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Search: Posts Made By: DesignerGreg
Forum: Telltale Developer Chat 04-14-2006, 01:04 PM
Replies: 15
Views: 6,238
Posted By DesignerGreg
Huge thanks to the folks at Adventure Gamers -...

Huge thanks to the folks at Adventure Gamers - and to the members!

We appreciate the great feedback, and your interest in both our real and created worlds...

It's a real pleasure to...
Forum: Telltale Developer Chat 04-14-2006, 12:57 PM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Thumbs up Hey - it's getting near 2:00 - I wanted to...

Hey - it's getting near 2:00 -

I wanted to say THANK YOU!

...to Emily, Doug and the folks at Adventure Gamers for having us here.

And a huge thank you to the members - for all your great...
Forum: Telltale Developer Chat 04-14-2006, 12:32 PM
Replies: 3
Views: 4,453
Posted By DesignerGreg
Jared works with "Bay Area Sound Department"...

Jared works with "Bay Area Sound Department" which is a studio run by one of our esteemed LucasArts colleagues - Julian Kwasneski!

These guys are GREAT to work with... they did awesome voice,...
Forum: Telltale Developer Chat 04-14-2006, 12:05 PM
Replies: 19
Views: 6,030
Posted By DesignerGreg
I got to worked for a while as a Level Designer...

I got to worked for a while as a Level Designer for Full Throttle 2, before that got cancelled. That was one of my greatest experiences at LucasArts...

By the time I moved into design, the...
Forum: Telltale Developer Chat 04-14-2006, 11:53 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
There are a few reasons. 1) Actors are...

There are a few reasons.

1) Actors are busy. Often they film multiple episodes at once, so they allow actors to spend more time on the important scenes - rather than do minor cleanup work. Most...
Forum: Telltale Developer Chat 04-14-2006, 11:47 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
There are a few shots they may do on location if...

There are a few shots they may do on location if it's absolutely necessary - but the vast majority is in LA.
Forum: Telltale Developer Chat 04-14-2006, 11:38 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Did you guys know that all 3 shows are shot in...

Did you guys know that all 3 shows are shot in LA? It was very strange touring the CSI:NY set when we were down there doing voice recordings...
Forum: Telltale Developer Chat 04-14-2006, 11:37 AM
Replies: 11
Views: 5,491
Posted By DesignerGreg
As soon as I get a 64 Shelby Cobra, I will be...

As soon as I get a 64 Shelby Cobra, I will be challenging Kevin to a race.

I'm headed up snowboarding this weekend... can't wait!!
Forum: Telltale Developer Chat 04-14-2006, 11:27 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
CBS and Ubisoft handle the casting of the show's...

CBS and Ubisoft handle the casting of the show's stars, and are responsible for casting alternatives when one of them is unavaialble, for whatever reason. We were very happy to get all of the men. ...
Forum: Telltale Developer Chat 04-14-2006, 11:20 AM
Replies: 8
Views: 15,404
Posted By DesignerGreg
RasPutina - I'm sure you've noticed that...

RasPutina - I'm sure you've noticed that Landscape Architecture is VERY close to level design... You're likely developing the 3D modeling skillls - so all you'd need is to get involved in something...
Forum: Telltale Developer Chat 04-14-2006, 11:07 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Thanks a lot AudioSoldier. We had a lot of fun...

Thanks a lot AudioSoldier. We had a lot of fun with that. It's always fun to "write what you know..." Interesting tidbit: The original name of the Producer was "Stan Connors" which is somehow...
Forum: Telltale Developer Chat 04-14-2006, 11:00 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
The show goes to great lenghts to make the CSI...

The show goes to great lenghts to make the CSI feel like heroes. In the game, our goal is to make the player feel like a hero... Fortunately, as you play through each case, there are many times...
Forum: Telltale Developer Chat 04-14-2006, 10:54 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
I just heard about Condemned recently and I can't...

I just heard about Condemned recently and I can't wait to check it out...

We have a great in-house engine that we developed, that is perfect for the CSI games... I look forward to seeing what...
Forum: Telltale Developer Chat 04-14-2006, 10:49 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Thanks Artwking4! Be careful of leaving...

Thanks Artwking4! Be careful of leaving fingerprints and hairs nearby - your momma will track you down! Could you plant evidence to make it look like someone else took it??
Forum: Telltale Developer Chat 04-14-2006, 10:32 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
We are all bubbling at the moment because we just...

We are all bubbling at the moment because we just found the great review on IGN (http://pc.ign.com/articles/701/701696p1.html)!!

"The cases themselves are engrossing, much like the television...
Forum: Telltale Developer Chat 04-14-2006, 10:23 AM
Replies: 13
Views: 6,917
Posted By DesignerGreg
If a publisher gave us $5 million to develop a...

If a publisher gave us $5 million to develop a game - I bet we'd definitely consider 2D and Cell Shading!!
Forum: Telltale Developer Chat 04-14-2006, 10:19 AM
Replies: 23
Views: 9,626
Posted By DesignerGreg
Right now I'm addicted to NHL 2k6, and Guitar...

Right now I'm addicted to NHL 2k6, and Guitar Hero...

Curse of Monkey Island was one of my all-time favorites - I was actually a tester on that. My experience working with the developers on that...
Forum: Telltale Developer Chat 04-14-2006, 10:16 AM
Replies: 11
Views: 6,195
Posted By DesignerGreg
I've tied Dave up so it may take a while for him...

I've tied Dave up so it may take a while for him to respond... start the timers...

He was still working as a freelance writer and designer - he worked on the Total Annihilation series with Ron...
Forum: Telltale Developer Chat 04-14-2006, 10:10 AM
Replies: 1
Views: 2,012
Posted By DesignerGreg
One of the original ideas was to have additional...

One of the original ideas was to have additional downloadable characters...
Forum: Telltale Developer Chat 04-14-2006, 10:02 AM
Replies: 19
Views: 41,066
Posted By DesignerGreg
I haven't played any of the latest LucasArts...

I haven't played any of the latest LucasArts games... or Psychonauts yet!

I respect what LucasArts is trying to do with the Star Wars franchise... even though their games are not the type that...
Forum: Telltale Developer Chat 04-14-2006, 09:51 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Actually, we have the same number of suspects as...

Actually, we have the same number of suspects as the previous games.

For example, in case 5, there are 4 suspects plus 1 other non-CSI character that we interact with... and it works very well...
Forum: Telltale Developer Chat 04-14-2006, 09:38 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Beyond the crime itself - there are a few other...

Beyond the crime itself - there are a few other critical components of the show we focused on. Among them: how evidence tells the real story, how the CSI works together as a team...

Also, there...
Forum: Telltale Developer Chat 04-14-2006, 09:26 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Did I mention we made the cases longer and more...

Did I mention we made the cases longer and more involved?



We are very proud of our work on this CSI game - and we're extremely happy that people have been enjoying the new and longer cases. ...
Forum: Telltale Developer Chat 04-14-2006, 09:14 AM
Replies: 31
Views: 9,880
Posted By DesignerGreg
Cool Yes - we differentiated it in many ways. ...

Yes - we differentiated it in many ways.

Most obviously is the switch to a 3D engine, which allowed a more free flowing experience in the environments, characters, and evidence.

We also added...
Forum: Telltale Developer Chat 04-14-2006, 09:06 AM
Replies: 26
Views: 9,399
Posted By DesignerGreg
Hey all - I'm Greg - designer/writer for CSI. ...

Hey all - I'm Greg - designer/writer for CSI.

Who wants to talk about MURDER?
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