer writers, nor have a functioning community without our volunteer moderators.

At the same time, the ongoing demands are such that the site needs to have at least one fully paid editor or administrator, and ideally one of each. There simply has to be someone who can keep things moving and coordinate everything on a day-to-day basis, on both the editorial and administrative fronts. And so right now, Adventure Gamers exists in a grey zone between being volunteer-driven and professionally run.

This obviously has implications for the future of the site. Does it continue essentially the way it functions today? Does it become part of a larger commercial entity? Or should it revert back to its earliest days of being a community-based fan site only? 

That last option is, in my opinion, by far the least desirable. Realistically, the only way the site can continue to be updated as frequently as it is today, and at a similar quality level, is for it to remain professionally managed. But there are some 'ifs and buts' when it comes to passing the site along to any new management.

Firstly, what is required is an owner who sees the potential in Adventure Gamers as a site covering just adventure games. Some interested parties I spoke with privately did not want to keep the site adventure game focused, and that just doesn’t seem right.

Secondly, it’s also important that any future plans for the site are respectful of its history and community. Both the adventure genre and this site have flourished over the years, and it's of vital importance that all the hard work that went into the site is fully preserved.

That said, a new owner would have to revitalise the site to some degree and redevelop its revenue streams. Historically, Adventure Gamers has generated revenues through direct advertising, affiliate sales, and formerly a game download store. There are also two different third-party companies we know of that are interested in providing Adventure Gamers with a fully integrated game download store (one that would be much better than our own past attempt at building one) which could bring in reliable monthly revenues if implemented. 

As far as traffic goes, the site currently receives around 120,000 unique visitors a month, though it's easy to see it reach a bigger audience with improved forums and increased attention to search engine optimization (due to time constraints, our SEO currently receives almost no attention at all). With a Moz domain authority of 52 (if you're wondering, that's just a little stat for web development geeks), Adventure Gamers sits on top of an amazing foundation. 

Ultimately it may be that we have to re-think Adventure Gamers and make it much smaller and more slimmed-down, essentially abandoning its position as a significant online magazine to become community-oriented. However, that's clearly not the best outcome, so I'm hoping that by making my intentions to step aside clear, we'll be able to figure out a much better plan. We’re essentially open for anyone to pitch their ideas which fit the basic criteria I've outlined above.

If you wish to get in touch, you can do so via e-mail (my address is [email protected]). This also goes for general feedback on the site; feel free to let us know what brings you to Adventure Gamers, and what you'd like the site to be in the future. (We've enabled comments on this article.)


Community Comments

Latest comments (41 total)

@Jackal In term of subscription, I always liked the way Ars Technica does it. People pay $5/month and only really get an ad free site and small benefits.
It’s not really much but it doesn’t have to be and the experience for non-subscriber is also very good. Patreon has almost the same advantage as a subscription (although I really hate their user interface) but is easier to setup for you.

I’ve said it before and I’ll say it again, I’d gladly pay $5/month and will do so as soon as you start a patreon or equivalent.

Aug 28, 2016

I am very surprised to hear this, all these years i always come here for reliable reviews and information. This website is so cool that i honestly thought it is professionally managed, and not a volunteer7 community based one.
Considering that people can actually buy games from here and considering all the information and LOYAL visitors to this site from all over the world, i am surprised that not even one of those adventure game companies think of supporting this site, or at least feature their games here exclusively and not free.

I suggest to really make the sale for adventure games better, because that is the number one priority any games company really care. And perhaps then AG can get their attention and get their support in someways.

Jul 31, 2016

I sure hope this place keeps going on, I know all adventure game sites around the world and this is clearly the most complete and with the most visitors!

This is the first place where people have shown interest for my game and this helped me to build a small community, and I’m really glad for that!

Thank you for all your hard work, I’m sure all the game devs around here appreciate it too Smile

Jul 29, 2016

I’m in for patreon, maybe 50$/y. Not a big fan of a paywall btw.

Jul 25, 2016

Jackal wrote:
Unless we’re bought out by a millionaire, adventure-loving philanthropist, that is.

Dang. I was ready to play that role, but the finances haven’t quite worked out that way (yet?).

While I continue to work at becoming a filthy rich potential benefactor, please let me know if there’s anything else I can do to help.

