09-10-2004, 05:25 AM | #81 |
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I am sorry to read that you find the game boring, Fishcube!
But tastes obviously vary - and a good thing they do. I admit that Black Mirror has some flaws (e.g. the voice acting could have been a bit more sprightly), but I appreciated the mood of the game, the graphics and the music. And more important: I also liked the story... though the end seemed a bit hurried and illogical to me. Fishcube, since you ask whether it is getting better: if you don't like it after the first chapter, I doubt you'll like the rest any better. |
09-10-2004, 05:27 AM | #82 | |
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By the way, most detective like games are like that: a lot of useless item to look at, a few to pick up, and the same goes for the discussions. That's just a sub-sub genre . If you're stuck, you might need to travel from location to location for a while. That's one of the major drawbacks of this title in my opinion: the need to travel back and forth a few times to simulate the passing of time.
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09-10-2004, 07:16 AM | #83 |
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Well... I'm going from Syberia to Black mirror. Just a tad difference.
I still like the game, we just thought it was sort of boring, but it is only the beginning. I have been going back and forth to different locations etc, and have found out about the passing of time and it does produce more talking etc. Is there really only one thing to do in the greenhouse? look at the painting and talk to Morris about it? just checking
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09-10-2004, 07:45 AM | #84 | |
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I see this all as a positive thing. It shows the variety that adventure games have and why there are so many (on the whole, friendly!) schizms in these forums (and don't get me started on Schizm, grrrrr... )
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09-10-2004, 08:42 AM | #85 |
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speaking of Schizm, I can't get it to work correctly on my notebook. I take it you don't like it?
Sharonkay
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09-10-2004, 10:02 AM | #86 | |
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09-10-2004, 11:46 AM | #87 |
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AAAAAAAAAAAAAAARGH!! Those 'Come back later' puzzles (if one can call 'em that with a straight face) of Black Mirror were indeed one of the worst things in the game. I mean, what the hell were they supposed to mean? It felt like the programmers wanted to insanely strech out the length of the game, which is not short anyway, at the expense of the player's patience. But I mean, I could have been comfortable with one 'CBL' puzzles, uncomfortable with two 'CBL' puzzles but I'm downright angry with THREE 'CBL' puzzles!
I hope they drop that idea in Nibiru, or I will definitely wait for someone else to buy it before I go for it.
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09-10-2004, 03:09 PM | #88 | |
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The story is more than simple, but fits the world, the graphics are not really good on the CD version (haven't played the DVD version), the cut scenes are lame... It's all about math, symbols, logic, etc... I got stuck at one point, quite far into the game, and quitted playing not long after, but getting to this point was a tremendous experience; my brains are still fuming.
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09-10-2004, 03:11 PM | #89 | |
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09-10-2004, 11:53 PM | #90 | |
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09-11-2004, 02:01 AM | #91 | |
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I know we are used to picking up everything possible that's lying around in adventure games, but I think that is approaching the puzzles in the wrong way. In a game (as in life), you should be looking at a puzzle and deciding which objects will help you best and then rounding those items up to solve the puzzle (game design is critical in these instances - the objects need to be fairly easily accessible, otherwise frustration ensues). If you are arguing that it needs to be carefully/better implemented then I agree with you wholeheartedly (although I don't remember having to run through hundreds of screens in Black Mirror to pick up one useful object, so I think the design in this particular game was fairly sensible).
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09-11-2004, 03:58 AM | #92 |
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Well, the idea that you can pick up an item only AFTER you know what to do with it is sure realistic. I mean, that didn't bother me a bit, I actually tend to get a little nervous when I have an inventory chock full of items that I don't know if I'll ever use (Sam & Max was a good example at that). But the 'Come Back Later' thing just doesn't strike me at being excessively realistic.
I mean usually if someone asks somebody something that doesn't require days to accomplish, it gets done right here and now. For example, if I ask a priest to look up something in a book, I shouldn't have to wander around aimlessly FIVE times in places before he actually goes to look it up. I mean, that surely should be better implemented, if just for the frustration that induces in the player. Not to mention that some other adventures did have the same thing, but it usually meant 'you have to do something else before he finishes the job for you'. Now I can't quite remember which game it was, but I'm sure somebody was a bit confused when told to 'come back later'.
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09-11-2004, 06:22 AM | #93 | |
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And this is the area where games that have/have not been thoroughly play-tested really shines through (and not just played through by the designers, but by people not connected to the project who come in with no assumptions or preconceptions).
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09-13-2004, 02:41 AM | #94 |
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I agree that fading out could be a way of simulating the passing of time, but there's a very easy solution to 'wandering around aimlessly': give the player something to do.
For example, if I had to wait for the priest to look up in the chronicles, I could go to the pub and have a chat with someone, maybe even small talk (and there is some small talk on TBM anyway). Then you go back to the priest and he's done looking up, wouldn't that be less frustrating? I don't understand the pure 'wander around' concept, why didn't they give the player something to do? But I've seen worse ideas too, it's not like TBM has the worst designer touches I've ever seen, it's just that since the game has this 'professional' look about it, you notice these kind of things more easily.
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09-13-2004, 02:49 AM | #95 | |
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But I absolutely agree with you on the quality of TBM - this was the reason that a lot of people had the odd negative comment, simply that the game was generally very good and well received. I felt much the same about The Silver Earring - a good game marred by some poor spelling and grammar and the occasional glaring graphical error.
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09-14-2004, 01:15 AM | #96 | |
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Anyways I said to give the player something to do, but I didn't mean something compulsory. I mean, you don't have to do small talk to 'unlock' the priest, but it's just something to make you pass the time. Of course the player can choose to not talk to anyone and just wander around aimlessly and then come back to the church.
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10-03-2004, 09:56 AM | #97 |
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Black Mirror problem
I have a problem. In chapter 5 I examine the picture of "someone with key" in Robert's study, then I go to talk with Victoria and i'm stuck. (I follow the WALK-THROUGH.) The Assburry sanatorium is still NOT ACTIVE, and when I try to talk with Victoria, Samuel says: "I'll leave her alone now"???. Why she dosn't want to talk about the picture I saw ???.
P.S. I have all items from Robert's study and i check everything! Sorry for my awful english |
10-03-2004, 12:08 PM | #98 |
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Firstly, welcome to AG and I can assure you that there's not a lot wrong with your English!
To answer your query, it is most likely that you have missed some small part of the walkthrough. These types of "triggers" in adventure games need all the boxes ticked before they activate so there is probably just one little step that you have not completed. Also, it is always a good idea to try a different walkthrough in case the one you are using is not very comprehensive. Of course it could be a bug, but I have not heard of any bugs within Black Mirror (barring the awful StarForce copy protection, but we all know about that one!) Hope that helps!
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10-09-2004, 02:59 AM | #99 | |
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Hi again , Thanks for the reply timcclayton
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I start the game at the beginning of chapter 5, but this time I used 3 kind of WALK-THROUGHS, and the final result is still "I'll leave her alone now". Maybe there is some bugs in my game. Is there somewhere a savegames of this game at the beginnig of chapter 6 or after the conversation with Victoria. P.S. Thanks again timcclayton , And one more thing, can somebody tell me where i can download adventure games for Nokia 6600 (of course FREE & FULL VERSIONS - with one word "CRACKED" Last edited by Dell; 10-09-2004 at 03:19 AM. |
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10-12-2004, 07:48 AM | #100 | |
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Spoiler:My guess is that you are using a pirated version if you are following multiple walkthroughs and still getting stuck in ch 5. If that's the case, I don't think anyone here will be able to help you. |
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