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2013 Aggie Awards page 11

Aggie Awards
Aggie Awards
Continued from the previous page...
 

Image #29


Best Music: The Raven: Legacy of a Master Thief

Image #30At times jaunty and carefree, other times sinister and foreboding, The Raven’s orchestral soundtrack will stick with you long after you’ve stopped playing. When you can still happily hum those trademark notes weeks and even months later, it’s a sign of something special. The opening track manages to set up the whole premise right away: as a friendly Swiss constable rides a train through a scenic mountainside, the accompanying melodic strings establish a whimsical feel that reflects his affable nature… until the horns build, signalling the danger that lurks ahead, both for him and the train’s precious cargo… but then the sweet violins return once again. Is everything really as it seems? Later on, refrains from this theme recur throughout the rest of the score, tying seemingly disparate music and narrative events together in unexpected ways in this three-part 1960s heist adventure from KING Art Games.

Music in The Raven accomplishes what any good soundtrack should: it immerses you into the action, subtly manipulating your emotions without ever drawing attention to itself. But when you do stop just to enjoy the music, it’s hard not to keep listening. It’s no surprise that the soundtrack is included separately, or that one of the game’s extra features shows the orchestra recording some of the songs. This is a score that has been skillfully composed and deftly integrated to encapsulate each significant on-screen moment. There’s a great variety to enjoy, as even individual tracks manage to build to tense crescendos before quickly drifting back to being light as a feather. It’s reminiscent of a great Hollywood score, harking back to the John Williams films of old. It’s simultaneously exciting, thrilling, mysterious and captivating. But above all, there’s such a strong sense of adventure. And in this genre, what more could you ask for? Well, you could ask that we give it the Best Music Aggie for 2013, so that’s exactly what we did!

Runners-Up: Gone Home, Amnesia: A Machine for Pigs, BEYOND: Two Souls, Lilly Looking Through
 



Readers’ Choice: Cognition: An Erica Reed Thriller

Image #31We can hardly disagree with your selection for Best Music, since we made the same choice ourselves last year after the initial Cognition episode. Between the wonderful score composed by Austin Haynes and the haunting closing credits song by Erica Reed voice actor Raleigh Holmes, the soundtrack is a superb musical complement to a powerfully dramatic story, and a deserving award winner any year.

Runners-Up: The Raven: Legacy of a Master Thief, Brothers: A Tale of Two Sons, BEYOND: Two Souls, Face Noir, The Night of the Rabbit
 


Next up: Best Voice Acting... the envelope, please!

Continued on the next page...

 

