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#1 |
Sierra Junkie
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This is just a personal question, but which members came from Lucasarts and what did they do while there? I hear many people say "They made Grim Fandango" and "Monkey Island" but I never hear about what you guys actually did on the those games.
So out of curiosity, enlighten me. ![]() |
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#2 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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You can't walk around Telltale's office without bumping into a former LucasArts employee. Of course, that could have something to do with the fact that it's a very small office.
![]() This page goes into the various jobs people had before coming to Telltale... |
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#3 |
Sierra Junkie
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So then these guys:
"Greg Land - Designer/Author Heather Logas - Designer/Author Brendan Ferguson - Designer/Author" Designed lucasarts games, or just were designers somewhere? I'm just wondering if anyone from telltale actually had a huge designing part in the games, rather than art and coordination is all. ![]() |
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#4 |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
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Wasnt Dave Grossman one of the DotT project leaders or something?
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#5 |
Unreliable Narrator
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There's always MobyGames...
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Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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#7 |
Cranky Game Designer
Join Date: Apr 2006
Posts: 22
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Indeed, I was one of the two project leaders on Day of the Tentacle. I also did writing and design work on The Secret of Monkey Island and LeChuck's Revenge before fleeing the scene.
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#8 |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
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i thought you did Monkey Island 3 too, didnt you?
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The bin is a place for household rubbish, not beloved pets! |
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#9 |
Telltale Staff
Join Date: Apr 2006
Posts: 40
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I actually was not a designer at LucasArts. I shouldn't speak for others (because I'll probably get something wrong) but I think the only ones in the office who did design at LucasArts are Dave Grossman and Greg Land.
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#10 | |
Sierra Junkie
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#11 |
Super Moderator
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
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And you guys have some cool LA memorabilia in your headquarters too.
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#12 |
Telltale Staff
Join Date: May 2005
Location: San Rafael, CA
Posts: 47
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I was hired as the systems programmer for the Grime Engine, and worked very very closely with Tim and Brett while bringing Grim Fandango to life. Then I was the lead on one of LEC's first XBox game, ObiWan, and the lead on Sam & Max. Before that I worked mostly on Helicopter and Flight games.
I still have the "Biker fleeing Mt. Fuji while getting chased by the Grim reaper while getting attacked by eagles" black velvet painting the Tim gave me at the end of Grim hanging in my office. That one took a little explaining when the investors came around.... |
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#13 |
Telltale Staff
Join Date: Apr 2006
Posts: 25
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I got to worked for a while as a Level Designer for Full Throttle 2, before that got cancelled. That was one of my greatest experiences at LucasArts...
By the time I moved into design, the company was moving it's center to action titles, so i was lucky to work on FT2. I was also Lead Level designer for Republic Commando, and Star Wars: Jedi Starfighter. -greg |
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#14 | |
Sierra Junkie
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#15 |
woof
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I thought it was because it wasnt the time to release an adventure game
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#16 |
Hitch-Hiker
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And are there any details you could tell us about the features Full Throttle 2 and Sam'n Max 2 would have if they were released?
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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#17 | |
Sierra Junkie
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#18 |
Telltale Staff
Join Date: May 2005
Location: San Rafael, CA
Posts: 47
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Obviously we can't comment on why those games were cancelled. But I think the info that's out there represents things well enough.
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#19 | |
Sierra Junkie
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![]() I just assumed they took the stance of other companies and wrongfully assumed we no longer play adventure games. |
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#20 | |
Cranky Game Designer
Join Date: Apr 2006
Posts: 22
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