04-14-2006, 01:13 PM | #21 |
Junior Member
Join Date: Aug 2004
Posts: 19
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Deck 13 used OGRE - good technology, advanced feature, cheap - did it come to your mind to use an engine under the GPL license? Couldn't you have built your tools around such an engine ?
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04-14-2006, 01:14 PM | #22 |
Hitch-Hiker
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They look good enough for me, Its just some places look a bit blurry. I was just curious.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
04-14-2006, 06:54 PM | #23 | |
OB
Join Date: Oct 2004
Posts: 662
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Quote:
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The Disenfranchised™ - A Film Noir adventure series for the PC. Coming later. |
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07-18-2006, 12:11 AM | #24 |
Member
Join Date: Nov 2003
Posts: 34
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>>Ogre isn't an engine...its only use is for rendering.
Both pedantic and wrong: "engine" is entirely acceptable shorthand for a rendering engine, which ogre is a definitive example of. |
08-01-2006, 03:26 PM | #25 |
Barroom hero
Join Date: Mar 2004
Location: Paris, France
Posts: 525
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Hi Kevin!
A few technical points from a colleague Am I wrong or are the characters lit with Gouraud vertex lighting? If so, given the fact the cartoony characters are so smooth, I think a nice smooth per-pixel lighting would greatly benefit the games without modifying the resources! Shadows would be nice too Your production pipe seems real smooth according to the quality and frequency of the games! Cheers, Bertrand
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Where are they now? |
11-21-2006, 06:50 PM | #26 |
delusions of adequacy
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
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Any chance the engine will feature hardware accelerated mouse or mouse control run in a separate thread in the future? When run on a machine at the lower end of the scale there's significant mouse lag - everything else runs fine but the pointer droops about.
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11-21-2006, 09:16 PM | #27 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Turn graphics quality down, and the mouse speed should pick up. To get better graphics with the quality set to low, crank up the resolution as high as your computer will let you.
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11-22-2006, 01:44 AM | #28 | |
delusions of adequacy
Join Date: Sep 2003
Location: Melbourne, Australia
Posts: 1,403
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Quote:
I appreciate your suggestion but does it not seem a little odd to sacrifice visual wowery to achieve a steady framerate & responsive mouse input - when its an adventuregame that would look just as good at 18 frames as 80+ and practically no one could tell the difference if the cursor didn't lag? |
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11-22-2006, 09:56 AM | #29 |
Telltale Staff
Join Date: May 2005
Location: San Rafael, CA
Posts: 47
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No worries, we will be moving to a hardware cursor in the near future!
Thanks, Kevin |