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Search: Posts Made By: Shuyin
Forum: Adventure 04-08-2012, 12:06 PM
Replies: 23
Views: 2,638
Posted By Shuyin
I'm with Fien on this one. @Martin...

I'm with Fien on this one.

@Martin Gantefoehr: if you gave money to someone in the idea that maybe he'd give you something in return (but with the promise that he'll keep you updated), but...
Forum: Adventure 02-05-2012, 03:33 AM
Replies: 22
Views: 4,037
Posted By Shuyin
I think you're mistaken. So Blonde wasn't a...

I think you're mistaken. So Blonde wasn't a spinoff, right? It was an original game. Captain Morgane and the Golden Turtle is a So Blonde spinoff.
Forum: Adventure 02-03-2012, 03:34 AM
Replies: 22
Views: 4,037
Posted By Shuyin
Captain Morgane and the Golden Turtle

This So Blonde spinoff is releasing today in the UK unless i'm mistaken. Can anyone from the island give us info on it?

Thanks
Forum: Adventure 01-25-2012, 12:27 PM
Replies: 125
Views: 11,300
Posted By Shuyin
In the mod, you walk in the environment and...

In the mod, you walk in the environment and sometimes you trigger audio narration (some kind of poems, with not much of a coherence overall).

You're not really in control of anything except the...
Forum: Adventure 01-25-2012, 11:55 AM
Replies: 125
Views: 11,300
Posted By Shuyin
Immersive or not, moving from narration to...

Immersive or not, moving from narration to narration is not a gameplay mechanic, no matter how you look at it.

And i can liken to it watching a movie, because even though i get to choose where i...
Forum: Adventure 01-25-2012, 09:23 AM
Replies: 125
Views: 11,300
Posted By Shuyin
But, that's the thing: there are no mechanics in...

But, that's the thing: there are no mechanics in Dear Esther.
There is literally nothing to do, you just walk from point A to point B to hear narration. That is forced interactivity,... it's like...
Forum: Adventure 01-24-2012, 11:23 AM
Replies: 125
Views: 11,300
Posted By Shuyin
@Peter254: To argument on your example, pressing...

@Peter254: To argument on your example, pressing a button in Canabalt is actually a gameplay mechanic: you have to time your jumps - that's the gameplay element. User input (interactivity) in...
Forum: Adventure 01-24-2012, 04:44 AM
Replies: 125
Views: 11,300
Posted By Shuyin
The essence that separates gaming from other...

The essence that separates gaming from other mediums, is interactivity by way of gameplay.
The interaction in Dear Esther is no diffrerent than the interaction i have with a movie via my DVD player...
Forum: Adventure 01-23-2012, 08:44 AM
Replies: 125
Views: 11,300
Posted By Shuyin
I did play the mod. And according to the...

I did play the mod. And according to the developers the game will be exactly the same, but with updated visuals and a few tweaks. I doubt they'll introduce some gameplay elements so i think it's fair...
Forum: Adventure 01-23-2012, 05:06 AM
Replies: 125
Views: 11,300
Posted By Shuyin
User control can be attributed to literature...

User control can be attributed to literature (turning pages of a book) and cinematography (triggering the next chapter of a dvd movie by pressing a remote control button) too.

Pressing the arrow...
Forum: Adventure 01-23-2012, 02:06 AM
Replies: 125
Views: 11,300
Posted By Shuyin
I agree. However, Dear Esther is not interactive...

I agree. However, Dear Esther is not interactive storytelling. It is just storytelling.


Interactive means you interact with the world in a way (solving puzzles in adventures games) or another...
Forum: Adventure 01-22-2012, 02:58 PM
Replies: 125
Views: 11,300
Posted By Shuyin
Read again. I'm agreeing with you actually. Just...

Read again. I'm agreeing with you actually. Just read it again.


Are you serious? The game wil be exactly like the mod. Here's some developer quotes from the game's FAQ page:

"Q. I haven’t...
Forum: Adventure 01-22-2012, 08:12 AM
Replies: 125
Views: 11,300
Posted By Shuyin
What exactly is so brilliant about a...

