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Search: Posts Made By: kbruner
Forum: Adventure 04-14-2007, 03:29 PM
Replies: 16
Views: 1,898
Posted By kbruner
Count me as another huge fan of text interfaces....

Count me as another huge fan of text interfaces. Somewhat ironically, I just finished installing "Starship Titanic" so I can start replaying it tonight. I never did finish it the first time around....
Forum: Adventure 12-16-2006, 02:07 PM
Replies: 26
Views: 2,574
Posted By kbruner
Let's make it better...

Kevin here from Telltale...

I'd be interested in knowing what's the 1 or 2 top things that would make our CSI games more appealing to you guys. Realize that the CSI games are more of a casual...
Forum: Telltale Developer Chat 11-22-2006, 09:56 AM
Replies: 28
Views: 19,981
Posted By kbruner
No worries, we will be moving to a hardware...

No worries, we will be moving to a hardware cursor in the near future!

Thanks,
Kevin
Forum: Telltale Developer Chat 04-14-2006, 01:11 PM
Replies: 15
Views: 6,234
Posted By kbruner
Thanks everyone! Don't forget to get "Out...

Thanks everyone!

Don't forget to get "Out from Bonville" and "The Great Cowrace". Just $13 bucks!
Forum: Telltale Developer Chat 04-14-2006, 01:09 PM
Replies: 28
Views: 19,981
Posted By kbruner
Max limits is an interesting concept. So...

Max limits is an interesting concept.

So much depends on the hardware the game is running on. We don't have much "scaling" technology in the engine (making the game look better on better...
Forum: Telltale Developer Chat 04-14-2006, 12:56 PM
Replies: 6
Views: 5,258
Posted By kbruner
And they've annouced another "episode"....

And they've annouced another "episode". Yea!!
Forum: Telltale Developer Chat 04-14-2006, 12:55 PM
Replies: 6
Views: 4,898
Posted By kbruner
Testing!?

Testing!?
Forum: Telltale Developer Chat 04-14-2006, 12:54 PM
Replies: 8
Views: 6,773
Posted By kbruner
Jon Sgro (who is on vacation right now) is the...

Jon Sgro (who is on vacation right now) is the arguably the biggest Bone fan in the office. He's got all of it. The action figures, the comics, the books. Everything. And he barely lets any of us...
Forum: Telltale Developer Chat 04-14-2006, 12:21 PM
Replies: 19
Views: 6,024
Posted By kbruner
Obviously we can't comment on why those games...

Obviously we can't comment on why those games were cancelled. But I think the info that's out there represents things well enough.
Forum: Telltale Developer Chat 04-14-2006, 12:01 PM
Replies: 11
Views: 5,484
Posted By kbruner
CowRace: Charlotte, Lucky and Sandy. Boneville:...

CowRace: Charlotte, Lucky and Sandy.
Boneville: Sir and Lady
ObiWan cheat code: Grey the Rat (and his picture is hidden in the game as well)
Forum: Telltale Developer Chat 04-14-2006, 11:59 AM
Replies: 3
Views: 4,468
Posted By kbruner
Absolutley not! The original idea was a "not...

Absolutley not!
The original idea was a "not for release" internal project, but it turned out so nice, we just couldn't keep it all to ourselves! And now it's available on-line, at retail, go...
Forum: Telltale Developer Chat 04-14-2006, 11:54 AM
Replies: 28
Views: 19,981
Posted By kbruner
I sit down with the designers and "listen" to...

I sit down with the designers and "listen" to them, and I watch them work to find out what's confusing them or slowing them down. I've been fortunate enough to work with a lot of talented designers...
Forum: Telltale Developer Chat 04-14-2006, 11:42 AM
Replies: 8
Views: 5,163
Posted By kbruner
They'll be an annoucement very soon regarding...

