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Old 10-13-2003, 09:24 AM   #1
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Default Need help with Kyrandia...

I'm talking about the text adventure game. I used to be a pretty high level on an old BBS, and I just now found the game again. All I remember is to kneel at the willow tree. After that, I'm lost. If anyone can help me out, that would be great! Thanks!
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Old 10-13-2003, 11:20 PM   #2
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I've never heard of a text adventure named Kyrandia. Is this by Westwood?
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Old 10-14-2003, 12:27 AM   #3
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.Yep.
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Old 10-14-2003, 06:08 AM   #4
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Remixor you linked to the graphic adventure.
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Old 10-14-2003, 07:36 AM   #5
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You don't kneel at the willow tree in the graphic adventure. I'm confused.
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Old 10-14-2003, 07:53 AM   #6
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I'm confused too. There are two versions of Kyrandia 1? Text and graphical?

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Old 10-14-2003, 08:14 AM   #7
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After a length search of Baf's IF Guide and google, I'm rather convinced that Toad501 simply doesn't exist, and that that would explain why he's talking about a game that does not exist.
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Old 10-14-2003, 10:07 AM   #8
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Default We both exist. :)

If you telnet to Seabreeze BBS (seabreeze.servegame.com) you can find it listed in the games. I guess this means no one knows anything that would be helpful. Hm...
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Old 10-14-2003, 10:28 AM   #9
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Quote:
Originally Posted by Toad501
If you telnet to Seabreeze BBS (seabreeze.servegame.com) you can find it listed in the games. I guess this means no one knows anything that would be helpful. Hm...
I'm afraid not... I think we're talking about two different games here, one being a rather well-known graphic adventure made by Westwood, published by Virgin Interactive and another one being a text adventure with the same name...

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Old 10-14-2003, 11:24 AM   #10
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Whoops, sorry about that. Kyrandia TEXT adventure, eh?? Interesting.
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Old 10-16-2003, 10:38 AM   #11
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If it helps at all, the authors are Richard Skurnick and Scott James Brinker, with help from Galacticomm.
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Old 10-17-2003, 05:46 AM   #12
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Aha!
Quote:
1991 -- Released The Major BBS v5.3 with Novell NetWare LAN
support. Acquired Galactic Innovations, a third-party
development firm led by Scott Brinker. Now offered The Major
Database, Dial-Out, Kyrandia and more.
Now I just have to find out what The Major BBS is, and why somebody's still using BBSs .
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Old 10-17-2003, 11:38 AM   #13
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Oh man, I used to run up such obscene phone bills on BBSs... Those things were the work of the devil, I tell you.
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Old 10-17-2003, 12:01 PM   #14
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Not much out there on Galatic Innovations.

Quote:
Galacticomm was incorporated on July 23, 1985 to initially run a network of
multi-user game systems. In 1986, Galacticomm developed the Model-16 (16 modem
modules on one expansion card) and Galacticomm Software Breakthrough Library
(GSBL, engineer-oriented toolkit for multi-user applications). In 1986,
Galacticomm also wrote Version 1.0 of The Major BBS as an in-house demo of the
Model-16 and released Version 2.0 as shareware. The first commercial sale of
The Major BBS occurred in 1987 with the introduction of Version 4.0 ($59) and
third-party developers also began writing add-on utilities and games.

Version 5.0 of The Major BBS was released in 1988. The GalactiBox (a 16-slot
COM 1-4 expansion chassis) was developed the same year. In 1989, Version 5.07
unveiled new "extended editions" such as the Entertainment, File Library,
MenuMan, and Shopping Mall. Direct-connect for X.25 packet-switch networks
(256 simultaneous users) was also developed in 1989. Version 5.2 offered
BBSETUP for automatic hardware detection and configuration, and optional
protected mode support in 1990. Also manufactured at this time was the
GalactiBoard, an 8-port serial card with 16550 UARTs.

Galactic Innovations, a third-party development firm led by Scott Brinker
(currently Galacticomm president), was acquired by Galacticomm in 1991. The
Major Database, Dial-Out, Kyrandia, and other utilities and multi-user games
were directly offered by Galacticomm as a result of the acquisition. In 1991,
Galacticomm released Version 5.3 which offered Novell NetWare LAN support.

The Major BBS Version 6.0 ($259) implemented a major architectural shift in
1992 with native protected mode operation and source code-free integration of
add-ons. This allowed system operators to easily add products from Galacticomm
and third-party developers without requiring recompilation of the base system.
In 1993, Galacticomm launched Version 6.1 which offered online graphics
capability and enhanced support for Microsoft Windows. Currently shipping
Version 6.2 with integrated RIPscrip, QWK-mail, rewritten file library and
polling services. Today, Galacticomm is one of the largest BBS software
providers in the world.

The Galacticomm mission statement is "To do really cool things in the field of
computer communications and make a buck at it."
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Old 10-17-2003, 05:04 PM   #15
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You're a detective.