What exactly is so brilliant about a non-interactive 'game'?
A poem recited while you walk through a landscape is more an experience but less a game. You do know that the medium's main trait (and...
Forum: Adventure 06-24-2011, 09:49 AM
Replies: 93
Views: 10,141
Posted By Shuyin
I agree and i am aware of that. But... if you are...

I agree and i am aware of that. But... if you are Patrice Desilets or Michel Ancel or Eric Chahi, i think Ubi (and any other publisher in the world) will allow you non-compromised creative control...
Forum: Adventure 06-24-2011, 03:12 AM
Replies: 93
Views: 10,141
Posted By Shuyin
@After a brisk nap: Regarding Wadjet Eye's...

@After a brisk nap:
Regarding Wadjet Eye's games, i would argue that 640x480 is low-res.
Well that is exactly what i said. The style was chosen due to technical and budgetary limitations.

They...
Forum: Adventure 06-12-2011, 09:24 AM
Replies: 93
Views: 10,141
Posted By Shuyin
@After a brisk nap: It wasn't an argument. It...

@After a brisk nap:
It wasn't an argument. It was an analogy - maybe not the best, i admit, but it stands, for reasons you seem not to understand. I’ll help you: retro graphics (VGA era) lack...
Forum: Adventure 06-12-2011, 12:30 AM
Replies: 93
Views: 10,141
Posted By Shuyin
@Oscar: You misunderstood. I didn’t say it...

@Oscar:
You misunderstood. I didn’t say it was very pixilated. What I said was… what if the painting originally was pixelated (let’s suppose that’s how van gogh painted it… in the style...
Forum: Adventure 06-09-2011, 11:36 AM
Replies: 93
Views: 10,141
Posted By Shuyin
@magicalplug: I have the impression we're not...

@magicalplug:
I have the impression we're not understanding each other. First of all, the context here is graphics. Rerecorded music, new actors make your anaolgy seem out of context. Visual...
Forum: Adventure 06-09-2011, 06:10 AM
Replies: 93
Views: 10,141
Posted By Shuyin
@Oscar: I'm not sure how to put this. Suppose...

@Oscar: I'm not sure how to put this. Suppose this Van Gogh (http://upload.wikimedia.org/wikipedia/commons/a/ac/VanGogh_Bedroom_Arles1.jpg) was actually made by the painter as very pixelated and...
Forum: Adventure 06-09-2011, 04:01 AM
Replies: 93
Views: 10,141
Posted By Shuyin
I disagree. In a very similar situation is Monkey...

I disagree. In a very similar situation is Monkey Island. Look at the HD remakes: new engine, new modern HD graphics; not a different game.

I don't understand why some people think changing the...
Forum: General 03-11-2011, 01:29 AM
Replies: 25
Views: 2,295
Posted By Shuyin
Of course i knew that. The 50k limit was set...

Of course i knew that. The 50k limit was set recently. My point was: if you're a new studio that makes a product and wants to make money, you'll have to share a quarter of your profits (i'm assuming...
Forum: General 03-10-2011, 09:48 AM
Replies: 25
Views: 2,295
Posted By Shuyin
Small? They'll take 25% of your profits. I'd love...

Small? They'll take 25% of your profits. I'd love to work with UE, but the license was 700K$ last time i checked and the free version makes you give them 25% of your profits to them.
Forum: General 03-10-2011, 07:26 AM
Replies: 25
Views: 2,295
Posted By Shuyin
Mirror's Edge uses Beast Lighting from Autodesk,...

Mirror's Edge uses Beast Lighting from Autodesk, which is implemented over the Unreal Engine. I played the game and i can attest that i doesn't have the plastic look of Gears Of War for example....
Forum: General 03-10-2011, 12:46 AM
Replies: 25
Views: 2,295
Posted By Shuyin
By shiny you mean that plastic look? That's due...

By shiny you mean that plastic look? That's due to the lighting solution used in UE. Games that use different lighting (Mirror's Edge, Battlefield 3, and IIRC Mass Effect don't have that look).
...
Forum: General 03-10-2011, 12:16 AM
Replies: 25
Views: 2,295
Posted By Shuyin
What do you think is horrible about UE?

What do you think is horrible about UE?
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