01-07-2004, 03:15 PM | #1 |
The Reggienator
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Broken Sword 3, my first review ever
Ok, so this is truly my first review about any game.
I posted this first on this thread week or two ago http://forums.adventuregamers.com/showpost.php?p=26210 But my friend suggested that I put it also where it belongs, to the Reader Reviews. (It's edited a little bit from the original one.) First of all, my gameplay time was about 10h 30min. It took me 15 days to complete this game, and the reason why so many days is that I had so much other things on my mind during the christmas holidays. Story: It was the best of this game, I enjoyed every minute of it. Truly a worthy Broken Sword sequel. Many locations, and lots of cinematic sudden stuff, just perfect. Spoiler: Graphics: The character 3d models were just beautiful, I really enjoyed the cartoonlike expressions in Nico's and George's face during different scenes. Spoiler: I played the game with 1024x768 resolution without any FSAA etc. and most of the time the game looked good, the walls in Prague cellars where especially beautiful, looked like bumpmapped. The opening FMV cutscene was really promising, so was the other FMV cutscene. It's great that the quality level was so high in those. The thing that bothered me was the lack of detail in many places like Vernon's apparment, there could've been a bit more stuff in there, but I guess it takes more time to do lots of non usable little background items in 3d than in 2d. But most of all, I have to say this, the Nico 3d model was a perfect ten. Beautiful, hot and sexy. But not too much, just perfect. Controls: First of all, I didn't use a gamepad, I played the game with the default keyboard settings. I didn't like the fact that the controls where camera relative, like the running action sequence. It took me many many many times to make it right, because the character started running in odd directions instead of the direction he was intended to be going. I "PRACTISED PRACTISED PRACTISED" like Trep suggested, but in the end I still didn't like them enough. But I guess they were ok enough in the end. Spoiler: There wasn't "a lot" to do, four action buttons and some highlighted stars to do some action with, felt a bit easy in that way. The ledge hanging/jumping etc. made me think of Tomb Raider, but it was nothing as frustrating like in those games, it was easy and very nicely put in the game. There was some magical barriers about some stuff that were small, but couldn't be walked over, I remember some items in the theater that were like that. Puzzles: Ahh the crate puzzles, at first they were ok, the first crate thingie was really pure logic. In the end they were just a little bit irritating, like the last one Spoiler: I really enjoyed the puzzles in St.Stefan hq. Especially the bottle stuff. In overall the game was a bit easy, I usually get stuck in almost every adventuregame, but BS3 was like a movie, no really tough situations at all and the story kept on going, well I have to say that I wasn't bored anywhere, except maybe on some crate puzzles (which were all quite easy but frustrating Sokoban style crate pushing form A to B to C to back to A or B) I also wondered a bit why all the crates and rocks were the same huge size? They must've weight like 400 kg and also it was a bit disappointing that the crates always moved the same amount. And if a same kind of crate was not straight in line, suddenly those boxes couldn't be moved at all. Spoiler: Sounds and music: The music was unbelievably beautiful, from the intro cutscene to the end, it really enhanced the game, just like Howard Shore's music made the Lotr movies a lot stronger. All hail Rolf Saxon, a great voice talent, I really like hearing him speak, he is George Stobbart. the new Nico also does her part well, although I would've liked a real french woman to speak her part, it would've been a lot more authentic that way. Many of the cast were ok, but the chef in Prague was really irritating, it reminded me 100% about Mike Myers Fat Bastard character in the Austin Powers movies. And why were all the bad henchmen speaking like englishmen, I think Susarro should've had a more international or perhaps french soldiers in his service. It was a bad decision to not let people skip stuff, it really isn't fun to see the same long sequence many times in a row. The camera movement was great, in many scenes it made the sequences look more like in a movie. First I was a little bit disappointed in the ending for a few fractions of a second, but Spoiler: In overall, I'd give 78-83/100 A good game, the ending gives me hope of a fourth game someday. I had a feeling through out the game that it was made more to consoles than to pc, can't really specify what the feelings were, but It just felt like that. I really could've killed to have my name on the end credits, it was fun to see so many familiar names in there.
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01-13-2004, 01:30 AM | #2 |
Junior Member
Join Date: Jan 2004
Posts: 1
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how did you do that?
i red what you wrote i can use you help
its little beat poor but i cant pass the plan stage you see i told hurry to sit on the box and that the farest i go now i dont know what to do can you help me? |