2009 Aggie Awards page 20

Aggie Awards
Aggie Awards

The Adventure Gamers staff would like to offer our sincere congratulations to the developers and publishers of all games that won awards (plus those that made the finals), and our thanks to the many readers who participated in our public voting poll.

See you all again next year!

Aggie Awards rules and regulations


All staff nominations were submitted privately, seen and verified only by two awards administrators. Final voting followed the same procedure.

To ensure total impartiality, no staff member was permitted to nominate any game in which they were involved in any way outside of official Adventure Gamers press coverage. For the purpose of final voting, no staff member was permitted to vote in any category that included a game they were involved in.

To be considered, a game must have had its first release in a major English language market in the calendar year 2009. Major markets include North America and the United Kingdom. Alternatively, any game first made available through digital distribution or self-published online during the year was also eligible.

For the sake of administrative simplicity, Tales of Monkey Island and Wallace & Gromit’s Grand Adventures have been listed as a single entity.

Complete list of eligible games


Traditional PC Adventures (includes multi-platform releases)


Adam's Venture: Episode 1 - The Search for the Lost Garden

Ankh: Battle of the Gods

Art of Murder: Hunt for the Puppeteer

Black Circle: A Carol Reed Mystery

Blackwell Convergence

Casebook: Episode II – The Watcher

Casebook: Episode III - Snake in the Grass


Chronicles of Mystery: The Tree of Life

CSI: Deadly Intent (PC, Wii, Xbox 360)

Dark Fall: Lost Souls

Diabolik: The Original Sin (PC, Wii, PlayStation 2, PSP, DS)

Diamon Jones: Amulet of the World

Diamon Jones: Eye of the Dragon

Divine Comedy, The


Emerald City Confidential

Fenimore Fillmore’s Revenge

Gobliiins 4


Last Half of Darkness: Tomb of Zojir

Legend of Crystal Valley, The

Les Misérables: The Game of the Book


Mata Hari

Memento Mori

Nancy Drew: Ransom of the Seven Ships

Nancy Drew: Warnings at Waverly Academy

Pizza Morgana: Episode 1

Return to Mysterious Island 2

Runaway: A Twist of Fate

Secret Files 2: Puritas Cordis (PC, DS)

Sherlock Holmes vs. Jack the Ripper (PC, Xbox 360)

Static: Investigator Training

Still Life 2

Tales of Monkey Island (PC, Wii)

Time Gentlemen, Please!

Treasure Island

Wallace & Gromit’s Grand Adventures (PC, Xbox 360)

Yoomurjak’s Ring


Console/Handheld Exclusives


Agatha Christie: The A.B.C. Murders (DS)

Another Code: R (Wii)

Axel & Pixel (Xbox 360)

Chronicles of Mystery: Curse of the Ancient Temple (DS)

CSI: Deadly Intent – The Hidden Cases (DS)

Hardy Boys: Treasure on the Tracks (DS)

Inkheart (DS)

Jake Hunter Detective Story: Memories of the Past (DS)

Miami Law (DS)

Professor Layton and the Diabolical Box (DS)

Silent Hill: Shattered Memories (Wii)

Women's Murder Club: Games of Passion (DS)


Casual Games


3 Cards to Midnight


Avenue Flo

Big Brain Wolf

Drawn: The Painted Tower

Dream Chronicles: The Chosen Child

Fall Trilogy: Chapter 1 - Separation

Green Moon

Hidden Expedition: Devil's Triangle

Hidden Mysteries: Titanic (PC, Wii)

Iron Roses

Mystery Case Files: Dire Grove

Nancy Drew Dossier: Resorting to Danger

Pahelika: Secret Legends

Women’s Murder Club: A Darker Shade of Grey


Ports/Enhanced Re-releases

Beneath a Steel Sky - Remastered (iPhone/iPod Touch)

Broken Sword: Shadow of the Templars - Director’s Cut (Wii, DS)

Labyrinth of Time (iPhone/iPod Touch)

Myst (iPhone/iPod Touch)

Sam & Max Save the World (Xbox 360)

Sam & Max Beyond Time and Space (Xbox 360)

Secret of the Lost Cavern (iPhone/iPod)

Sherlock Holmes: The Mystery of the Mummy (DS)

Secret of Monkey Island: Special Edition (PC, Xbox 360)

Contributors to the writing of this article include: Jack Allin, Nate Berens, Drummond Doroski, Dante Kleinberg, Emily Morganti, Andrea Morstabilini, Stuart Young.