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Community Comments

I wasn't aware it could get quite this hostile on the comments here, it seems to me that Cognition deservedly won a lot of the categories, makes me wanna play it asap, specially after seeing it beat some other outstanding games.
Jul 31, 2014
This list is very interesting. It shows the big changes in Adventure genre. There are more and more console type games and not so many classic point and click games. For me the adventure game is the game with good story and logical puzzles. The form can be different. Sometimes it can be classic point and click 2D game, sometimes 3D action game controlled with keyboard or pad. I was also very skeptical about these pad and keyboard controlled games with action sequences but after playing Dreamfall, Fahrenheit and Shadow Of Destiny I had to change my point of view. So go on with these AGGIE awards because they can be very informative. They always let me find out some very interesting titles which I would probably never play.
Mar 27, 2014
Thanks for this. I didn't buy a lot of games last year or keep up with the releases--I only got the new Broken Sword, to be honest, and some Daedalic back catalog I'd not gotten to yet--but now I am really interested in trying Cognition and Brothers. They both sound great!
Mar 26, 2014
Let's not turn the Aggie thread into yet another argument about what is and isn't an adventure, or 2D vs. 3D, or any of the other endless debates that are entirely subjective and therefore never go anywhere. There's a whole forum to do that to your heart's content. If anyone wants to comment on the, you know, best games of 2013, that's what this thread is for.
Mar 3, 2014
(Subbi) If you think that majority of gamers are fascinated by all this non traditional "adventures", than could you tell me please why both "broken" games consist of 60+ pages on forum?And yes, I hate games like "the wolf among us" because that is not even a game let alone adventure. Jackal, I appreciate all of your hard work on this site(and whole stuff), site looks awesome.But only issue is that you're little unfair on the reviews of "classic adventures".Reader comes to conclusion that traditional adventures era is over, because those games are sooo boring for Today's Youth.
Mar 2, 2014
Suejak, god forbid you could actually read the Aggies to get some new idea's on games to play, maybe a game you'd otherwise wouldn't have picked up. If you're only looking for games that feature PnC, inventory puzzles and in an AGS style, then please do go some place else. I'm sure that there are sites that only celebrate games with such narrow definitions and I'm equally sure they could use a few more devoted fans such as yourself, as the majority of us appreciate an evolving genre, albeit in different ways.
Mar 2, 2014
I understand that narrow-minded people who only want us to cover the type of games they like are the source of endless whining. That's about as much as I care about anyone's personal agendas and arbitrary genre distinctions. But thanks for your insightful staffing advice, and for your singleminded negativity in an article designed to honour the year's best games and the designers who made them. Whatever would we all do without contributions like this.
Mar 2, 2014
Heaven forbid there should be a [i]variety[/i] of games to choose from. If it ain't 1993 all over again, I guess it's not an adventure! Honestly, people.
Mar 1, 2014
I mus say that the runners up became a bit of an un-necessary read since it was mostly the same few games in every list... but posting the runners up is great because it shows that a game you may have discounted, might have a lot more to it... or if you don't have a huge amount of time for games then it is a nice list of games you should play when you do. Although i personally think Beyond Two Souls should have gotten a few more awards, I still want to thank AG for these lists, please keep up the good work
Feb 27, 2014
I don't understand the point of showing runners-up in each category. I can't understand why Cognition and Gone Home are considered best story of the year. Last year there weren't good stories.
Feb 25, 2014
Jackal WINS. Sorry Tsampikos, but your definition of Adventure is really short sighted. Wasn't Heavy Rain an adventure? And wasn't it a cool one? If you're going to complain about the lack of a mouse cursor, then you might as well be considering Grim Fandango (the best adventure game of all times in my opinion) something else.
Feb 25, 2014
Claiming a traditional adventure is the "definition" of adventure is so wrong, it really doesn't merit explaining why.
Feb 24, 2014
I don't understand why the "traditional adventure" has become a subcategory of this contest. After all the "traditional" adventure is the "definition" of an adventure game and should be the main category (or better to say no category), with everything else beeing a subcategory. The readers awards seem to be far more logical and representative to the adventure gaming spirit that the staff choices.
Feb 24, 2014
I hate episodic games a whole lot. I just want to make that clear, thanks.
Feb 23, 2014
I think Dream Machine is a good example of how tricky it can be to decide when to consider an episodic release for the Aggie awards. The game will eventually have six chapters. The first two chapters released in 2010, the third chapter released in 2011 and the fourth in 2013. If you waited until the game was finished to consider it, you might be waiting until 2015. It's almost impossible to know exactly how long it will be before many episodic games are completed. (In the case of Dream Machine, since so much is modeled in clay, the process is slow -- but other episodic releases also encounter unexpected challenges that slow the process down). And it's quite difficult to compare pieces of a game to another game that's finished and whole.
Feb 23, 2014
I feel like Dream Machine should have gotten at LEAST an honorable mention somewhere. If nothing else, for art design. I really enjoyed that series.
Feb 23, 2014
