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A Look at Graphics

Acclaimed artist Ben Chandler shares his expertise in designing adventure game graphics.

A Look at Graphics: In Defense of Inconsistency

Ben hammers away at a commonly-held truism, making a case for strategic variation as an effective artist's tool.

Read Mar 9, 2018

A Look at Graphics: Shapes in Composition

Ben's latest angle is that's not just the scenery that informs viewer perception, but the shape(s) of the scenes themselves.

Read Jan 31, 2018

A Look at Graphics: Shaping Perceptions

In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.

Read Dec 13, 2017

A Look at Graphics: Establishing the Scene

Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.

Read Sep 25, 2017

A Look at Graphics: Other Dimensions

Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.

Read Aug 28, 2017

A Look at Graphics: Details in the Distance

Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.

Read Jul 24, 2017

A Look at Graphics: Character Design in Silhouette

An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.

Read Jun 26, 2017

A Look at Graphics: Framing an Interactive Painting

Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.

Read May 19, 2017

A Look at Graphics: Lighting the Way

In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.

Read Apr 14, 2017

A Look at Graphics: Using Lighting to Convey Mood

Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.

Read Mar 10, 2017
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