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Search: Posts Made By: TheTwelve
Forum: Adventure 04-28-2012, 09:57 AM
Replies: 35
Views: 4,084
Posted By TheTwelve
Psyched to see Resonance on a couple of your...

Psyched to see Resonance on a couple of your lists as well as on the site's official Hype-o-meter! Thanks guys! Unlike some of the other games, Resonance will be in your hands in a very short...
Forum: Adventure 03-07-2012, 01:40 PM
Replies: 19
Views: 1,620
Posted By TheTwelve
This! Many times, this! I do disagree...

This! Many times, this!



I do disagree somewhat with this comment. I think there's a big difference with low-res graphics and low-quality. Two totally unconnected spectrum. (Maybe just a...
Forum: Adventure 02-24-2012, 10:15 PM
Replies: 11
Views: 2,105
Posted By TheTwelve
Hey jhetfield! Thanks for taking notice! I'm...

Hey jhetfield! Thanks for taking notice! I'm Vince, designer and developer of Resonance. The team is deep in development and pushing hard to get the game out as soon as possible, so I haven't been...
Forum: AG Underground - Freeware Adventures 04-29-2009, 06:31 PM
Replies: 24
Views: 4,923
Posted By TheTwelve
Hot stuff! Good luck with this!

Hot stuff! Good luck with this!
Forum: Adventure 04-29-2009, 12:38 PM
Replies: 49
Views: 3,606
Posted By TheTwelve
Yeah, I probably should have said "Use". I was...

Yeah, I probably should have said "Use". I was referring to whatever you want to call the verb denoted by the hand icon. Like when a verb coin pops up with an eyeball for "look" a mouth for "talk"...
Forum: Adventure 04-29-2009, 10:48 AM
Replies: 49
Views: 3,606
Posted By TheTwelve
I'm not disagreeing with you, Ascovel. I think...

I'm not disagreeing with you, Ascovel. I think that these interfaces can be used well and to great effect.

My issue isn't with having more buttons, it's with each interactable item in the game...
Forum: Adventure 04-29-2009, 08:52 AM
Replies: 49
Views: 3,606
Posted By TheTwelve
That's a good point. Definitely comedic games...

That's a good point. Definitely comedic games generally take better advantage of the "I can't do that" replies. Ben There Dan That immediately comes to mind.

I can't think of a non-comedic...
Forum: Adventure 04-29-2009, 08:07 AM
Replies: 49
Views: 3,606
Posted By TheTwelve
Exactly. Why should they be there, causing me to...

Exactly. Why should they be there, causing me to have to click an option when I'm never going to use most of them because I know that all but one available option is silly.

The only way to...
Forum: Adventure 04-29-2009, 07:42 AM
Replies: 49
Views: 3,606
Posted By TheTwelve
Basically, I'm just saying, if there's a big...

Basically, I'm just saying, if there's a big machine with an on switch on it, and I want to flip it, which is to say "interact" or "use" it, why give me the option to try talking to the switch? ...
Forum: Adventure 04-29-2009, 07:27 AM
Replies: 49
Views: 3,606
Posted By TheTwelve
I definitely prefer the two action, two button...

I definitely prefer the two action, two button system that is becoming more and more prevalent these days and it's because of some fundamental disagreements that I have with the design of most games...
Forum: Adventure 04-28-2009, 10:25 AM
Replies: 18
Views: 3,265
Posted By TheTwelve
The best way to find people to help you in the...

The best way to find people to help you in the indie/amateur/hobbyist space is to make something small first. If you can make a small one-room game on your own that shows promise in the areas of...
Forum: Adventure 12-07-2008, 02:15 PM
Replies: 42
Views: 4,631
Posted By TheTwelve
I pretend like I know how to design and program...

I pretend like I know how to design and program games.
Forum: AG Underground - Freeware Adventures 07-14-2008, 04:04 PM
Replies: 21
Views: 3,209
Posted By TheTwelve
Looks very interesting Lee and Deirdra! I'm...