Jul 24, 2016

I’ve been a silent lover of this site for a while and am a passionate adventure game lover since Kings Quest 3 (my first video game ever) and Monkey Island (solidifying my love for the genre forecer). I love how AGS and touchscreen devices have allowed lovers of the genre to breathe new life into it. I’ve long since felt only RPGs have had more freedom within their own genre that allows for cross genre sequences while still having the main goal of furthering a well written story. Of course there is also Hero’s Quest and others that even merge adventure and RPG lol. Anyway it’s because of the flexibility of the genre and the goal of making the player feel part of the story (while still telling one rather than endless death matches in pvp shooting games forcing the player to make one up if even at all) that I love it so much.
I have been a passionate lover of the medium of art that video games represents for a very long time, since before it was seen as even a form of art. To me this medium has much in common with others; books that can be intimately personal experiences picked up and put down at any time (especially adventure games), movies and animations that present their art however created on a 2d screen with possible 3d depth effects but ultimately something experienced in a passive state watching things happen that may or may not break the 4th wall, theater that draws the watchers in allowing their participation to affect the story allowing for something unique that changes each time the story is experienced, painting or installation art found and experienced in a museum or on location that allows for the viewer to be drawn in while the frame of the work or borders around the art blur allowing for the entire experience (the walls around, the lighting, the temperature, the weather storming outside, one’s quickening pulse and breathing in response to the work, ambient music, etc) to be considered part of the work (there are songs that just bring me right back to the days working on beating the Ravenloft RPGs I played on the PC or even smells that bring me back to Indiana Jones and the Fate of Atlantis or footsteps on wooden floors that take me right to the first time I played Alone in the Dark), and yet it brings something wholly new this concept of haptics (the means by which we viewers become players, basically how one feels in control). Adventure games are quite haptically passive for the most part, point and click, but several games in the genre have action sequences or puzzles that can serve to draw one in further or just be fun despite taking the player out of the story a little. I love all of it. I love experiencing and discussing it all. I think we all lose when the repetitive console games just keep getting remade with slightly different often sexist stories that are haptically identical to the games before it. No where like adventure games do the stories themselves get as deep and provoking or as funny, perhaps because no other genre is as close to books where such depth is common and even celebrated (unlike Hollywood which is akin to console shooters).
I have friends in the industry and while having a preference for this genre of adventure games do still love all forms of this art even educational games and simple puzzlers or mindless shooters or frustrating platformers. I helped code and market a small news site called GlitchyTasty and am an avid PHP coder with clients who trust me with managing their business websites for security, backup, maintenance, and SEO. I do also have a day job however where I am the Manager of Information Systems and manager of special projects for a manufacturing company assisting business leaders of all departments in growing the company. I also have dabbled in writing poetry, screen plays, and a couple books as well has hosted many a poetry event encouraging others to share and express themselves, and have done some copy editing for others in their personal works and clients for their professional sites and terms and conditions.
I tell you all of this about myself because this announcement touched me deeply. I too do not want to see this site dwindle or the interest in this genre wane any further than it has over the years. I would be honored to help administratively with this site and in any other way possible. I do have time to devote to it and would not mind having such flexible monetary compensation as to be a small % of revenues after expenses are covered if any at all. Please feel free to PM me if there is any way I can help.

Jul 24, 2016

I don’t think a serious site remodeling is needed, it could alienate the existing audience if the changes are too big. A lot of people are asking about youtube, podcasts etc. For the newer gen of gamers, I am afraid that the written articles are dying and they just go to youtube reviews. I actively hate video reviews, I prefer a well written piece but maybe, for the major releases, you could have a video review as well.

But I am glad to hear from Jack that a paywall modem was never discussed,  it would be a death sentence for the site imho since people would just change venues for their adventure gaming information dosage.
I believe that 2 professionals, supported by a team of contributors who do it for fun and love of the genre and a website supported by adds and maybe some game sales, is the best model for AG. It just needs to have a team invested in it AND VERY INVESTED in their communication with the community (you need to be friendly and nice with the community and not offputting/all powerful which is an attitude i’ve seen in other websites before the public abandoned them).

ps: Marek, on the matter of the comments, have you considered just removing the pre-moderation on the comments and then the regular moderators (which i would expect the site has at least 2-3) just check when they have time? So what if a troll writes anything and it takes 30min for someone to see and report/delete it? So what if there are 1-2 spam messages. This is not IGN with 1000comments per hour, sites of this size can quite easily be self moderated if they are a bit more relaxed. Their own community protects them with a nice report button next to each comment Wink
This is to encourage more community activity since as we all know, forums and user reviews are sth less than 5% of the viewership accesses, while comment are seen by much more (and show that the site is alive and not dying).

