Adventure game features page 14
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Following Freeware: June 2013 releases
If you're sick of playing crap and nothing else, look no further than last month's top new free indie adventure releases.
Following Freeware: May 2013 releases
From high in the skies to deep in the ocean, we scoured the freeware community for another month's worth of top adventures.
Following Freeware: April 2013 releases
Indie developers are keeping the genre right on track with another month's worth of great adventures even a bum can afford.
The Secret World
A secret no more, Funcom's hybrid MMO may just expose adventure gamers to a whole new world of story-driven horror/sci-fi/fantasy roleplaying.
Following Freeware: March 2013 releases
There's no ducking out of a free month's worth of adventure featuring Tim Schafer, dead cyborgs, a karate-kicking President, and much more.
Eye on iOS: Volume 8
From Cognition to Sherlock Holmes to Gemini Rue, we've fetched all the latest adventures from the App Store.
GDC 2013: Robyn Miller’s Myst Postmortem
As controversial as ever decades after its release, co-creator Robyn Miller reveals the origin story of Cyan's best-selling adventure of all time.
GDC 2013: Phoenix Online Studios
With three different adventures in the works, we grabbed some face time with Phoenix oracle César Bittar to discuss the studio's upcoming projects.
GDC 2013: Designing Journey
At GDC, visionary designer Jenova Chen shared his team's own journey in creating their masterpiece of multiplayer exploration and discovery.
Following Freeware: February 2013 releases
There's no crazy hangover, TV static, or new kid blues so annoying that a month's worth of great indie adventures won't cure.
Puzzling (Mis)adventures: Volume 6 - Quantum Conundrum and Antichamber
Our ongoing search for alternate puzzle-solving experiences took us through a portal into two reality-shifting dimensions.
Following Freeware: January 2013 releases
Having survived the Mayan world-ending scares, we take our hats off to the first batch of top indie games of 2013.
2012 Aggie Awards
Our three-day Aggie presentation is now complete, with both AG staff and readers recognizing the best and brightest adventure games of 2012.
If Not Puzzles… What?
Riddle me this: Are puzzles really important to adventures, or are they holding back the genre like an obstacle blocking forward progress?