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Search: Posts Made By: Mad Manny
Forum: Adventure 04-15-2012, 09:52 PM
Replies: 10
Views: 1,153
Posted By Mad Manny
Oh great point that perhaps that line IS past...

Oh great point that perhaps that line IS past tense, you guys just made a simple topic very complicated. :D

Also I'm happily surprised at everyone's modesty, usually a grammar thread would be...
Forum: Adventure 04-15-2012, 10:38 AM
Replies: 10
Views: 1,153
Posted By Mad Manny
Past tense in adventure games?

Present-tense: "I can't pick that up".
Past-tense: "I couldn't pick that up".

What are your views on this past tense in adventure games?

Apparently Dave Gilbert wanted to write Emerald City...
Forum: Adventure 04-11-2012, 09:15 PM
Replies: 23
Views: 2,377
Posted By Mad Manny
I find it hilarious that some people are saying...

I find it hilarious that some people are saying they are feeling a "kickstarter fatigue" right NOW, just wait 5 years down the line when 90% of the games you've pledged to failed to deliver like this...
Forum: Feedback 04-11-2012, 09:01 PM
Replies: 61
Views: 56,609
Posted By Mad Manny
I'm fine as long as the new forum doesn't require...

I'm fine as long as the new forum doesn't require captcha, that's one of the reasons I use this forum.
Forum: Adventure 04-11-2012, 08:59 PM
Replies: 3
Views: 407
Posted By Mad Manny
Does anyone ever read dialogue transcripts?

Some adventure games has a special menu where you can read ALL the dialogues that has been said in the game, presumably the purpose of which is in case you forgot what someone told you and you don't...
Forum: Adventure 03-08-2012, 10:18 AM
Replies: 19
Views: 1,569
Posted By Mad Manny
The industry vs. indie-developers is irrelevant,...

The industry vs. indie-developers is irrelevant, it's not about that, it's about individuals who pushes things beyond the call of duty, these individuals can either be some guy at a big studio...
Forum: Adventure 02-20-2012, 06:27 AM
Replies: 8
Views: 1,288
Posted By Mad Manny
You just made this thread so you could brag ;) ...

You just made this thread so you could brag ;)

Grim Fandango took about 5 months for me, altho that's because I was stuck on that stupid bug in rubacava (where you cannot time the elevator right...
Forum: Adventure 02-20-2012, 06:23 AM
Replies: 32
Views: 3,336
Posted By Mad Manny
I never really understood why Dirty Split didn't...

I never really understood why Dirty Split didn't make HUGE headlines across every gaming website, sure it got some praise but if you ask a random gamer if he heard about Dirty Split then the answer...
Forum: Adventure 01-27-2012, 07:47 AM
Replies: 14
Views: 1,980
Posted By Mad Manny
This thread is REALLY NERDY... ...I like it!...

This thread is REALLY NERDY...

...I like it! :D

Makes me wonder if adventure games will ever become so popular that we'll see commercial vacation-packages to locations, similar to how you can...
Forum: Adventure 01-16-2012, 01:15 AM
Replies: 11
Views: 1,255
Posted By Mad Manny
Your biggest "aha"-moment?

Have you ever had one of those great "aha"-moments in an adventure-game where all the sudden in a flash everything falls together in your head and all the sudden you understand something?
If so I...
Forum: Adventure 01-16-2012, 12:52 AM
Replies: 17
Views: 2,496
Posted By Mad Manny
I'm very interested in creative puzzles, I've...

I'm very interested in creative puzzles, I've studied in details some of the puzzles that I believe it was you Diego who suggested long time ago, puzzles like:
*GK1 writing on tomb.
*GK2...
Forum: Adventure 01-14-2012, 01:53 AM
Replies: 19
Views: 1,160
Posted By Mad Manny
Oh dear, as always I get way more than I...

Oh dear, as always I get way more than I bargained for. :D

Weirdly enough I agree with Pyke in theory, that AG's only achieves this "openness" by making each puzzle into a generic obstacle that...
Forum: Adventure 01-13-2012, 06:30 AM
Replies: 19
Views: 1,160
Posted By Mad Manny
Game-design: Open or narrow START of a game?