Jul 24, 2016

Lots of good thoughts here, and of course we appreciate the show of support.

Just want to comment on a couple things quickly. While one should never say never, and I’m not officially speaking for Marek, I will say that the thought of a paywall/subscription has never once came up as a possibility in our discussions, as that would pretty much oppose everything AG has stood for all these years. So that really isn’t a viable future for the site. 

Lakerz, even if it were true that the forums essentially duplicate the main site’s news section (and it isn’t, as literally seven new games have been reported just since Marek’s announcement that haven’t had so much as a whisper on the forums), the fact is that the forums represent a very small fraction of our overall readership. To do away with news would be exactly the sort of stripped-down, community-driven compromise that would no longer serve anyone but the hardest of hardcore adventure community. That would be a huge step backwards from where we are now.

All the suggestions of new features we could add have been duly noted, and indeed many of them have been considered already. The problem with adding MORE of anything is that it’s a constant struggle just to keep up with what we’re already doing. In fact, completely unrelated to Marek’s announcement, it will soon be time for another recruitment drive to supplement the current staff. It’s only July, and there are already 83 games on our preliminary 2016 Aggie list. 83!! In half a year!! So, yeah. Again, I’m not saying no and I’m certainly not saying never to anyone’s ideas. But major expansion or serious diversification really isn’t on the table for the foreseeable future.

Unless we’re bought out by a millionaire, adventure-loving philanthropist, that is. Tongue

Jul 19, 2016

Hi guys!
Im relatively new to the site (between 1 and 2 years), so not sure how welcome my insight is, but here we go Smile
First and foremost I love that it exists, it helped me a lot with finding new games that don’t appear on more commercial sites and I mostly enjoyed them. I am a fan of adventure games above all else, and I find it great that there is a “small” group that agrees with me - there’s nothing quite like a good point and click game LucasArts style. I hope that he site will remain as much accessible to everyone as possible, however I do realize that it would require a lot of work from a lot of awesome people to be so.
Still, I think the site would need to change somewhat. As I said I’m a new user, visiting off and on again just for the purpose of checking if anything new is on the radars, and the YouTube channel helps a lot, but I really think it doesn’t get as much love as it deserves. Every time I see a new trailer on there I immediately go to check it out, but I noticed that there are barely any views/comments on them, which is kind of sad because there is some great content. I wish someone would put a little love in the YouTube channel as a means to attract more people who love adventure games as much as I do, and I really think having a good YT channel would help solve some of the issues as people nowadays spend way too much time there. I propose making other types of videos for the channel, and not just posting trailers, like very short reviews or walkthroughs, or videos about easter eggs and such… you know, for people who are not that into reading.
I propose setting up a kind of account too, where individuals could sort their favorite games, rate them and even share them if they want - somewhat like a “Goodreads” site for adventure games. Then it would truly be a fun community experience Smile

All the best to you guys and thanks for existing Smile

Jul 19, 2016

I agree with Colpet that the JA transition experience should be avoided at all costs.  Don’t get me wrong, I like the JA community perfectly fine and post on the forum, but they transformed the actual website into a rather confusing mess.  Worst was making the focus on the online store and having access to the forums become an opaque process including changing the name to digital download forum or whatever.  Kind of weird and off putting.

I also think going to a paywall subscription model would *not* work at all.  AG would lose 90%+ of it’s traffic if that were to happen IMO. 

I personally think a community centered model would work.  I can envision not just a community focused review section but also a type of metacritic scoring system for all games where every member is free to give their 2 cents and score.  I think the whole AG section of posting news tidbits could probably go away, as the forums do a good job of following day to day news.  Not to mention it is easy enough to go on Steam and see which adventure games released any given week/month. 

Speaking of Steam, I think it would be a bit hard to run a competing game download store with that kind of competition.  Between Steam/GOG/Gamersgate + rest of the others, any venture along that path seems unlikely to be worth the work.  But then again, maybe I am wrong, and if that third party has a slick solution then it could work out well. 

Good luck no matter what.  I would hate to see AG falter, as it seems to be the healthiest of all Adventure genre websites with Gameboomers being right up there as well.

Jul 17, 2016

I would take a slimmed down version over an unknown expansion. I look at what happened to JA. That didn’t transition well. Gameboomers is still going strong with reviews, previews, and a very active forum. It doesn’t have a lot of bells and whistles.

