Crime Scene Investigation 3
How's that, that the third CSI game is made by Telltale Games?
How did you try to be different from the previous CSI games? |
Are you planning on any add on packs with new cases?
Or maybe another game based on CSI NY or Miami |
Yes - we differentiated it in many ways.
Most obviously is the switch to a 3D engine, which allowed a more free flowing experience in the environments, characters, and evidence. We also added cool cinematography techniques to make the experience more like the show. So there are more TV-like cuts, and a cinematic experience. Thirdly we added a lot of extra CSI teamwork - so in the new games you can mull over the case with Catherine and Warrick, for example.... There's a detailed blog of even more changes we made on the Telltale site. You can view it here. -greg |
All of the CSI games have concentrated on just the crime aspects of the TV show and put you in the shoes of a newbie.
Why don't we get to control one of the CSI characters and have a complete ongoing story like a TV episode rather than the case structure? Or maybe the ability to switch between characters a la Bone 2. |
Did I mention we made the cases longer and more involved?
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In other words... Ubisoft holds the keys. :D
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Also, there are tied in storylines across the game - characters we meet throughout the game reappear later, and the CSI working on the case get reassigned - so we continue where we left off, which is a step in the direction we're talking about. There are benefits and drawbacks to actually controlling licensed characters. There is an immersive quality of using 1st person, which invites players to work on par with the characters they recognize. |
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For example, in case 5, there are 4 suspects plus 1 other non-CSI character that we interact with... and it works very well for the story. I haven't seen the review you're referring to. We've heard many people that love our stories, and don't see it as a flaw. As when writing a screenplay, sometimes adding characters can take away from a story, rather than add. |
We are all bubbling at the moment because we just found the great review on IGN!!
"The cases themselves are engrossing, much like the television shows. This is one pitch these games always hit out of the park." "Fascinating stories, great twists, good graphics, superior voice acting, decent gameplay and the desire to now become a CSI once again is what we are left with. And that is good enough." Woohoo! |
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I haven't bought the game yet, but I'll be getting it soon to give to my mom for her birthday/Mother's Day. Oh, and I'm going to hijack it from her when she's not using it. |
3 Questions in 1 :
Condemned developed my Monolith offers some evidence hunts Ã* la CSI : it is technically astonishing but most of the time the designers failed to make these sequences interesting. I think CSI-3 was announced after the release of Condemned, did you check the game and if so, did it change anything in your project? Did you consider using the same (very expensive) engine ? I haven't read alot of thing about this new CSI but I understand that it follows the serie : CSI dept are never wrong, they always end up accusing the right guy. Did you consider taking liberty with that and give the player an opportunity to misinterpretate the evidence, accuse an innocent person and going away with it only to be shown the truth at the end of the game? The game looks very promising but I must say that, from the screenshots, the character design disappoints me ; it feels like a failed attempt to create realistic model of the actors and I wonder if it hadn't look better with another artistic approach. That being said, was keeping the original characters a constraint and were you allowed to take liberties with them (graphically and in term of characterization)? Do you think that what happens in the universe of the game could have consequences on the serie? Sorry for maybe sounding harsh, and thank you in advance for your answers. |
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Incidentally, I'd like to add that I found the game-cantered case to be extremely interesting since it's "so close to home". I think games, in future, should try to include elements like that, especially in sleuthing titles. Solving a case involving disgruntled game designers, marketing personnel and zealous company leads is great fun. |
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We have a great in-house engine that we developed, that is perfect for the CSI games... I look forward to seeing what the condemned guys are doing differently... |
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And you dont get to choose what collection tool to use, its all context sensitive
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For CBS, it is important for us to match the show as much as possible. So we updated all of the characters to their season 6 looks. We even changed Greg's hair midway through development because he was changing it on the show! |
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We're excited that this is our Demo case which should be posted soon... |
I noticed the 2 female actresses didn't do the voice overs.
Was that a timing thing or a budgetery thing? And did you look around for soundalikes? |
CBS and Ubisoft handle the casting of the show's stars, and are responsible for casting alternatives when one of them is unavaialble, for whatever reason. We were very happy to get all of the men. We'd love to work with everyone if we get to do it again...
It was a real pleasure getting to meet the stars and be a part of the recording sessions. Interesting note - the Catherine soundalike is the "official soundalike" for Catherine on the show... |
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Crazy diva actors, too lazy to do their own speech, they have to hire someone else to do it for them!:pan: |
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Did you guys know that all 3 shows are shot in LA? It was very strange touring the CSI:NY set when we were down there doing voice recordings...
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Even the outside stuff?
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There are a few shots they may do on location if it's absolutely necessary - but the vast majority is in LA.
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1) Actors are busy. Often they film multiple episodes at once, so they allow actors to spend more time on the important scenes - rather than do minor cleanup work. Most of the actors for reverse shots are stand-ins also. (Why take William Petersen's time if you're just going to be filming the back of his head - get another guy with white hair...) 2) actors don't all live in LA. so it may be too expensive to fly them out for something relatively minor. Ultimately, the star's time is very valuable so they want to maximize their time on what's most important. |
Hey - it's getting near 2:00 -
I wanted to say THANK YOU! ...to Emily, Doug and the folks at Adventure Gamers for having us here. And a huge thank you to the members - for all your great questions and feedback. This was lots of fun for me - I hope you enjoyed it... Here's to more top-notch games for everyone!! -greg |
Thank you, Greg, for hanging out for so long. :D
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