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Why am I being cornered into debating why Psychonauts didn't sell? Tim shaffer works for Double Fine.....not Telltalte.
Lets get back to the subject. |
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My EA reference, meanwhile, was purely to show that quality of game and sales figures aren't really linked as strongly as you're suggesting. Psychonauts didn't do particularly well despite close to unanimous critical praise; ditto for Beyond Good & Evil. EA, meanwhile, can sell any incarnation of a sports game by slapping on a company badge. Anyway, this is getting way off-topic :). |
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I am talking mostly about the NHL games, which have bested the 2kgames versions every year....not to mention I prefer Need for Speed Most Wanted over the other racers out there.
Well its nice to know this chat went on for so long, but unfortunately beyond the first page I didn't get much answered.... |
Yeah, better to ignore us naysayers than to add more salt in an open wound.
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I'm actually quite curious as to what it is that you wanted answered, anyway :crazy:. |
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Well, you complained about the copy protection system, but won't accept the "we will patch it if we go bust" answer. Which is the only answer they can give other than changing the protection system or removing it entirely. As any copy protection system is going to be subject to criticism from some quarters, and as all of them impose restrictions of some kind on the purchaser, I can only assume that the only system you'd be happy with is an absence of copy protection altogether. And I suspect that that would lose them far more customers than are put off by the system already in use.
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I'm looking at everyone whose posts stopped being directed at Telltale, which is the purpose of this thread. (Which now includes me, dammit. :()
Anyway, unless I'm seriously missing something, I think Kevin's answer pretty much said everything there is to say about Telltale's perspective on the matter. It's the protection scheme that makes the most sense for them, even if it's an imperfect solution in an imperfect world. |
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