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Ben hammers away at a commonly-held truism, making a case for strategic variation as an effective artist's tool.
Ben's latest angle is that's not just the scenery that informs viewer perception, but the shape(s) of the scenes themselves.
In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.
Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.
Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.
Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.
Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.
In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.
Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.