They'll be an annoucement very soon regarding localization! Remember, anything you buy today will be upgradable for free with any "improvements" we make (such as compatability, localization, etc...)
Forum: Telltale Developer Chat 04-14-2006, 11:40 AM
Replies: 53
Views: 14,347
Posted By kbruner
Well, Running a business requires that we...

Well,

Running a business requires that we make some decisions that don't always add up the best experience for absolutely everyone. We chose the DRM method we did after evaluating a lot of...
Forum: Telltale Developer Chat 04-14-2006, 11:27 AM
Replies: 11
Views: 5,484
Posted By kbruner
I love mid 60's european sports cars (own a 61...

I love mid 60's european sports cars (own a 61 MGA, and hope to exapand my collection) and I have pet rats which are usually credited in games I've worked on in some fashion.
Forum: Telltale Developer Chat 04-14-2006, 11:24 AM
Replies: 5
Views: 4,818
Posted By kbruner
Our hope is that Telltale Now becomes like an...

Our hope is that Telltale Now becomes like an HBO. We make our own "programming", but also have "shows" from others. But that the overall feel is consistent. So when you want great stories and...
Forum: Telltale Developer Chat 04-14-2006, 11:20 AM
Replies: 23
Views: 9,593
Posted By kbruner
Animal Crossing! Animal Crossing! Animal...

Animal Crossing! Animal Crossing! Animal Crossing!

And all the other wierd DS games...
Forum: Telltale Developer Chat 04-14-2006, 11:19 AM
Replies: 40
Views: 13,553
Posted By kbruner
I love what you guys are suggesting. We really...

I love what you guys are suggesting. We really want to push the envelope of what can be turned into a game! It's funny, there was a lot of backlash when the "Desperate Housewives" game was announced...
Forum: Telltale Developer Chat 04-14-2006, 11:14 AM
Replies: 2
Views: 4,594
Posted By kbruner
I think it's a problem that faces the entire...

I think it's a problem that faces the entire software industry, not just games. Vista will have proper OS virturalization which will go a long way. The problem is that just because a game is old...
Forum: Telltale Developer Chat 04-14-2006, 11:11 AM
Replies: 8
Views: 4,944
Posted By kbruner
I abosultely agree. Adventure game doesn't...

I abosultely agree.

Adventure game doesn't mean great story and FPS doesn't mean bad story. XIII was one of my favorite games a few years ago becuase I really dug the story (and I'm awaiting a...
Forum: Telltale Developer Chat 04-14-2006, 11:06 AM
Replies: 28
Views: 19,981
Posted By kbruner
The tool has a plugin for maya that converts from...

The tool has a plugin for maya that converts from Maya's curves to the game engine animation formats. Same idea for vertex weights, etc... The Maya API is pretty straight forward once you get used to...
Forum: Telltale Developer Chat 04-14-2006, 11:03 AM
Replies: 7
Views: 5,870
Posted By kbruner
I think there a great way to get old games...

I think there a great way to get old games running. But I think in the future, there will be more standard ways to run old software (through OS virtualization and so forth). But they are amazing...
Forum: Telltale Developer Chat 04-14-2006, 11:00 AM
Replies: 28
Views: 19,981
Posted By kbruner
We export straight from Maya.

We export straight from Maya.
Forum: Telltale Developer Chat 04-14-2006, 10:59 AM
Replies: 10
Job
Views: 3,061
Posted By kbruner
Wait a minute!! We actually HIRED those...

Wait a minute!!

We actually HIRED those guys!?!?! I need to make more eye contact with people around here....
Forum: Telltale Developer Chat 04-14-2006, 10:57 AM
Replies: 10
Views: 2,936
Posted By kbruner
Both! We've just hired new comer Mark Darin...

Both!

We've just hired new comer Mark Darin (of Pinhead Game and Nick Bounty fame). He starts on Monday. But there's also some more old vets that will be joining us soon. We don't think of it in...
Showing results 1 to 25 of 47

 
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