You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers



 
 
LinkBack Thread Tools
Old 04-14-2006, 01:13 PM   #21
Junior Member
 
Join Date: Aug 2004
Posts: 19
Default

Deck 13 used OGRE - good technology, advanced feature, cheap - did it come to your mind to use an engine under the GPL license? Couldn't you have built your tools around such an engine ?
vimes is offline  
Old 04-14-2006, 01:14 PM   #22
Hitch-Hiker
 
Dasilva's Avatar
 
Join Date: Oct 2005
Location: The Mediterranean Sea
Posts: 4,364
Send a message via MSN to Dasilva
Default

They look good enough for me, Its just some places look a bit blurry. I was just curious.
__________________
Regards,
DaSilva


"If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie

_

<Susan falls through the floor and gets stuck>
<Paco looks at her blankly>
"Whats wrong with you?! Lassy would of had a firetruck here by now!"
- Susan Mayer, Desperate Housewives
Dasilva is offline  
Old 04-14-2006, 06:54 PM   #23
OB
 
Orange Brat's Avatar
 
Join Date: Oct 2004
Posts: 662
Default

Quote:
Originally Posted by vimes
Deck 13 used OGRE - good technology, advanced feature, cheap - did it come to your mind to use an engine under the GPL license? Couldn't you have built your tools around such an engine ?
Ogre isn't an engine...its only use is for rendering.
__________________
The Disenfranchised™ - A Film Noir adventure series for the PC. Coming later.
Orange Brat is offline  
Old 07-18-2006, 12:11 AM   #24
Member
 
spaceship789's Avatar
 
Join Date: Nov 2003
Posts: 34
Default

>>Ogre isn't an engine...its only use is for rendering.

Both pedantic and wrong: "engine" is entirely acceptable shorthand for a rendering engine, which ogre is a definitive example of.
spaceship789 is offline  
Old 08-01-2006, 03:26 PM   #25
Barroom hero
 
Tramboi's Avatar
 
Join Date: Mar 2004
Location: Paris, France
Posts: 525
Default

Hi Kevin!
A few technical points from a colleague

Am I wrong or are the characters lit with Gouraud vertex lighting?
If so, given the fact the cartoony characters are so smooth, I think a nice smooth per-pixel lighting would greatly benefit the games without modifying the resources!
Shadows would be nice too

Your production pipe seems real smooth according to the quality and frequency of the games!

Cheers,
Bertrand
__________________
Where are they now?
Tramboi is offline  
Old 11-21-2006, 06:50 PM   #26
delusions of adequacy
 
Crunchy in milk's Avatar
 
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
Question

Any chance the engine will feature hardware accelerated mouse or mouse control run in a separate thread in the future? When run on a machine at the lower end of the scale there's significant mouse lag - everything else runs fine but the pointer droops about.
Crunchy in milk is offline  
Old 11-21-2006, 09:16 PM   #27
fov
Rattenmonster
 
fov's Avatar
 
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
Default

Turn graphics quality down, and the mouse speed should pick up. To get better graphics with the quality set to low, crank up the resolution as high as your computer will let you.
fov is offline  
Old 11-22-2006, 01:44 AM   #28
delusions of adequacy
 
Crunchy in milk's Avatar
 
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
Default

Quote:
Originally Posted by fov View Post
Turn graphics quality down, and the mouse speed should pick up. To get better graphics with the quality set to low, crank up the resolution as high as your computer will let you.
I understand that the overall performance is what's dragging the mouse performance down which is why I asked if such additions to the engine where possible. Some games in the past have offered just such options and since we're talking about adventure games that (in this case) are primarily focused on navigating scenes and scenarious with a mouse cursor, keeping that speedy despite all thats going on in the background would seem a boon.

I appreciate your suggestion but does it not seem a little odd to sacrifice visual wowery to achieve a steady framerate & responsive mouse input - when its an adventuregame that would look just as good at 18 frames as 80+ and practically no one could tell the difference if the cursor didn't lag?
Crunchy in milk is offline  
Old 11-22-2006, 09:56 AM   #29
Telltale Staff
 
Join Date: May 2005
Location: San Rafael, CA
Posts: 47
Default

No worries, we will be moving to a hardware cursor in the near future!

Thanks,
Kevin
__________________
Kevin Bruner
www.telltalegames.com
kbruner is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.