Jul 17, 2016

Wow. I have been visiting this site since day one. Though I do not visit as often as some other sites, (mainly because the frequency of updates hasn’t required it), it has always been the site that is nearest to my heart. There is no other site on the Web that is as laser focused on the adventure gaming genre, no other rally point for it’s fans, and so, a vacuum would be created from it’s loss. Lots of other sites will dip their fingers in an adventure game from time to time, but when I wanted the straight scoop on the scene from people who knew what they were talking about, this is where I turned. I have loved everything about this site over the years from it’s community forum of like minded (and sometimes not so like minded) fans to it’s adventure laden logo. Mostly though, I loved it because I could tell that the site leadership loved the adventure genre as much as I did. That, they were touched and influenced by the Grim Fandangos, Monkey Islands, Kings Quests and Gabriel Knights and countless other priceless memories just as much as I. That love always shone through, helped the site maintain its authenticity and set it apart from the countless other corporate gaming sites out there. I think you are doing the right thing in taking it slowly and being methodical in the hand off process. Whatever you end up doing, my only advice would be to only relinquish the reins to someone who has a deep seated reverence for the adventure gaming genre, someone who will not compromise, who will carry the banner high and proudly and who will carry forward the specialty nature of the site. Finally, I am glad to have this chance to end by saying THANK YOU!!! Your dedication and sacrifice at maintaining this site provided me with a great many special memories and helped carry the torch across the wide gap between the golden days of the industry and this current renaissance. During that long dark stretch this was a home and a haven for us wandering explorers. A debt I will forever carry with me. You are the best! I wish you all the luck in the future. God bless and take care!

Jul 17, 2016

Yeah, I don’t understand the pay wall thing either. Everything should continue to be free to get the max user base. Donations should just be an option for people who this site means more than a casual place they visit.

And doing youtube videos with ads doesn’t earn you much money at all unless you’re a well established channel with millions of monthly views. There’s a reason so many youtubers have Patreon as the second and often times main source of income. Still it could be an additional way of making money among others.

That’s probably the way to go - have lots of different revenue sources which add up to something significant.

Jul 17, 2016

@nomadsoul - I don’t agree, I think that good subscription / donationware model could actually strengthen community and make editorial / freelance staff more connected to their readers. Only all-time exclusive features for an example, for premium users, should be ad-free website and advanced search for upgraded database, all other premium content should only have time-based exclusivity, like, for an example, a podcast you mention.

There is no guarantee for anything, it’s just ideas and suggestions, that have sense in current state, if alternatives like new owner doesn’t show up. You hardly lose anything. If it doesn’t work AG will go in full community route, and that’s it… Video reviews, YouTube shows, Twitch playthroughs, can all be sources of income for website, if are made with a care and quality…

Jul 17, 2016

This premium pay wall will limit the users and will make the community even more niche and gated, but podcast is cool a idea , might as well do youtube video reviews with ads to support reviewers themselves.

But all ideas are cool on paper, things will start to prop up after implementation. So there is no guarantee of long term success.

Jul 16, 2016

I actually started writing a comment but it ends up far too long, so I send to Marek mail. To cut things short, I think that AG should take hybrid route to monetization and global organization of the website. If site finds new owner with some capital it will probably end up most of the current problems, if not, however, it should use multiple income solution before going into full community role. Probably the most important one is subscription model that should be flexible and not too restrictive. News and reviews section, for an example, should stay same and that should be enough for most casual visitors.

Jul 16, 2016

I guess I should also mention how adventuregamers.com can help developers reach a larger audience outside the traffic this site gets. I’m a youtuber and I do a lot of videos about my favorite genre ofc, which is adventure. And I get info about these games exclusively from here. So if this site goes away then so goes my coverage. I’m sure I’m not the only youtuber around here also. It’s not just the 120k monthly users the adventure game industry would lose with this site, but in extension everyone who follows a youtuber who gets his/her info here.

Jul 16, 2016

I’m not a die hard fan and wouldn’t look at the site of the content was behind a paywall. I would however buy games through the website if the games would end up in my gog or steam library of that would support the site. Now that would also be 5 games at max a year so it wouldn’t raise that much for the site. Keep in mind that you don’t lose what makes you unique.

