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Secret Files: Tunguska (DS) review

The Good:
  • Graphically impressive and highly cinematic
  • Simple and intuitive control system
  • Interesting plot with plenty of diverse locations
The Bad:
  • A misplaced sense of humour
  • Puzzles can be obscure and sometimes lean towards the illogical
Secret Files Tunguska
Secret Files Tunguska
The Good:
  • Graphically impressive and highly cinematic
  • Simple and intuitive control system
  • Interesting plot with plenty of diverse locations
The Bad:
  • A misplaced sense of humour
  • Puzzles can be obscure and sometimes lean towards the illogical
Our Verdict: A great handheld port of an already enjoyable game, Secret Files: Tunguska is an engaging rollercoaster of an adventure if you can overlook some questionable puzzle design.
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Secret Files:Tunguska is one of a growing number of ports of successful PC games for the Nintendo DS. Having already played and enjoyed the PC version, I had my doubts about how the DS version would measure up, so I was pleased to discover that it is a good example of how well these ports can work on the handheld, providing an enthralling adventure in the palm of your hand. In fact, it may even prove a more satisfying experience for first-time players thanks to a few enhancements and the removal of most of the questionable voice work that took the edge off the original.

For Secret Files newcomers, the story is (very loosely) based on the real historical event of June 30, 1908, when a Siberian mountain range was devastated by an unknown object colliding with the earth. The force of the impact was greater than 2,000 Hiroshima bombs and flattened the surrounding area as the vibrations literally shook the earth and lit up the night sky across Europe. In the game, the cause of the blast remained a mystery until fifty years later when Vladimir Kalenkov staged an expedition to investigate the phenomenon, but his findings were published in a report that was suppressed by higher powers. Thirty years later, Kalenkov is busy with his job in a natural history museum, his research long since left behind, if not forgotten. That is, until he is kidnapped by a mysterious cult who appear to be interested in his discoveries. This is a case for Mulder and Scully, perhaps, but instead the trail is taken up by Kalenkov’s daughter Nina and a museum worker named Max on a globetrotting adventure that takes them to Russia, Ireland, Cuba and China.

At first glance the game might look like a clone of Broken Sword, but the further you proceed, the more the plot develops its own distinct character. While it isn’t entirely cliché-free (boy helps girl, guess what happens), and comparisons could be drawn between Secret Files and other conspiracy-themed adventures, the story details and characters are just deep and different enough for this not be an issue. Nina’s motivation for finding her father comes across as genuine concern rather than an excuse for an adventure gaming frolic, creating a dramatic story spoiled only by an occasionally-misplaced sense of humour.

The two main characters are playable at different points during the game. When it’s possible to switch, an icon appears onscreen, and tapping it with the stylus shifts the scene between Nina and Max. Most of the time the player will be in Nina’s shoes, but there are times when you are able to play either one as they experience separate adventures, and one section allows you to play as both cooperatively, alternating between them to overcome the shared hurdles set before them. While you’ll still need to perform each protagonist’s tasks in their entirety, the dual character control means that if you get stumped at one particular part of the game, you can always switch to the other character to make progress in a different area in the meantime.

As well as Nina and Max, there are many other interesting characters you will come across, as the game has quite a large supporting cast. There is of course Nina’s father, the natural historian with a shady past, an evil billionaire, a grouchy Irish barman and a Russian train driver who has lost his keys down the toilet. The game is mainly serious with some comedic touches, though at times the silly jokes take something away from the intriguing storyline. The absence of character voices during the playable part of the game is an improvement over the uneven performances of its PC predecessor, although some of the cinematic video sequences do feature voiceovers, which add to their already impressive quality.

Conversation in Tunguska is presented in speech bubbles on the top screen as you tap the bottom screen to move to the next line of dialogue. This manual control is a good thing, preventing the text from moving too fast on its own and causing lines to be missed. In the movie sequences, the dialogue can whizz by a bit too quickly, but it’s really only in the opening cutscene that this can be irritating, and all clips are viewable after the game is completed. The dialogue itself remains intact from the PC version, and it still contains some issues with the translation from its original German, as some sentences sound a little odd or out of context and some of the humour doesn’t translate well.

Throughout the game, entries are added to a diary-like feature which logs key events, although it does so as an outsider rather than a first-hand account of Nina or Max. It also serves to deliver an introductory message on the mechanics of how to play when you start a new game. This is a shame, as it breaks the excitement built up from the opening movie and isn't really necessary.