I think it would just be easier if Toad sent everyone interested a copy of it in the E-mail... I'm curious about stolen ideas. At least I think I am. Maybe I should be doing something more with my life.
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Old 10-27-2003, 11:23 AM   #16
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Default walkthrough

I used to rule that game..all i have is the walkthrough, i dont have maps or anything anymore,

Level 2:
Kneel by the willow tree

Level 3:
"Chant glory be to Tashanna" in the temple

Level 4:
Get 4 of the stones <Your Birthstones>, and offer them in
silver altar, the order is random--use elimination

Level 5:
Say "Fear No Evil" at the dead glade

Level 6:
Get each stone and deposit them in the hollow tree stump in
the folloowing order:

Ruby
Emerald
Garnet
Pearl
Aquamarine
Moonstone
Sapphire
Diamond
Amethyst
Onyx
Opal
Bloodstone

Level 7:
Go to secret shrine (Room 101 ) and:
"offer heart and soul to Tashanna"

Level 8:
Go to chasm in Dark Cave..cast "Weewillo" then "Fly" at chasm
1: Go to Statue of Tashanna, "Imagine Dagger"..do it twice..
2: Go East, to pool.."Toss Dagger in Pool"..Get Sword
3: Go East, say "Legends pass and time goes by but true love will never die"
<you get a golden key>
4: Go back to statue, and go North, make a macro:
chant tashanna^mput key in crevice^m
5: Go N, N.. "Put Dagger in Orb" for level 8.

Level 9:
1: "Concentrate Orb" to get a charm
2: Go to Temple
3: Make a macro:"chant tashanna^m (5 x)place charm on altar^m"

Level 10:
1: Go to Large Rock
2: Make a macro:"pray (5 x)^mput sword in rock^m"
3: Bring the tiara you get to the Temple
4: make a macro"chant Tashanna (5 x)^mplace tiara on altar^M"

Level 11:
1: Must have the Spell "Flyaway"
a: Make scrolls till you get Flyaway
1: Go to Fountain of Eternal Magic
2: type "offer true love to Tashanna"
3: Go w s s to Glade of pines
4: "pick Pinecone" <pick 6 of them>
5: go back to fountain <e n n>
6: "Drop pine in fountain" 6 times

Every 3 will make a scroll, make as many as you want
Until you get Flyaway

2: Go to lagoon, cast flyaway, then type "fly"
3: Go to silver garden, "get tulip"
4: Bring tulip to altar of Eternal Sunshine
5: Cast zapher tulip
6: Go to the Crystal tree
7: "Aim wand tree"

Level 12:
1: Bring wand to Gateway of Rainbows
2: "break wand"
3: go to Altar of eternal sunshine, "offer kyragem to tashanna"

Level 13:
1: Bring kyragem to town, sell it to Gem cutter, get soulstone
2: Go to Demon Gate, by golden forest
3: "put soulstone in niche"
4: go up the stair way "n n w n e n.." then folow the hall
all the way to the CHAMBER OF BODY.
5: Cast "Makemyd" on youself, then "jump chasm"

Level 14:
1: Go into Chamber of the Mind, "answer time"

level 15:
1: Go to room of hearts offer heart to (who you married)

Level 16:
1: Go to chamber of the soul - ignore time

level 17
1: Go to chamber of life - devote

level 18
1: Go to chamber of truth - seek the truth

level 19
1: Go to hall of music - sing

level 20
1: Go to hall of memories - forget

level 21:
1: Go to chamber of lady - believe in magic

level 22:
1: Go to hall of hearts - offer love

level 23:
1: Go to hall of pillars - wonder

level 24:
1: Go to chamber of orb - believe in fantasy

level 25
1: Go to dragon's lair - answer cast the spells and cross the
seas, heart, soul, mind, and body are the keys



as for stolen ideas regarding kyrandia, i think that the text game came out first, cause i was playing the game back in the 80s early 90s
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Old 10-29-2003, 05:33 PM   #17
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I used to run a Galacticomm-based BBS... and yes, I remember Kyrandia. But that was so long ago I remember nothing about it!

Ever play TeleMage, by any chance? I actually wrote that one

...ahhh.... Memories

-Mongoose
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Old 10-30-2003, 08:24 AM   #18
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These games sound too similar in concept (even though the plots are obviously different), to be the work of stolen ideas. I contrive that this may be some sort of text adventure prequel.

TELL ME WHERE TO DOWNLOAD IT. Or maybe someone could nicely offer to send it to me. Sounds interesting. I'm interested. That is because it is interesting.
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Old 10-30-2003, 10:47 AM   #19
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Quote:
Originally Posted by syntheticgerbil
These games sound too similar in concept (even though the plots are obviously different), to be the work of stolen ideas. I contrive that this may be some sort of text adventure prequel.

TELL ME WHERE TO DOWNLOAD IT. Or maybe someone could nicely offer to send it to me. Sounds interesting. I'm interested. That is because it is interesting.
As far as I know, the Kyrandia text adventure was released only as a module for Galacticomm's WorldGroup (aka MajorBBS) Bulletin Board software (back before the internet was common-place, and people actually dialed directly in to online services!). If I'm not mistaken, it was included as part of the basic system - so if you can find an old copy of WorldGroup, it should be included (not sure it's worth all of that trouble). The text adventure was a multi-player game - similar to a mud (except part of the larger BBS system).

The easiest way to play it would be to try to find an old BBS still running w/ Telnet access that has it. There's GOT to be one somewhere

For some reason I feel quite certain that the graphic adventure was, in fact, based on the text adventure. But I don't know why I'm thinking that...

-Mongoose
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Old 10-30-2003, 03:53 PM   #20
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I think I found one, but I have to wait for my registration information to clear before I can play it. I also hope I don't have to pay for any of this...

But I mean, the games are too similar now that I've seen that walkthrough. Most striking the two similarities are the birthstone puzzles and the BIG mention of the Kyragem. The Kyragem links them together. How could two games with the same names both have two rather obscure objects based on the game's name?

Anyways, neither of the guys that wrote Kyrandia, the graphic adventure, match up with the guys that wrote Kyrandia, the text adventure.

Also I don't understand who you play as... is it Brandon?

This is odd. I want answers from the developers of the Graphic Adventure. Adventuregamers should send their favorite reporter to the house of the guy that works at Westwood.
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