Looks very interesting Lee and Deirdra! I'm paying attention!
Forum: AG Underground - Freeware Adventures 06-27-2008, 03:40 PM
Replies: 0
Views: 1,506
Posted By TheTwelve
Nanobots!

Hi guys! Erin Robinson, the creator of Spooks (http://www.adventuregamers.com/article/id,614) just wrapped up her newest freeware adventure, Nanobots, and I think everyone will really enjoy it!
...
Forum: Adventure 04-18-2008, 10:42 PM
Replies: 20
Views: 3,729
Posted By TheTwelve
I'll quadruple what the above two posters said. ...

I'll quadruple what the above two posters said. And add two things:

1) If you're passionate about the gameplay, then it will show and the game will be fun. If you try to make the game fit what...
Forum: Adventure 04-17-2008, 12:22 AM
Replies: 38
Views: 3,785
Posted By TheTwelve
I don't think that death in an adventure game...

I don't think that death in an adventure game needs to be as unfair as many people think. I think the preference for no death in adventure games has grown out of many many games mis-using death.
...
Forum: Adventure 03-31-2008, 09:51 PM
Replies: 38
Views: 3,785
Posted By TheTwelve
I really like this topic. I discussed my...

I really like this topic. I discussed my feelings about it, and how I'm addressing it in the adventure game that I'm developing here (http://xiigames.com/2007/11/26/resonance-developers-diary-6/)...
Forum: Adventure 03-17-2008, 06:29 PM
Replies: 12
Views: 1,374
Posted By TheTwelve
I think the problem Andrea was talking about is...

I think the problem Andrea was talking about is caused by you creating the walkthrough as an .htm file in word. Microsoft likes to make things exclude all browsers other than IE with non-standard...
Forum: Adventure 01-27-2008, 02:09 PM
Replies: 56
Views: 10,350
Posted By TheTwelve
I agree with this completely. However, I found...

I agree with this completely. However, I found that the best way to play the game, for me, was to close the camera windows by disabling the cameras by clicking on them in the map screen. I would...
Forum: Adventure 01-27-2008, 01:06 AM
Replies: 56
Views: 10,350
Posted By TheTwelve
I just finished it. Pretty interesting concept. ...

I just finished it. Pretty interesting concept. I didn't have any trouble running it on a MacBookPro running Windows XP, so the system reqs can't be too bad. Didn't notice any particular cursor...
Forum: Adventure 01-26-2008, 03:52 AM
Replies: 22
Views: 2,888
Posted By TheTwelve
Thanks, Jannik! You've just reassured me that...

Thanks, Jannik! You've just reassured me that I'm on the right track with my WiP on all accounts! Good luck!
Forum: Hint Requests and Technical Problems 12-15-2007, 11:30 PM
Replies: 4
Views: 1,213
Posted By TheTwelve
He said they were Mac games, not Windows games. ...

He said they were Mac games, not Windows games.

TCrowe, I've bumped my head on this problem a bit in the past, but never had much luck. Unfortunately, Intel Macs don't have any support for...
Forum: Feedback 08-27-2007, 11:27 PM
Replies: 46
Views: 5,941
Posted By TheTwelve
I'm trying to make few of them essential in my...

I'm trying to make few of them essential in my game. I want them to have more of a choice than pass or restart. For example, one time early in the game, if you can't sway someone, you'll lose out...
Forum: Feedback 08-27-2007, 08:43 PM
Replies: 46
Views: 5,941
Posted By TheTwelve
Another fascinating read, Deirdra! Will every...

Another fascinating read, Deirdra! Will every NPC in the game have varying affinity levels? That would add a lot of work, indeed, but should go a long way to making the game world feel more real. ...
Forum: AG Underground - Freeware Adventures 08-23-2007, 01:28 AM
Replies: 20
Views: 2,794
Posted By TheTwelve
I also have a background in usability and HCI and...

I also have a background in usability and HCI and have applied it liberally during the design and testing phases of my games.

Since my current project is on a much larger scale than my previous...
Showing results 1 to 25 of 89

 
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