11-10-2004, 12:11 PM | #1 |
Knowledgeable
|
Adventure game dynamics
Most adventure games (and actually, games of many other genres too) have a rather static feel to them. It's like everything is completely dependant on you, waiting for you to do everything. And what's more, most NPC:s just stand around doing nothing useful at all, more or less being dummies until you interact with them. What have you tried to achieve to make MoS be a more dynamic game world where people actually seem to live their own life instead of being a dummy?
__________________
Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
11-10-2004, 12:23 PM | #2 | |
Senior Member
Join Date: Sep 2003
Posts: 549
|
Quote:
The world dynamics in MOS' world are weather effects, background animations, idle animations, and camera. The dynamics of the characters are more or less limited to their dialogue responses, positions and of course the dramatic and psychological connections the story creates between them. Sorry. Last edited by Martin Gantefoehr; 11-10-2004 at 03:50 PM. |
|
11-10-2004, 12:29 PM | #3 |
Knowledgeable
|
Ok, but even background animations and similar stuff can make a lot to the dynamics of the world, if given lot of attention. The game actually doesn't need to be much more dynamic, but it's important that the player feels it to be that way.
__________________
Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
|