The lucasarts fame
This is just a personal question, but which members came from Lucasarts and what did they do while there? I hear many people say "They made Grim Fandango" and "Monkey Island" but I never hear about what you guys actually did on the those games.
So out of curiosity, enlighten me. ;) |
You can't walk around Telltale's office without bumping into a former LucasArts employee. Of course, that could have something to do with the fact that it's a very small office. :D
This page goes into the various jobs people had before coming to Telltale... |
So then these guys:
"Greg Land - Designer/Author Heather Logas - Designer/Author Brendan Ferguson - Designer/Author" Designed lucasarts games, or just were designers somewhere? I'm just wondering if anyone from telltale actually had a huge designing part in the games, rather than art and coordination is all. ;) |
Wasnt Dave Grossman one of the DotT project leaders or something?
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There's always MobyGames...
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Indeed, I was one of the two project leaders on Day of the Tentacle. I also did writing and design work on The Secret of Monkey Island and LeChuck's Revenge before fleeing the scene.
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i thought you did Monkey Island 3 too, didnt you?
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I actually was not a designer at LucasArts. I shouldn't speak for others (because I'll probably get something wrong) but I think the only ones in the office who did design at LucasArts are Dave Grossman and Greg Land.
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And you guys have some cool LA memorabilia in your headquarters too. :P
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I was hired as the systems programmer for the Grime Engine, and worked very very closely with Tim and Brett while bringing Grim Fandango to life. Then I was the lead on one of LEC's first XBox game, ObiWan, and the lead on Sam & Max. Before that I worked mostly on Helicopter and Flight games.
I still have the "Biker fleeing Mt. Fuji while getting chased by the Grim reaper while getting attacked by eagles" black velvet painting the Tim gave me at the end of Grim hanging in my office. That one took a little explaining when the investors came around.... |
I got to worked for a while as a Level Designer for Full Throttle 2, before that got cancelled. That was one of my greatest experiences at LucasArts...
By the time I moved into design, the company was moving it's center to action titles, so i was lucky to work on FT2. I was also Lead Level designer for Republic Commando, and Star Wars: Jedi Starfighter. -greg |
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I thought it was because it wasnt the time to release an adventure game :P
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And are there any details you could tell us about the features Full Throttle 2 and Sam'n Max 2 would have if they were released?
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Obviously we can't comment on why those games were cancelled. But I think the info that's out there represents things well enough.
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I just assumed they took the stance of other companies and wrongfully assumed we no longer play adventure games. |
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