Jul 16, 2016

For me, adventuregamers is my goto website on the internet. I like how it kept its focus on adventure games even one everyone counted adventure games to be dead. I will do anything in my limited power to support this website and keep it alive and keep its soul intact whether it is patreon or yearly subscription.

Jul 16, 2016

Patreon is a great idea! I’d be willing to pay up to $50 a year to keep the site running. Old articles can be archived so that only users who have paid the premium have full access. Thanks for consulting the community on this one.

Jul 15, 2016

I’ve been regularly visiting your site since it is the only trustworthy english speaking site I found with content written by people who respect, are able to review and of course to criticize the adventure genre.
I was also wondering how you all keep up this great piece of work for this whole time.
An option might be also to cooperate with another site from other countries, that might have the same problems or already found a solution.
Since I’m German there is for example adventure-treff.de which you might already know. As far as I understand this site also depends on the work of enthusiasts and there is a lively community. Maybe it is an possible work together (ok - localisation is a big thing in games). But maybe there are some common ideas about the business model to share.
I highly appreciate your work and the time you spend to keep this site running.
Best for the future

Jul 15, 2016

Hmm, it’s a tough one, glad you are keeping us loyal followers informed though. Great website by the way, visitor for years and years

Jul 13, 2016

I am okay with Adventure Gamers doing more coverage of “almost adventure” games such as puzzle platformers, walking simulators, and story games. These could get the same coverage as regular adventure games, including a review score.

I would love an Adventure Gamers Podcast like others have suggested!

Jul 13, 2016

I think a subscription based scheme is a step backwards. And donations are not sustainable, excitement tends to fizz away.

I agree with Jyn: there’s money on the indie scene. I would setup a super simple woocommerce store and offer a careful selection of games not offered anywhere else. This requires almost no setup money, and don’t worry about GOG, Humble, Steam: Adventure Gamers should follow David Heinemeier Hansson’s “Rework” mantras: do less than your competition and be a curator.  For example: I’ve discovered a fair share of free great adventure games in GameJolt (I’m looking at you Camp 1: http://gamejolt.com/games/camp-1/65310).

Again: I wouldn’t reinvent the wheel. The biggest assets are already here: credibility and fine taste in adventure gaming.

Jul 13, 2016

I would gladly pay 50 USD per year for subscribing or as a donation, this is my most visited website and it wil be in the future. You’ re doing a great job guys!

Jul 13, 2016

Hm. I knew most of the work here is volunteer work, but I always thought at least you and Jack got a decent wage out of it. I wish I could contribute some positive suggestions, but I don’t see any easy answers.
Patreon and/or subscriptions could certainly help, but until I hear of even a single site like this that can sustain itself like that without leaning heavily on ads I’m not optimistic.
You might try to get some youtube money with a podcast like Jyn suggests, and certainly I could envision a popular show running every other week discussing announcements and news, recently released games and games due to come out soon. If it works out you could make a decent buck through sponsorship deals (you should be able to find willing partners that aren’t developers/publishers) and Youtube Red. That though is a move that would require significant time and effort to get rolling for an uncertain outcome, so it might be a risk you want to leave to a new owner.

If you do put the site in new hands, I can only suggest you be very careful with who you go with. Besides genre focus, I mainly hope we can continue to avoid the twin pitfalls iconified by IGN and Kotaku.

Jul 13, 2016

I think you can hire some talent with funding like Patreon, but dedication to sustain the site is an issue, for that you need to convince somebody who you can trust.

Else the site will not run for long in proper form.

Jul 12, 2016

A Patreon is also at the top of our ideas list, though it’s not a solution for everything. AG still needs proper management on the tech/admin/marketing front which I can no longer provide, unless perhaps a Patreon is so successful that I can justify dropping other work for it, or hiring someone to fill this role. I think we’ll probably try out Patreon, if not for the longterm future then for short-term stability, but based on some estimait’s probably only a piece of the puzzle (hence this article to see if there’s other possibilities).

BTW, the comments were actually dropped because of a lack of time to manage them. We had to cut back a bunch of features a year ago or so purely due to time/resourcing.

Jul 12, 2016

I would like to offer just a few suggestions for things I think adventure gamers could consider - whatever lies in future:

-Community reviews. The ‘official’ ones are usually top-notch (I’ve done a few Tongue) but the only place I can skim a dozen or so opinions on an adventure game at this time is steam, when adventure gamers should be ahead of the curve there.

