A Look at Graphics
A Look at Graphics: In Defense of Inconsistency feature
Ben hammers away at a commonly-held truism, making a case for strategic variation as an effective artist's tool.
A Look at Graphics: Shapes in Composition feature
Ben's latest angle is that's not just the scenery that informs viewer perception, but the shape(s) of the scenes themselves.
A Look at Graphics: Shaping Perceptions feature
In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.
A Look at Graphics: Establishing the Scene feature
Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.
A Look at Graphics: Other Dimensions feature
Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.
A Look at Graphics: Details in the Distance feature
Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.
A Look at Graphics: Character Design in Silhouette feature
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.
A Look at Graphics: Framing an Interactive Painting feature
Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.
A Look at Graphics: Lighting the Way feature
In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.
A Look at Graphics: Using Lighting to Convey Mood feature
Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.