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Search: Posts Made By: DaveGrossman
Forum: Adventure 06-16-2009, 10:52 PM
Replies: 10
Views: 1,201
Posted By DaveGrossman
Life Is Short, Eat Dessert First

I'm going to go out on a limb and disagree with most of the people who've posted so far, and recommend that you dive right into Tales as it releases, whether or not you've finished Secret (or any of...
Forum: Telltale Developer Chat 04-14-2006, 01:02 PM
Replies: 15
Views: 6,237
Posted By DaveGrossman
Hey, this was fun! But now I've really got to...

Hey, this was fun! But now I've really got to get back to my kitchen.
Thanks for all the stimulating questions!

Dave
Forum: Telltale Developer Chat 04-14-2006, 12:59 PM
Replies: 11
Views: 6,193
Posted By DaveGrossman
Funny, I actually did a little work on a...

Funny, I actually did a little work on a touchable SpongeBob book for Fisher-Price.

Bone is actually exactly the opposite of Pajama Sam, as a direct result of the cross-generational appeal of the...
Forum: Telltale Developer Chat 04-14-2006, 12:48 PM
Replies: 17
Views: 5,855
Posted By DaveGrossman
Only if Heather owns a time machine. Which,...

Only if Heather owns a time machine.
Which, come to think of it, maybe she does....
Forum: Telltale Developer Chat 04-14-2006, 12:43 PM
Replies: 17
Views: 5,855
Posted By DaveGrossman
I liked working on the [already spoiled] poetry...

I liked working on the [already spoiled] poetry puzzle, that was enjoyable, and writing the little fiddly bits, like where Phoney talks to the cow outside the tavern. I also love the stuff that...
Forum: Telltale Developer Chat 04-14-2006, 12:29 PM
Replies: 19
Views: 6,029
Posted By DaveGrossman
No, that would be Jonathan Ackley and Larry...

No, that would be Jonathan Ackley and Larry Ahern. Who did rather a nice job, I thought.
Forum: Telltale Developer Chat 04-14-2006, 12:26 PM
Replies: 23
Views: 9,624
Posted By DaveGrossman
Funny that shelf should get mentioned. I just...

Funny that shelf should get mentioned. I just brought home Escape from Monkey Island, which people are often surprised to find out I've never played. Soon I won't be able to claim ignorance any...
Forum: Telltale Developer Chat 04-14-2006, 11:34 AM
Replies: 11
Views: 6,193
Posted By DaveGrossman
Yes, writing for kids does require a somewhat...

Yes, writing for kids does require a somewhat different approach from writing for adults, though perhaps not as much so as some people think. What's really interesting is trying to do both at the...
Forum: Telltale Developer Chat 04-14-2006, 11:27 AM
Replies: 20
Views: 8,811
Posted By DaveGrossman
I love working on original stuff - some years ago...

I love working on original stuff - some years ago I was even kind of pig-headed about it. But having a license is like getting a head start....
Forum: Telltale Developer Chat 04-14-2006, 11:23 AM
Replies: 3
Views: 4,449
Posted By DaveGrossman
Yeah, as it happens the first two books each...

Yeah, as it happens the first two books each corresponded neatly to a chunk of story and gameplay that was useful for us, but that was almost coincidental.

Me, I was reading the Bone comics when...
Forum: Telltale Developer Chat 04-14-2006, 11:15 AM
Replies: 11
Views: 6,193
Posted By DaveGrossman
Thanks! Glad to be here. Pajama Sam in...

Thanks! Glad to be here.

Pajama Sam in particular is worth playing, if you don't mind goodhearted cuteness. Get one of the first three (there's a Sam 4 that I've never seen, but it wasn't well...
Forum: Telltale Developer Chat 04-14-2006, 11:08 AM
Replies: 8
Views: 15,402
Posted By DaveGrossman
I became a game designer almost completely by...

I became a game designer almost completely by accident in 1989. In those days, if you could program a computer, had some writing ability, and were willing to work for food, you could get a job at a...
Forum: Telltale Developer Chat 04-14-2006, 11:01 AM
Replies: 11
Views: 5,855
Posted By DaveGrossman
The Adventures of Sean 2. An old Hypercard game...

The Adventures of Sean 2. An old Hypercard game for the Mac, so it's difficult to find the hardware for it now. Just plain goofy fun, without any attention to "production values" whatsoever - it...
Forum: Telltale Developer Chat 04-14-2006, 10:57 AM
Replies: 8
Views: 4,949
Posted By DaveGrossman
Different kinds of gameplay tend to support...

Different kinds of gameplay tend to support different elements of story, so I think we'd be more likely to incorporate the effective elements of other genres into what we already do, rather than...
Forum: Telltale Developer Chat 04-14-2006, 10:54 AM
Replies: 40
Views: 13,609
Posted By DaveGrossman
Speaking of Terry Gilliam, Brazil would make a...

Speaking of Terry Gilliam, Brazil would make a terrific game. I also wish I could rescue Howard the Duck from oblivion, because I was a fan of the comic book before someone [cough, cough] made that...
Forum: Telltale Developer Chat 04-14-2006, 10:46 AM
Replies: 10
Job
Views: 3,063
Posted By DaveGrossman
What money?

What money?
Forum: Telltale Developer Chat 04-14-2006, 10:44 AM
Replies: 11
Views: 5,855
Posted By DaveGrossman
Somebody important (I forget who at the moment)...

Somebody important (I forget who at the moment) once said something to the effect that a medium can only become a truly effective art form when its materials are as inexpensive and readily available...
Forum: Telltale Developer Chat 04-14-2006, 10:41 AM
Replies: 19
Views: 6,029
Posted By DaveGrossman
Indeed, I was one of the two project leaders on...

Indeed, I was one of the two project leaders on Day of the Tentacle. I also did writing and design work on The Secret of Monkey Island and LeChuck's Revenge before fleeing the scene.
Forum: Telltale Developer Chat 04-14-2006, 10:38 AM
Replies: 11
Views: 6,193
Posted By DaveGrossman
Wow, a thread with my name right at the top! ...

Wow, a thread with my name right at the top! Cool.

Yes, I haven't exactly been absent from the world of design, but doing it as a contractor the last eleven years means you haven't always seen me...
Forum: Telltale Developer Chat 04-14-2006, 10:22 AM
Replies: 3
Views: 2,641
Posted By DaveGrossman
And just what is wrong with convoluted...

And just what is wrong with convoluted nonsensical crazy inventory puzzles? OK, actually I'm not in favor of nonsensical, which makes them unfair.

Yeah, adventure games have had problems trying...
Forum: Telltale Developer Chat 04-14-2006, 10:13 AM
Replies: 12
Views: 2,984
Posted By DaveGrossman
Me, too. And I'm with you - it would be great if...

Me, too. And I'm with you - it would be great if we could make games for free and send them everywhere. Maybe we could get a giant grant from the National Endowment for the Arts?
Forum: Telltale Developer Chat 04-14-2006, 10:09 AM
Replies: 26
Views: 9,397
Posted By DaveGrossman
Hi! Dave here, senior designer at Telltale,...

Hi! Dave here, senior designer at Telltale, whatever that means, and lead designer on The Great Cow Race. Rolling in somewhat late as usual. Did anybody bring coffee?
Showing results 1 to 22 of 22

 
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