I think we all like our adventure-games to be "open" (meaning for example a whole city to explore, 3 simultanious paths/trials etc) rather than narrow (only ever one objective at the time, usually...
Forum: Adventure 12-18-2011, 07:52 AM
Replies: 6
Views: 960
Posted By Mad Manny
Haha ouch. edited: You're right Ascovel, I...

Haha ouch.
edited: You're right Ascovel, I don't know enough about the project to quite make that statement.


Yes good point, that funding websites are bit different from regular donation, it's...
Forum: Adventure 12-18-2011, 03:55 AM
Replies: 6
Views: 960
Posted By Mad Manny
Would you ever fund an AG project?

I'm quite fascinated by the concept of how some people are donating money to game-projects on sites like 8-bit-funding/indie-gogo/kickstarter so my question to you is:

What would it take for you...
Forum: Adventure 12-07-2011, 11:13 PM
Replies: 20
Views: 2,187
Posted By Mad Manny
Wow how did they get 5 ppl to pledge 1000$ or...

Wow how did they get 5 ppl to pledge 1000$ or more each!?!? :O

I wonder if that's all/99% about just making a interesting project, or if all those perks play a role,
reason I'm wondering is...
Forum: Adventure 12-07-2011, 08:45 AM
Replies: 33
Views: 8,011
Posted By Mad Manny
What would a romance game actually be like tho? ...

What would a romance game actually be like tho?

IMO what most of you are recommending is just regular games with either romance side-plots or romance character motivation, for example just because...
Forum: Adventure 11-10-2011, 08:19 AM
Replies: 1
Views: 535
Posted By Mad Manny
What an unfortunate abbreviation.. ;)

What an unfortunate abbreviation.. ;)
Forum: Adventure 10-29-2011, 04:23 AM
Replies: 13
Views: 1,426
Posted By Mad Manny
Loooooooooooooooool "Are you an idiot?" now...

Loooooooooooooooool "Are you an idiot?" now that's just classic! :D
Forum: Adventure 10-28-2011, 09:48 PM
Replies: 57
Views: 5,961
Posted By Mad Manny
Many critics criticized the movie "The Book of...

Many critics criticized the movie "The Book of Eli" because it dealt with the "done-to-death"-theme of a post-apocalyptic world, but in my opinion I almost can't imagine a case where there's too many...
Forum: Adventure 10-28-2011, 09:44 PM
Replies: 7
Views: 1,038
Posted By Mad Manny
The youtube-video "Let's Play my own Game:...

The youtube-video "Let's Play my own Game: Emerald City by Dave Gilbert" talks a lot about how he tried to make that game accessible to the casual audience, while he doesn't talk specifically about...
Forum: Adventure 10-28-2011, 09:19 PM
Replies: 13
Views: 1,426
Posted By Mad Manny
Hehe that knocking on the monitor screen sounds...

Hehe that knocking on the monitor screen sounds pretty damn hilarious actually. :D

My anterior motive for this thread is that I'm writing a dialogue piece myself and it's FILLED with the...
Forum: Adventure 10-28-2011, 09:12 PM
Replies: 28
Views: 2,301
Posted By Mad Manny
Again we're not necessarily talking about a...

Again we're not necessarily talking about a WRITTEN objective here, if you were on your way to fight the villain when your car broke down then your general objective is to fix the car whether that's...
Forum: Adventure 10-28-2011, 07:37 PM
Replies: 28
Views: 2,301
Posted By Mad Manny
Ah, good point! Like Tim; I also assumed that...

Ah, good point!
Like Tim; I also assumed that you at the very least needs to be aware of the objective, even if it's extremely vague like "somehow save the princess", but as you pointed out Myst is...
Forum: Adventure 10-28-2011, 09:45 AM
Replies: 13
Views: 1,426
Posted By Mad Manny
Aha thanks, I was not previously aware of this...

Aha thanks, I was not previously aware of this expression "the 4th wall" but yes that's exactly what I'm talking about. :)

Good point that in whacky comedy-games it can be fun to break this 4th...
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