The Aggie Award designed by Bill Tiller.


Feb 17, 2010

interesting winners. monkey island seems to be sweeping the awards so far. to me the clear winner was clearly “the book of unwritten tales”, so once its released in english speaking territories, i can already guess the winners for 2010 Grin. then again jane jensen may have to say something about that. we’ll see.

Feb 17, 2010

Great to see Machinarium and Blackwell in there! Really honing the best of adventure games.

DaveGilbert DaveGilbert
Feb 17, 2010

Holy crispy crap.  I didn’t expect this!  Thanks to the staff and the voters!  It’s really flattering.

Feb 18, 2010

Tales of Monkey Island Best Story? Hmmm… I don’t think it holds up that well, especially considering the incredibly convoluted role of Elaine in the plot. I agree with Best Writing, though.
I think Emerald City Confidential had a terrific and engaging story.

Feb 19, 2010

Next year I think Daedalic will win the best Graphic design award. The screenshots of The whispered world amazed me even more than the screens for machinarium, when I first saw them.

@Didus: I agree that The Tales of Monkey Island shouldn’t have gotten the Best Story-award. It just didn’t feel cohesive at certain times. Also other things bothered me with the story, that I know other telltale games has suffered of, mainly the recycling of characters across episodes. Many of the characters appear in almost every episode, where the original MI games had new characters for each island. Otherwise, I think it’s great.

Feb 19, 2010

Woo! I’d like to think I contributed a bit to ECC’s setting…

Feb 19, 2010

I think “Tales of Monkey Island” was the best adventure game in 2009 and it was fair that it was given so many awards.

Feb 20, 2010

I disagree profoundly on giving any award whatsoever to The Secret of Monkey Island: Special Edition, especially “Best Port/Updated Re-release”. The update is less nuanced, less adult, less funny, and less well done graphically. Many of the jokes fall flat when spoken out loud, the backgrounds often feel unfinished, and the ambiance is changed for the worse. The magic is gone.

Feb 20, 2010

So the year 2009 was the year of Monkey Island and Machinarium. Hope the year 2010 will be a more diverse game in “the best of/in” adventures

Feb 21, 2010

Amen, oerhart. Monkey Island Special Edition is an amateurish, visually cheap ‘update’ of a game that at its time (and heck, even now) had remarkable state of the art graphics, and a dark, mysterious adventure-book aesthetic to complement the strange humor.

Special Edition doesn’t deserve any rewards. It deserved to be forgotten. And I certainly hope they keep their grimy hands off of the even more artistically successful Monkey Island 2.

Jackal Jackal
Feb 21, 2010

For the record, the SOMI: Special Edition is not just the “new” version, it’s BOTH versions seamlessly tied together. Those treating it like only the updated version itself are missing the point of why it won the award.

after a brisk nap
Feb 21, 2010

I was sorry to see Time Gentlemen, Please! miss out on any awards (particularly Best Writing: Comedy and Best Indie), since to my mind it’s not just one of the best indie titles in years, but one of the best adventure games in a decade, full stop. Though clearly Machinarium gave it tough competition, and it’s hard to stand up to the Monkey Island steamroller.

dekaneas297 dekaneas297
Feb 21, 2010

“Special Edition doesn’t deserve any rewards”

Totally agree.

Feb 21, 2010

Totally agree on the point that the jokes in The Secret of Monkey Island: Special Edition fall flat when spoken out loud. I would switch to the scene to see what they’d done with the visual, then get right back to the classic view. Not that I am against games being remade, QFG II is a testament to that. And don’t get me started on the interface! Did you try playing on on the 360? I’d rather slam my hands in a drawer!

I do love sitting on a couch playing a classic old adventure game on my tv though, port more and I’ll buy em.

Feb 24, 2010

how in the world could ToMI possibly win for gameplay? that was the major complaint almost everybody seemed to have about it. the weird hybrid keyboard/mouse controls were obviously sub-optimal

Feb 24, 2010

@ RockNFknRoll: With Best Gameplay we were awarding much, much more than hybrid controls, which many people actually liked anyway. You can of course dislike them, but - as our award description reads - gameplay is more about “Good pacing, rich exploration, and variety of activities [...] all factors in player enjoyment as well, all suitably integrated into the storyline” than simply controls.

Tramboi Tramboi
Mar 2, 2010

I am quite sad at the unconditional Telltale praise.
If ToMI didn’t have the MI license, I’m pretty sure reviewers wouldn’t be so overlooking the *many* flaws.
Or is it the lack of proper competition?

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