Visually, Tunguska successfully manages to capture the high quality of the PC original, displaying 2D backgrounds with 3D character models. The environments look great even on the tiny DS screen, packing a good amount of detail into very well rendered and realistic backdrops. Locations such as an Irish castle and a remote research station in the middle of a frozen wasteland represent a couple of the more diverse areas you’ll explore in your travels. The amount of detail can be a drawback at times, as some objects are nearly impossible to see, but thanks to the help of a hotspot highlighter (which was often helpful in the PC version but practically essential here) this isn't too much of a stumbling block.

The interface is one of the simplest I've seen on a DS cartridge, and the game is all the better for it. Tap once to activate a hotspot, and you are given an option to examine, interact, or talk when applicable. Tap the desired selection and the action is carried out. Getting around means either tapping where you want to go on the screen, or using the directional pad, which is a welcome option for those who like more hands-on control. At the bottom of the screen there is bar which contains your inventory items, and touching an item there also brings up the interact and examine options. Surprisingly, choosing to interact causes all onscreen hotspots that could possibly be used with that object to become highlighted, and will only go away when you touch the item again. This can be very useful, as it means in a given scene you can systematically go through the hotspots until you find the right combination of objects. At times, however, it will first be necessary to combine inventory items together in order to solve some of the puzzles.

It is in this area that Secret Files: Tunguska becomes something of a mixed bag. There are no new features designed specifically for the DS platform, just a straight conversion of the many inventory puzzles, some code cracking puzzles, and one scenario where you have to use both characters to help Nina escape from a hospital. The problem with the puzzles is the veiled logic behind their solutions at times. For example, there’s one involving a speed limit sign, where the end result implies that the character must have had some psychic knowledge of what was going to happen. Some of the unlikely object combinations can also be a hindrance, as there’s always a connection but it’s about as hard to see as the invisible man in a hall of mirrors, leaving you to stumble onto solutions accidentally or through trial-and-error instead. Fortunately the logic-based puzzles, like arranging a set of coins in a particular way or turning all the lights off on a grid to open a safe, are well thought out and not too difficult. If you do get stuck in this game, it’s more than likely that you simply haven’t found that elusive pixel-sized item you need. The diary is also of use with one puzzle in particular, but it’s such an underused feature that it’s not at all obvious that you need to use it when the time comes.

There are four slots to save your game in, and an option to turn sound effects off; not that you would want to unless you’re playing somewhere public, as they add some welcome depth to the game otherwise. The soundtrack plays at dramatic moments, which enhances the cinematic feel of the game, but most of the time is spent listening only to the ambient background noises. It’s a shame that better use wasn’t made of the top screen, as it’s only really used to illustrate conversations and successful combinations of objects. Still, all the elements of the original game are well constructed here, making for a smooth transition from PC to DS. Anyone new to Tunguska should get around 12-15 hours of gameplay, though anyone who’s played it before will get through a lot quicker, as there is no new content in this version.

Unfortunately, after the satisfying ending (for Nina and Max as well) comes a series of cinematic bloopers which don’t fit the tone of the game and do little but detract from the mood of the moment. The game sets itself up like an adventure movie, then ends in way more suited to straight comedy, but isn’t even funny. The mild comic excursions in the game are excusable, but the Hollywood spoofery of the ending is unnecessary. What’s worse is that you get some stuff that’s meant to be funny, then a kind of relevant story epilogue, and then still more (attempted) humour before the credits. These extras can be skipped, but they probably would have been okay if they hadn’t gone on so long. Stay right until the end and you will be informed in James Bond-style that Nina and Max will return in Secret Files 2, a sequel which at this point isn’t too far off.

Despite a few gripes with this game (though fewer than the PC version), I really enjoyed this port. The simple interface, stunning graphics which are some of the best I’ve seen on the DS, and an intriguing storyline all add up to an enthralling adventure. It doesn’t provide anything not found in the original, but I’d recommend it to anyone who hasn’t yet played the game and is looking for a good adventure on the DS. It has some questionable puzzle issues, no doubt, and even with its distinct take on a fascinating real-world event, the plot of Secret Files: Tunguska will never be considered particularly original, but with a sequel on the horizon, it’s a welcome opportunity to go back to where it all began for Nina and Max, and well worth the time spent doing so.


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