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Old 11-10-2004, 12:11 PM   #1
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Default Adventure game dynamics

Most adventure games (and actually, games of many other genres too) have a rather static feel to them. It's like everything is completely dependant on you, waiting for you to do everything. And what's more, most NPC:s just stand around doing nothing useful at all, more or less being dummies until you interact with them. What have you tried to achieve to make MoS be a more dynamic game world where people actually seem to live their own life instead of being a dummy?
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Old 11-10-2004, 12:23 PM   #2
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Quote:
What have you tried to achieve to make MoS be a more dynamic game world where people actually seem to live their own life instead of being a dummy?
Less than we wanted. This is an area where almost all developers have great ideas, but few have the time and money to actually do things like that. It involves a lot of AI programming and hundreds of animations, or a terrible amout of scripting.

The world dynamics in MOS' world are weather effects, background animations, idle animations, and camera. The dynamics of the characters are more or less limited to their dialogue responses, positions and of course the dramatic and psychological connections the story creates between them. Sorry.

Last edited by Martin Gantefoehr; 11-10-2004 at 03:50 PM.
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Old 11-10-2004, 12:29 PM   #3
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Ok, but even background animations and similar stuff can make a lot to the dynamics of the world, if given lot of attention. The game actually doesn't need to be much more dynamic, but it's important that the player feels it to be that way.
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