-More integration with indie games. The monthly indie round-ups were good, but over at AGS there is a real vibrancy around free adventure games that seems completely ignored here. Blog-type round-ups are also quite annoying to browse through. Perhaps some kind of database would be good? As with full releases.

-Podcasts and video content. I know the community isn’t big, but it’s certainly passionate. Over on youtube there are some fantastic adventure game fans, and most big game sites focus on video reviews more than any other. Something like that could bring a lot of freshness to the site I think. A podcast would also be quite popular I imagine - though difficult to implement perhaps.

-Walkthroughs. No other kind of games require walkthroughs as consistently as adventure games, and it seems like adventure gamers is missing a trick in not providing them.

Anyway, that’s just my two cents. I wish the site the very best, and I will continue to check in regularly to get my adventure game kicks.

Jul 12, 2016

When I mentioned Patreon, I didn’t mean that the site should be exclusively accessible for supporters. That would be a death sentence. I meant just to give an option for passionate fans of the site to support it if they want. There doesn’t have to be any perks or special rewards either, just knowing that I help my favorite site to survive in my own way is enough of a reward.

You can leave everything the way it is or continue to figure out a future road map - just give your fans an option to support you.

Jul 12, 2016

I suggest surveying your current readership to ascertain the level of interest there is in moving to a subscription based model.  I pay more than $70US annually for each of several gaming magazines from Britain since the choices for print magazines in the US are rather limited.  I would certainly pay that amount for a subscription to this site.  I do realize, however, that the site’s readership is rather limited for this to work.

Jul 12, 2016

Firstly, I’m crying out of joy to see the comment section working. If only it returned back everywhere since I doubt there is a single user that doesn’t want it.
On the matter at hand now, deciding on the future of a gaming website is tough. I was writing in JA for some time during the “death of adventures” and I remember Randy discussing a lot about these issues. Writing on gaming websites for the past 12+ years though, I can say that donations don’t really work in the long run. I have quite a few colleagues from other sites (and even specialised in adventures) that had to turn off the switch after sometime. It is the unfortunate truth that for a website to survive you either need an extremely powerful community or to have some professional support. At least the chief editor and possibly another for marketing. One to keep the quality of material and writing up and the other to promote the website, advertise etc etc.
On the editors part, sure it would be great if everyone is paid but I actually like it more when it is written by passionate fans of the genre rather than someone who is just doing it for the paychecks or for the youtube likes.

Jul 12, 2016

I would pay around $50/year.  This is my main site for adventure game information. I don’t want to imagine a future without you.

Jul 12, 2016

I would definitely pay up to $50 USD per year to help retain the current quality of the content. Something like Patreon sounds like a better idea than a paywall, since the latter is likely to reduce the readership substantially.

I would also be happy to help keep the database up to date in a more community-driven setup.

Jul 12, 2016

Moreover, a board of directors has to be established and the members are to be selected from the top volunteers of the site. They are responsible for managing the site. They are to be paid from the revenue generated form the site.
Moreover, it might not be possible to have full time employees. However, part time students of universities might help to run the site professionally.

Jul 12, 2016

Thank you Mr. Marek and the team who are running this site for the hard work and dedication so far.
The beneficiaries of this site are not the gamers only, but the companies producing the adventure games. Therefore, there has to be an agreement of some sort that the companies provide an assistance to the site while keeping the reviews of the games objective; for example.

Jul 12, 2016

I would also be happy to subscribe.

Jul 11, 2016

I would pay around $30/year too.  This is my main site for adventure game information and I get at least as much pleasure out of it as my paper magazine subscriptions.

Jul 11, 2016

What brings me to Adventure gamers is the focus on adventure games. I have discovered a number of games that I have enjoyed, but could have easily missed if not for this site.
Adventure gamers is very well laid out, user friendly and has a great community.
I love the fact that this website is clearly the product of those who love adventure games. Without its focus on the genre it would loose itself amongst the many other gaming sites.

Jul 11, 2016

I’d be willing to pay up to about $30/year if part or all of the website became subscription based.

Jul 11, 2016

What about donations? Set up a Patreon account or something. I’m sure there are more than a few fans who would be able to support the site a little. Hopefully this would allow you to hire someone and even make it possible to sustain the 2 positions you were talking about.

This is literally the only place I get my information about adventure games. And the reviews help me a lot to avoid or buy these games. No other mainstream site does it like you guys do. Without you many adventure gems wouldn’t have gotten my support via buying them simply because I would never know of their existence otherwise.

Jul 11, 2016
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