I agree that with a game with episodic releases, it should be weighed once all episodes have been fully released. It was very hard to judge where Cognition was going with just one episode being released, and in fact, many people were on the fence until ep2 and especially 3 were released, where we could finally show where the story and characters were going. On the other hand, it did help us in terms of us being indie, so it's always hard to tell.
Feb 22, 2014
Yes, we really shouldn't have included Cognition last year, and instead just treated the whole game as a 2013 release. But it's tough getting a handle on dealing with episodic releases, so that was a lesson learned. We didn't include Broken Age, Broken Sword this year for that reason. Then again, we did include Kentucky Route Zero, which raises the same kinds of problems for next year (like Cognition, it probably won't get the same weight of consideration the second time, but both benefited from winning staff awards the first year).
Feb 22, 2014
What puzzles me is that Cognition was also in last years AGGIEs, so I guess last year only the first episode was covered and for this years AGGIEs the first episode was probably not taken into account. I think Jackal explained that it depends on whether an episodic game was sold separately as a whole season. The user vote took it as a whole season, including the strong first episode, but should in fact only count the episodes of 2013. This explains why the critics did not nominate Cognition for most categories.
Feb 22, 2014
I agree,Tale of two Sons fantastic story,great caracters and great visual experience.And Cognition as readers choice spot on.Really good.
Feb 22, 2014
Dag
Thanks, Adventure Gamers, for this beautiful writeup. I look forward to the Aggies every year, and, as always, you've presented us with a very enjoyable read.
Feb 22, 2014
I want to thank everyone that brought Cognition up to the top of the Reader's Awards with 6 awards, including the top prize of the year! We are very humbled at Phoenix online for all of your support, and we are glad you loved our commercial debut so much. You've made us all very happy today! Thank you all. You've inspired us to continue thriving and getting better and better at the genre! Congrats to all the winners! Cesar Bittar CEO Phoenix Online Studios
Feb 21, 2014
And Cognition takes the cake from the readers! Nearly half of the categories + best game. Nice to see that so many people liked it ;) btw, Lily had best animation than Beyond? I haven't played it yet and i am intrigued by this.
Feb 21, 2014
Please don't cancel any future aggie awards, i actually enjoy these. Day2: i'm surprised Byond didn't win best animation (i don't know a thing about "Lilly Looking Through", so somethng to check out). Voice acting was obvious, Cognition a close second ) On to day 3!
Feb 21, 2014
Richard & Alice deserved more - at least to be mentioned in the best writing for drama category. Also, Face Noir deserved to be mentioned either into the Graphics Design or into the Best Setting category. My two cents for what they're worth.
Feb 21, 2014
ahah ! I see that ASA didn't win in the Best Sound Effects category. Honestly this is not a surprise and I didn't have much hope :) I'm very happy that the game was nominated previously. Thanks for that, and thanks for the Aggie2013 awards ! I have to admit that I agree globally with your choices and the reader's choices. Can't wait to discover the last results tomorrow !
Feb 21, 2014
I'm really glad that Cognition won the Music Award. I still listen to the soundtrack :)
Feb 21, 2014
Well, there is a sizable bunch of people that really do appreciate the Aggies (and the excellent Top100 list, which is even more work to pull off), so please keep doing these. They are nice moments in the year that put the spotlight on a genre that is otherwise pretty much neglected. So many thanks for that!
Feb 21, 2014
typ
I can't tell you how disappointed I am in fellow video game players' inability to look past the facade that was Sam's "simple" story. Even people who liked the game weren't able to spot that narrative as a honeypot, just one single perspective of a family, something to intrigue that player into exploring the history of the house including how a terrifying event in the father's childhood rippled through generations and was finally overcome unknowingly by Sam's rebellion. Every single place you look closer in the household, from the little touches like Sam being a better writer than her father to Lonnie's loyalty to the army, you will find not only depth but consistency in theme. Was it because they were feminist themes that revolved around patriarchal decay that the average player couldn't even register their existence? Other mediums often give their audiences enough credit to recognize subtlety, meanwhile here we get condescending comments asking for depth when it is laid plainly in front of you. Fullbright asks players "what if instead of using the ham-fisted storytelling of other games, we placed the players in an environment that was so rich in detail that they could piece together the story themselves through exploration and rumination - could we trust the player to figure out the big picture on their own?" and videogamers responded with a resounding "No."
Feb 21, 2014
The endless negativity is incredibly annoying, subbi. And time consuming, and utterly pointless. I mean, apparently calling Phoenix Online a "talented team of designers" is somehow an insult because we dared mentioned their famous story consultant, whom the developers themselves openly credit for her valuable input. I swear, some people go looking for reasons to be offended, even if they have to completely make them up. What's even more disappointing is that people are using the Aggies to yet again slag games they don't like. Like Becky (and the article itself) said earlier, the whole point of this thing is to celebrate games that did great things in the past year. If people can't do that without pissing all over the choices they disagree with, then maybe it is time to reconsider whether this is even worth doing. I expect better from this crowd.
Feb 20, 2014
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